#4169891 - 09/16/15 11:06 PM
Re: PWCG update..
[Re: Bearcat99]
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Joined: Mar 2012
Posts: 457
VMIalpha454
Member
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Member
Joined: Mar 2012
Posts: 457
Chattanooga, Tn
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Looks like I'll be reinstalling this around November. Thanks Pat!
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
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#4169907 - 09/17/15 12:39 AM
Re: PWCG update..
[Re: Extreme_One]
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Joined: Jan 2007
Posts: 793
PatrickAWilson
Member
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Member
Joined: Jan 2007
Posts: 793
Tx
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Are there any videos out there that show how the interface works and the mechanics of how things are handled to get the next campaign mission flown?
My fear is that it's all flipping back to desktop, pressing buttons on the PWCG interface, flip back to game, load the mission, fly it, flip back to desktop etc. etc.
Please, someone tell me it's not like this, of better yet direct me to a video that shows the mechanics of it. It is going to be like that. They are two different programs and you do have to use alt-tab to move between them. Different people have different pain points and this seems to be one for you. In RoF another user developed a a mechanism (modification of a flash file) that allowed users to flip between. It was still two different programs but at least the button was there. Personally I never saw how it was any better than alt-tab but a lot of people swear by it. Maybe somebody will add that for BoS.
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#4169984 - 09/17/15 06:50 AM
Re: PWCG update..
[Re: PatrickAWilson]
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Joined: Feb 2004
Posts: 1,859
Extreme_One
Mission Builder
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Mission Builder
Member
Joined: Feb 2004
Posts: 1,859
Southampton England
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Are there any videos out there that show how the interface works and the mechanics of how things are handled to get the next campaign mission flown?
My fear is that it's all flipping back to desktop, pressing buttons on the PWCG interface, flip back to game, load the mission, fly it, flip back to desktop etc. etc.
Please, someone tell me it's not like this, of better yet direct me to a video that shows the mechanics of it. It is going to be like that. They are two different programs and you do have to use alt-tab to move between them. Different people have different pain points and this seems to be one for you. In RoF another user developed a a mechanism (modification of a flash file) that allowed users to flip between. It was still two different programs but at least the button was there. Personally I never saw how it was any better than alt-tab but a lot of people swear by it. Maybe somebody will add that for BoS. Thanks for the explanation. Glad you can appreciate that I hold nothing but admiration for you, and others that work to improve this game, and my criticisms are purely about the need for this kind of improvement in the first place.
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#4170003 - 09/17/15 10:40 AM
Re: PWCG update..
[Re: Bearcat99]
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Joined: Aug 2011
Posts: 584
3instein
Member
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Member
Joined: Aug 2011
Posts: 584
Falkirk,Scotland
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I suppose this just goes to show what BOS ultimately lacked from the start, re: SP. I can see a lot of folks pretty keen to give BOS another go, as long as there is some kind of engaging SP career system. I'm really glad it's finally happening, and I'm sure PWCG will only grow with content as it ages and gets refined. You never know, in time many more will start to enjoy flying more in BOS/BOM, I know I will, thanks to this. Mick.
"An appeaser is someone who feeds the crocodile hoping he will be eaten last"
Winston Churchill
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#4170079 - 09/17/15 01:54 PM
Re: PWCG update..
[Re: Bearcat99]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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IMO this is BoS' biggest fail. You can excuse or work around several types of flaws, but when something just isn't there (namely a compelling SP experience of linked missions) you can't work around it.
I suppose technically this will be a work around, but I'm referring more to things you could do from inside the stock game.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4170216 - 09/17/15 08:11 PM
Re: PWCG update..
[Re: Jedi Master]
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Joined: Feb 2010
Posts: 560
lokitexas
Member
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Member
Joined: Feb 2010
Posts: 560
San Antonio, TX.
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IMO this is BoS' biggest fail. You can excuse or work around several types of flaws, but when something just isn't there (namely a compelling SP experience of linked missions) you can't work around it.
I suppose technically this will be a work around, but I'm referring more to things you could do from inside the stock game.
The Jedi Master It's been stated many times. The Russians are fine and content with the SP portion. No need to change it. This sadly handicaps Pats work, as does the no mods being able to be used in bos. It will be clunky to use. Sad that it COULD be part of the game if implemented as such, and go from clunky to seemless. But since russia does not want it, it will be as is. I sure hope Pat is getting a paycheck from these devs and not just "donations". The fact is he seems to be adding more value to the game than anyone.
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#4170317 - 09/18/15 12:17 AM
Re: PWCG update..
[Re: Charlie_SB]
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Joined: Mar 2001
Posts: 13,179
bisher
I'll be your Huckleberry
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I'll be your Huckleberry
Veteran
Joined: Mar 2001
Posts: 13,179
Manitoba, Canada
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Any chance we will see bigger bomber formations like a full staffel with 12 or so aircraft? I've had problems getting it to work in the editor, both due to the lack of large formation logic but also due to the flock of seagulls evasion "tactic" the smaller formations suffer from. I'm curious about this as well
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#4171335 - 09/21/15 01:43 AM
Re: PWCG update..
[Re: Bearcat99]
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Joined: Apr 2003
Posts: 3,806
Bearcat99
Senior Member
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Senior Member
Joined: Apr 2003
Posts: 3,806
USA
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Yeah .. Three flights of four. Looking forward to the finished product.
Start where you are. Use what you have. Do what you can.
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#4171389 - 09/21/15 09:56 AM
Re: PWCG update..
[Re: PatrickAWilson]
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Joined: May 2006
Posts: 3,744
HeinKill
Senior Member
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Senior Member
Joined: May 2006
Posts: 3,744
Cloud based
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PWCG is completely configurable as far as formation size. If you want 10 bombers you get 10 bombers. I think I currently have squadron size at 10 (hangover from WWI development). 12 is probably better. I'd be careful about that Pat. Unless the devs have fixed formation flying AI, the optimal used to be 6. Anything more than that, they bang into each other at waypoints and taking off etc. Others can comment on what the sim is like now though - I just remember this from the simple mission builder experience. I guess your editor won't fix 'the lack of large formation logic ... the flock of seagulls evasion "tactic".' H
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#4172061 - 09/22/15 04:30 PM
Re: PWCG update..
[Re: Bearcat99]
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Joined: Oct 2005
Posts: 864
Charlie_SB
Member
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Member
Joined: Oct 2005
Posts: 864
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Yeah .. Three flights of four. Looking forward to the finished product. For German bombers it would be four flights of three, both for He111 and Ju87. -C-
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#4172149 - 09/22/15 08:12 PM
Re: PWCG update..
[Re: HeinKill]
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Joined: Sep 2013
Posts: 356
Dakpilot
Member
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Member
Joined: Sep 2013
Posts: 356
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PWCG is completely configurable as far as formation size. If you want 10 bombers you get 10 bombers. I think I currently have squadron size at 10 (hangover from WWI development). 12 is probably better. I'd be careful about that Pat. Unless the devs have fixed formation flying AI, the optimal used to be 6. Anything more than that, they bang into each other at waypoints and taking off etc. Others can comment on what the sim is like now though - I just remember this from the simple mission builder experience. I guess your editor won't fix 'the lack of large formation logic ... the flock of seagulls evasion "tactic".' H Penshoons vid above does not seem to show that behaviour, maybe things have been updated? Cheers Dakpilot
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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