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#4172390 - 09/23/15 02:45 PM Re: PWCG update.. ***** [Re: lokitexas]  
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SharpeXB Offline
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Originally Posted By: lokitexas

So would 15 plus aircraft in the area without choking.

Han mentioned some potential solutions in the Questions section. Since even people with overclocked Skylakes are having FPS trouble
One is making the distant AI SFM and only the closer ones AFM
He also mentioned the idea of creating a separate CPU thread for physics

And about DX11
"Actually, DX11 do not provide MANY advantages. We use DX9 possibilities so wide and full that iy will be hard to determine difference when we will switch to DX11. But we have it in mind anyway."


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#4172404 - 09/23/15 03:33 PM Re: PWCG update.. [Re: SharpeXB]  
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lokitexas Offline
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lokitexas  Offline
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San Antonio, TX.
Originally Posted By: SharpeXB
Originally Posted By: lokitexas

So would 15 plus aircraft in the area without choking.

Han mentioned some potential solutions in the Questions section. Since even people with overclocked Skylakes are having FPS trouble
One is making the distant AI SFM and only the closer ones AFM
He also mentioned the idea of creating a separate CPU thread for physics

And about DX11
"Actually, DX11 do not provide MANY advantages. We use DX9 possibilities so wide and full that iy will be hard to determine difference when we will switch to DX11. But we have it in mind anyway."


People also said the hover boards from back to the future were coming.

When I see it past the "idea" phase is when I can get excited. Heck, I would be more inclined to believe what they say if they ever address and fix the sound bug "bubble" that is still present.

#4174093 - 09/27/15 07:36 PM Re: PWCG update.. [Re: Dakpilot]  
Joined: May 2006
Posts: 3,542
HeinKill Offline
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HeinKill  Offline
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Posts: 3,542
Cloud based
Originally Posted By: Dakpilot
Originally Posted By: HeinKill
Originally Posted By: PatrickAWilson
PWCG is completely configurable as far as formation size. If you want 10 bombers you get 10 bombers. I think I currently have squadron size at 10 (hangover from WWI development). 12 is probably better.


I'd be careful about that Pat. Unless the devs have fixed formation flying AI, the optimal used to be 6. Anything more than that, they bang into each other at waypoints and taking off etc. Others can comment on what the sim is like now though - I just remember this from the simple mission builder experience.

I guess your editor won't fix 'the lack of large formation logic ... the flock of seagulls evasion "tactic".'

H


Penshoons vid above does not seem to show that behaviour, maybe things have been updated?

Cheers Dakpilot


The problem is not when they fly a straight line as in that video. The problem is when they try to turn. Hasn't changed.

H


So it was that the war in the air began. Men rode upon the whirlwind that night and slew and fell like archangels. The sky rained heroes upon the astonished earth. Surely the last fights of mankind were the best. What was the heavy pounding of your Homeric swordsmen, what was the creaking charge of chariots, besides this swift rush, this crash, this giddy triumph, this headlong sweep to death?

H. G. Wells, 'The World Set Free,' 1914.
#4175242 - 09/30/15 04:46 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: Dec 2005
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speck01 Offline
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speck01  Offline
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California
Lots of A.I. fixes in the latest update,

http://forum.il2sturmovik.com/topic/12826-game-updates/?p=289633

maybe this one

11. Bombers and transport planes don't make evasive maneuvers in high priority flight mode

will help them not do that crazy 'evasion' tactic?

I don't have any idea what 'high priority flight mode' is, but maybe high priority means 'being attacked'?

#4175252 - 09/30/15 06:06 AM Re: PWCG update.. [Re: speck01]  
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juri_js Offline
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Posts: 261
Originally Posted By: speck01
Lots of A.I. fixes in the latest update,
I don't have any idea what 'high priority flight mode' is, but maybe high priority means 'being attacked'?


No, it's the priority setting in the waypoint menu, that's used to influence AI behaviour.

#4175413 - 09/30/15 04:34 PM Re: PWCG update.. [Re: Bearcat99]  
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Posts: 481
speck01 Offline
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speck01  Offline
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Posts: 481
California
huh. well does that mean if you're creating missions you can set bombers to use that mode to avoid all the craziness they do? Hopefully?

I have no idea about making missions, just am curious.

#4175448 - 09/30/15 05:20 PM Re: PWCG update.. [Re: speck01]  
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juri_js Offline
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juri_js  Offline
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Posts: 261
Originally Posted By: speck01
huh. well does that mean if you're creating missions you can set bombers to use that mode to avoid all the craziness they do? Hopefully?


Yes, I guess that's what it means. Though the strange thing is, that I never had problems with these wild maneuvers when creating bomber formations in my own missions in the past. I think it was already possible to achieve this effect before the release of the latest update, but I am not sure how I did it.

#4175544 - 09/30/15 07:43 PM Re: PWCG update.. [Re: Bearcat99]  
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speck01 Offline
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speck01  Offline
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California
Cool, thanks for posting.

#4175672 - 10/01/15 02:30 AM Re: PWCG update.. [Re: Bearcat99]  
Joined: May 2006
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HeinKill Offline
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HeinKill  Offline
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Joined: May 2006
Posts: 3,542
Cloud based
If anyone had any doubts about the huge interest in getting a better single player campaign in BoS look at the read count on this thread! 10,000+


So it was that the war in the air began. Men rode upon the whirlwind that night and slew and fell like archangels. The sky rained heroes upon the astonished earth. Surely the last fights of mankind were the best. What was the heavy pounding of your Homeric swordsmen, what was the creaking charge of chariots, besides this swift rush, this crash, this giddy triumph, this headlong sweep to death?

H. G. Wells, 'The World Set Free,' 1914.
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