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#4155627 - 08/10/15 12:59 AM Re: World of Warships [Re: JimBobb]  
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Is anybody out there having the same problem as me in that you keep having too many friends want to play this game and the game cannot handle it. This game is causing rifts between my normal playing group because 3 per division either causes cross talk, friends excluding other friends or friends to not want to play it because of this.

It seems to be a loners game or best buddy only game..

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#4155704 - 08/10/15 07:21 AM Re: World of Warships [Re: JimBobb]  
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For now with the "standard" random battles I think three maximum and only one carrier per division is a good thing - a well-organized bigger division would just crush the enemy.
I think I read that fleet events and such things are planned to be supported in the future.
Another issue might be that matchmaking might be troubled as well with bigger divisions this early, because you would find even more "fail platoons" spanning over three or more tiers.

#4155982 - 08/10/15 07:59 PM Re: World of Warships [Re: JimBobb]  
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Look at what happened in MWO with 12 man premades. It's not fun to get rolled over it no time at all.


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#4156067 - 08/11/15 01:13 AM Re: World of Warships [Re: JimBobb]  
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The solution to this sort of thing is to have larger battles.... instead of 12 perhaps 36 per side. But that would look silly from a historical standpoint unless 20 of those ships were cruisers and DDs.
As for mech I think 36 per side would allow people to play with their friends (not many people actually have more than 12 actual friends that they talk to outside of games online at once).

Mech's main problem at the moment is that the ELO system does not work because the community is way too small. This may change soon with the steam release.

Another even easier solution is to allow what used to happen in games.... A GAME LOBBY - you know.... where people can allow people to join games they set up.... this way negotiation can happen to even teams. Generally also you can see when one side is stacked and tell the other team that they are not going to get anybody playing them this way.

Last edited by Destraex; 08/11/15 01:16 AM.
#4156122 - 08/11/15 04:21 AM Re: World of Warships [Re: JimBobb]  
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Game lobbies ..? what is this witchery you speak of biggrin


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#4157541 - 08/14/15 05:23 PM Re: World of Warships [Re: JimBobb]  
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Interesting look at the 0.4.1 Public Test by The Mighty Jingles.



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#4158150 - 08/16/15 05:54 PM Re: World of Warships [Re: JimBobb]  
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Is anyone able to play the public test currently or is it on a only during certain periods till an actual release? I downloaded registered and installed but can't connect to a server and I can't seem to find anything to verify what the status is of the server or an actual release schedule.
[edit]
Oh OK I had the wrong version installed. this is a fun game

Last edited by KRT_Bong; 08/16/15 07:26 PM.

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#4164705 - 09/03/15 01:26 PM Re: World of Warships [Re: JimBobb]  
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Looks like it will be out of beta this month (17th).

There was a 1.5 gig patch today,that must be 0.4.1,I'll check it out later.

Also,I got 3 mill credits for reaching level 9 when I logged in smile

Last edited by Chucky; 09/03/15 01:35 PM.

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#4164825 - 09/03/15 06:46 PM Re: World of Warships [Re: JimBobb]  
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The 3Mio are welcome, as I am currently with three ships at tier 8. On a standard account those are still reasonably profitable, but maybe just enough to earn and support one T9 ship...

I guess they have to release the game to keep the promise that it will be launched with two nations - the German cruisers are meant to come in October :twisted:

#4166909 - 09/09/15 08:04 PM Re: World of Warships [Re: JimBobb]  
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Not sure if it's me but can you now not stack daily missions anymore?

*edit* It's just me,another senior moment screwy

Last edited by Chucky; 09/10/15 01:53 PM.

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#4167489 - 09/11/15 03:39 AM Re: World of Warships [Re: JimBobb]  
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I'm trying to decide what to bring to ranked battles. I sold my Cleveland to give the Pensecola a shot but i don't know if i will have it all upgraded in time and then i don't think it will be competetive enough against the plethora of Clevelands anyway. So i may not worry about a cruiser for the US side.

DD side i grabbed the Hatsuharu..terrible. Not enough of an improvement over the Mutsuki at all, worse detection range which is all you have in the DD class so i sold her and grabbed me Mutsy back and made sure to keep it with the 4 guns and not worry about the AA upgrade hull. In DD combat those 4 guns make a huge difference and i noticed the lack of them when i upgraded. Still working for the Farragut for US DD line.

BB's i am working the Colorado and the Kongo, should have the Fuso in time and hopefully upgraded as well. Definitely won't be taking the Colorado so i will have to repurchase the New mexico..shouldn't have sold her.

IJN cruiser i have the Aoba maxed and will maybe make the Myoko in time. The Aoba has turned out to be a rather nice Cleveland killer.

CV's, sold my Independence, not interested in them atm.

So - Mutsuki/Farragut- Aoba/Myoko- New Mexico/Fuso are about my thoughts atm. What's everyone else bringing to the party ?


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#4167520 - 09/11/15 08:36 AM Re: World of Warships [Re: JimBobb]  
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I hadn't really thought about it.I'm amassing a credit mountain because I like to play the same ships over and over again rather than researching.

I like American Cruisers and Japanese DD's.The Cleveland is as far as I have researched the CA line but I do have the premium Atlanta.On the DD line the Mutsuki is as far as I've got however I much prefer the Isokaze and Minekaze.

What tiers will be allowed into ranked battles?


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#4167521 - 09/11/15 08:38 AM Re: World of Warships [Re: JimBobb]  
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(didn't test rank battle in the public test server!)
The only ship that I have in tier level 6/7 is the Myoko, which I have "elited" for quite a while already (>170 battles and earned already >150k exp. after I unlocked the Mogami).
I just wonder what should be the motivation to play the ranked battles. When you reach a certain rank, you get the flags and stuff. But as I understand it, that's a one-time "bonus", so once you reach "your" top rank, I see little benefit to play ranked battles. Competition is harder than standard, targets=damage potential is lower (7 ships instead of 12), which may also affect your income potential.

Time should not be an issue - you can always play random battles until you deem you and your ship fit for ranked battles. Au contraire - if you wait a days/weeks, the pro players should have ranked up already, giving you an easier time marching through the lower ranks wink

#4168498 - 09/14/15 05:44 AM Re: World of Warships [Re: WhoCares]  
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Originally Posted By: Chucky
I hadn't really thought about it.I'm amassing a credit mountain because I like to play the same ships over and over again rather than researching.

I like American Cruisers and Japanese DD's.The Cleveland is as far as I have researched the CA line but I do have the premium Atlanta.On the DD line the Mutsuki is as far as I've got however I much prefer the Isokaze and Minekaze.

What tiers will be allowed into ranked battles?





Tier six and seven so Mutsuki or Hatsuharu, Hats is crap imo, but you can bring your mighty Cleveland biggrin


Originally Posted By: WhoCares
(didn't test rank battle in the public test server!)
The only ship that I have in tier level 6/7 is the Myoko, which I have "elited" for quite a while already (>170 battles and earned already >150k exp. after I unlocked the Mogami).
I just wonder what should be the motivation to play the ranked battles. When you reach a certain rank, you get the flags and stuff. But as I understand it, that's a one-time "bonus", so once you reach "your" top rank, I see little benefit to play ranked battles. Competition is harder than standard, targets=damage potential is lower (7 ships instead of 12), which may also affect your income potential.

Time should not be an issue - you can always play random battles until you deem you and your ship fit for ranked battles. Au contraire - if you wait a days/weeks, the pro players should have ranked up already, giving you an easier time marching through the lower ranks wink


I am jumping in day one of ranked, i'd like to see how i fare against some (hopefully) better competition than the standard pub battle smile I'm not fussed about earnings as such at the tiers six and seven. I prefer a good game over all the money and flags and whatever.

New Mexico, Fuso (should have it tonight or tomorrow) Aoba and Mutsuki will be my ships for ranked to strat with and then the Myoko next, looking forward to her as i'm finding the Aoba an awesome bit of gear.

I think initially there will be a lot of players in ranked so should be plenty of kills initially in the early rank battles, mid rank is where it will get interesting.


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#4170353 - 09/18/15 04:31 AM Re: World of Warships [Re: JimBobb]  
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Aoba and Fuso it ended up being..6 straight losses followed by five straight wins when i took my Mutsuki. Caps win. It's that easy. Once you take care of the other teams DD and keep plinking torps at any ships coming at cap you can grab two caps easily. With less ships around it's a DD paradise. American BB's need not apply, too slow unless you want to get in and dirty and risk the DD's or Aoba and Myoko torps. The IJN BB's speed is king here as far as BB's go. Clevelands haven't been to prevalent and seeing a hell of a lot more IJN cruisers than i thought i would. CV's are only in about every third or so match so not worrying about air has been cool, seems not to many want to queue with CV's.


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#4170374 - 09/18/15 08:27 AM Re: World of Warships [Re: JimBobb]  
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I've won 5 lost 2 so far.Have you noticed any difference in player skills? With only 7 ranked games under my belt I can't form an opinion but I have noticed that there tend to be no early kills.

About the lack of CV's.I have 2 'Sky in Flames' missions,one of which I've had for at least a week.Every time I bring my Cleveland or Atlanta to a battle there are no CV's.It's a conspiracy I tell you.


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#4170456 - 09/18/15 01:51 PM Re: World of Warships [Re: JimBobb]  
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The wins I've had were teams that understood that it's a capping game first, kills second. The ones that split up and go for primarily kills lose every time.
Maybe some are tripped up by the 800 point win, or they just don't listen.


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#4170467 - 09/18/15 02:17 PM Re: World of Warships [Re: JimBobb]  
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How many times do you see players making a bee-line for the enemy carrier as soon as they're spotted? It's like a blood lust and nothing else matters,even throwing the game.I will always try to cap,even in my BB.Screw sitting on the outside of the map raining long-range fire on anything that moves,I'll risk the torps of DD's and CA's anytime.


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#4170506 - 09/18/15 03:45 PM Re: World of Warships [Re: JimBobb]  
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I would like to see them implement a way to have more than three people join together, not necessarily more than 3 in a division but have divisions join with other divisions as a coalition and against other coalitions in matches. My roommates and I all play but we have other friends who play and we have to rotate out who plays on the team.


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#4170507 - 09/18/15 03:51 PM Re: World of Warships [Re: Chucky]  
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If we could get 4 it would be good and wouldn't give any group too much influence.


Originally Posted By: Chucky
How many times do you see players making a bee-line for the enemy carrier as soon as they're spotted? It's like a blood lust and nothing else matters,even throwing the game.I will always try to cap,even in my BB.Screw sitting on the outside of the map raining long-range fire on anything that moves,I'll risk the torps of DD's and CA's anytime.


What I hate is BB's that circle endlessly. I know the turrets move slow, but they still need to cap sometimes and get in the action. Too many times they have been riding the edge of the map too far out of play to get the team an easy win.


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