Lets you do a day race at Rio with all aids forced on, then a day race at Lime Rock where beginning here you can tweak all the assists and drivatar and controller/wheel settings, night race at Yas Marina, daytime Indycar race at Indy, rain race at Sebring, and you can restart the races as often as desired to try to beat the times and rivals.
The physics/FFB feel great with the controller and with the TX wheel, tracks look great, and the night and rain racing is really well done, especially the 3d rain puddles which cause hydroplaning and can even pull the wheel to the side if you don't cross it the right way, and all this runs at 60 FPS 1080p.
It's the Forza I was hoping for with nextgen before the disappointment of the rushed and limited content Forza 5, the only thing I wish is that they did dynamic rain/night like they do in FH2, but I'll just hope that there's a way to have random weather somehow when setting up races, also I notice a bit more jaggies than in FH2, hopefully that's something they can improve via patching.
Overall very pleased and really looking forward to the release
The only race where I saw problems with the AI was in the Indy oval race, I had to crank up the drivatars to Expert to have competition on that one and still every once in a while some car would slow up and be a moving chicane which I had to avoid.
On the road courses I didn't notice much of an issue, every once in a while drivatars mess up like they do in FM2, but I'm used to that and avoiding them, good training for the idiots online.
Loved it... but you still got to remember, the Forza series is more of a car lovers game, I mean it has races and all... but it's for collecting, driving all these cars... a online car collection, testing, and fun... a matchbox car game. unlike more serious racing games like the PC games, IE: iRacing and even pCARS.
I thought the wet racing at Sebring was cool and fun, but a little exaterated, more slippery then I would imagine it was, hell I can take my police car around turns better then the race cars did.
I like the mod idea, but I hope those are blocked in MP.
Speaking of MP, I will be setting up the SHQM (SimHQ Motorsports) league on FM6 when released, just like with prior FM games, (FM5 didn't have it but FH2 did), please join even if you don't plan on doing online races, but just to get better drivatar behavior and good times to compete with.
(BTW, not affiliated with this SimHQ, but with permission and blessings as always from SHQM.)
2 main Reasons: - I plan to be in alot of FM6 Pro Level events, so Im not sure if we are required to be in a specific club to have a specific tag - The Ongoing drama between SimHQ and myself in specific sections of the forum. I rarely post here outside of 2 or 3 seconds now.
My mission right now is to find a cheaper wheel option: -Upgrading Fanatec is $300 for HUB + Rim, + Cost of WheelBase, whether new v2 or v1 from ebay, at least $500. -Thrustmaster TX, from Ebay Might be a good option if I can find a Deal, I HATE the plastic, so replacing rim and pedals. $125 for pedals + cost of whatever on ebay. $259 for the wheelbase alone (no rim/pedals) is stupid, when the whole package is $299 -Madcatz, $399 and it's garbage -the $50 Hori/Generic Brands, etc, are a waste, HOWEVER, if I use Chronus Max, I wonder if it'll forward to the console that it's a Wheel instead of a controller, removing the issue from using Chronus Max altogether.
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been playing it since... it's a great, fun game... but as most of us know the Forza series is NOT a racing sim... and thou I love it for what it is, a car collectors dream, and test drive game... I got some serious problems with whats going on today.
Mainly, way to much braking, even for high end race cars required in turns, a lot of turns that shouldn't require braking at all still does, and every corner, with almost every sport car requires a drift turn, no grip what so ever on the track. IMO
along with the long standing problem of no true feel between the tires and the road, like driving on glass minus the occasional bump or two.
and finally the AI, trying to play on a higher level with real damage and all, never understand this avatar AI crap... cars stopping or slowing when not needed, being overly aggressive... etc etc...
I'm not complaining, thou it seems I am, lol... it's just that this is NOT a racing sim for console, it's a car collector and testing game. again imo.
Still looking forward to some MP with you guys, and rival runs. Right now I'm up against rivals in the 5 min mark on a 2 min course, lol. no challenge...till you guys start putting out.
Yeah the AI on the Indycar event in the demo was damn suicidal! They dropped their speed so much in the corners sometimes that it was like avoiding a stopped car.
I did notice they added an option to turn off the Drivatar Aggression... I might use that if M.Rossi drivatar still drives like an ass
Really looking forward to playing it tonight, was just able to do the RIO intro race before work, and already I saw that the track layout seemed to be longer than the demo.
I'll join up on the SHQM league the next time I log in, but won't be doing multiplayer due to high ping. Looking forward to seeing your drivatars on the track.
Enjoying the game so far.
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I definitely miss the clubs and I miss being able to setup custom multiplayer lobbies like I used to in FM4 to host Nordschleife or Fujimi Kaido track days... looks like MP is just the classes that they have available.
Really enjoying FM6 but I just hope they bring back those features.
They really did a nice job improving the reflections and sound compared to FM5:
2 main Reasons: - I plan to be in alot of FM6 Pro Level events, so Im not sure if we are required to be in a specific club to have a specific tag - The Ongoing drama between SimHQ and myself in specific sections of the forum. I rarely post here outside of 2 or 3 seconds now.
My mission right now is to find a cheaper wheel option: -Upgrading Fanatec is $300 for HUB + Rim, + Cost of WheelBase, whether new v2 or v1 from ebay, at least $500. -Thrustmaster TX, from Ebay Might be a good option if I can find a Deal, I HATE the plastic, so replacing rim and pedals. $125 for pedals + cost of whatever on ebay. $259 for the wheelbase alone (no rim/pedals) is stupid, when the whole package is $299 -Madcatz, $399 and it's garbage -the $50 Hori/Generic Brands, etc, are a waste, HOWEVER, if I use Chronus Max, I wonder if it'll forward to the console that it's a Wheel instead of a controller, removing the issue from using Chronus Max altogether.
Hey Skatezilla,
I have the TX and, while I did ultimately replace the stock wheel, once it's mounted to the base it actually feels very solid and the rubber sides of the wheel actually feel very good in the hands.
I would highly recommend the TX wheel. But, I'd say upgrading the pedals is more of a "must" than upgrading the rim. The T3PA pedals (or T3PA Pro pedals) are a must have. However, if you happen to have a set of G27 pedals handy you can use those as well with a $20 adapter from Ricmotech (that's what I used until my T3PA pedals came in).
Oh, and the TH8A shifter is excellent as well.
Last edited by LeemzHQ; 09/13/1512:53 AM.
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