#4161439 - 08/26/15 04:54 PM
Re: RAF Kenley, Croydon, and Chaliey
[Re: Col. Gibbon]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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This is a pre Beeching map of the rail network, from 1961, and is close to what existed during WWII. I'm not adding in every brach line, just the main lines, but even with that limit the SE of England is full of railways. The screenshot below is Ashford. which in 1940 had a very large locomotive works and Loco Depot. As a rookie to this sort of project, I'm laying everything in single track, and then double it, when I'm happy with the curves., before adding railway models. An interesting tit bit: http://www.kenthistoryforum.co.uk/index.php?topic=7584.0
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#4161442 - 08/26/15 04:57 PM
Re: RAF Kenley, Croydon, and Chaliey
[Re: Col. Gibbon]
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Joined: Apr 2002
Posts: 12,497
MrJelly
Veteran
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Veteran
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Montagnac, L'Herault, France
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Understood Ray.
John- it is an odd graphical glitch. The target list at London is made up of warehouses, one railway yard, heavy and light AA. I made that railway to see the width of the non-populated area produced by the track, so it served its purpose.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4161472 - 08/26/15 06:35 PM
Re: RAF Kenley, Croydon, and Chaliey
[Re: Col. Gibbon]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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I'd bet Ray, Tony could meld ours together, as I've only done England.
I'm not sure but we were supposed to have UK, German DRB, and French etc lines, which each require their own sets of trains, and buildings. But for now UK, and Europe will do for starters.
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#4161502 - 08/26/15 08:12 PM
Re: RAF Kenley, Croydon, and Chaliey
[Re: Col. Gibbon]
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Joined: Jun 2001
Posts: 13,341
Col. Gibbon
A nobody
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A nobody
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Hi Ray.
Why don't you think it would be possible to over write the UK railway bit with mine, and move the Tmods to fit?
Lets wait and see what Tony say's.
I need to know the dark art of how to add Tmods to the railways.
I have no idea how to add a model and position it, which I've always found a bit frustrating, as I have a lot of models built, which I've never tested, or released. Most just need shadows and DM doing which is not a long job, as you know.
Simple steps please!
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#4161581 - 08/27/15 12:36 AM
Re: RAF Kenley, Croydon, and Chaliey
[Re: Col. Gibbon]
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Joined: Feb 2006
Posts: 4,859
Rotton50
3DZ / campaign designer
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3DZ / campaign designer
Senior Member
Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
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John,
If you look at the pictures I posted you can see that the TMOD's are perfectly lined up with the direction of the track and in the case of the white rail road station, the loading platform is about a foot or so from the rail bed.
In the case of the rail terminal it has to be an exact distance from the end of the rail line so that there's no gap between the last rail section and the beginning of the building.
The sidings are also TMODs which have to be a very specific distance from the rail line they are running parallel to so there's no gap.
The rail cars on the sidings each have their own rail bed underneath them because the rail siding TMOD would render through them if they're placed on top of it.
The rail crossing TMOD is lined up with both the rail line AND on a road.
I don't have a picture of a train station with vehicles but again, the vehicles are lined up with the rail station which in turn lines up with the rail line.
I spent untold hours putting each of these TMOD's into the game, observing where they were placed by flying over them and then adjusting accordingly. I took copious notes as I went so that I could repeat the process for each target that had a rail line terminal. Plus, in some cases I added TMOD's along the track at some targets that were on the rail route.
What all this means is that there are hundreds of TMODs that are perfectly positioned with the existing rail lines. If we tried to incorporate a different set of rail lines all of them would have to be re-set. We're talking many hours of tedious labor. It's simply not going to work.
You have a choice.
Either work with the existing rail lines of the target upgrade project and try to add spurs where they won't interfere with the TMODs that have been put in place or make a separate railroad modification that might be an astounding rail road add-on but will miss out on 90% of the improvements I've incorporated in the the new target set.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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