It now appears that Vive will not have the capacity for a full consumer release this year, with only limited quantities being available to select clients, with the bulk of the consumer release in early 2016. No surprise there.
We will probably see Vive and the Rift open for preorders around the same time this year. For those that plan to only buy one, there is still not enough info to make an informed decision. Release content, actual release date, price, and final hardware specs are still unknown.
The Rift will probably release with more content, but people will lean toward the unit with the better games/sims. The amount of content will not be a factor unless there are no clear killer apps. For flight simmers only DCS is currently looking at the possibility of implementing support for the Vive, to go along with their current Rift support.
I'm only interested in flight sims, so have no need for inputs, but that said I believe the Rift Touch has more possible uses as it brings in hands with more dexterity, than the current Vive wands. That said we don't know the final specs of either input.
I also like the fact the Rift will sell their Touch inputs unbundled which should make my initial VR purchase much cheaper if I decide to go with Rift instead of Vive. Not to mention the fact that Oculus may still have plans to sell their units around cost.
Both Vive and Oculus tracking units will allow considerable movement, but there are few VR games, or consumers with the room to implement it well. I'm sure there will be people with the required room, but the in-home market potential will be small. Movement will mostly be the domain of the VR arcades for the time being. Personally I have no need to run around my cockpit.
Maybe one day when flight sims evolve further into better combined ground/air/sea sims.