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#4161372 - 08/26/15 02:39 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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Those have to be in the Target list Tony, because the wide gap in the distance, is the Tmod supressed gap you get, when the track is laid.


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#4161384 - 08/26/15 02:53 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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That anomaly got me to thinking.

I can't add two way tracks for the simple reason that I already have TMOD's lined up on both sides of the existing tracks.

If I double up the track the new one will cut right through some of the TMODs.

So I'll have to pass on this particular mod, sorry.


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#4161439 - 08/26/15 04:54 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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This is a pre Beeching map of the rail network, from 1961, and is close to what existed during WWII.


I'm not adding in every brach line, just the main lines, but even with that limit the SE of England is full of railways.

The screenshot below is Ashford. which in 1940 had a very large locomotive works and Loco Depot.


As a rookie to this sort of project, I'm laying everything in single track, and then double it, when I'm happy with the curves., before adding railway models.

An interesting tit bit:
http://www.kenthistoryforum.co.uk/index.php?topic=7584.0


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#4161442 - 08/26/15 04:57 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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Understood Ray.

John- it is an odd graphical glitch. The target list at London is made up of warehouses, one railway yard, heavy and light AA. I made that railway to see the width of the non-populated area produced by the track, so it served its purpose.


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#4161462 - 08/26/15 06:08 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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John, I applaud your efforts trying something new but just so we're perfectly clear, these additions to the rail lines will not mesh with my project.

You'll have a set of great set of rail lines and I would guess some new rail cars using the extended TMOD list but unless you do a complete makeover of the target set that's all you will have.

With the limited number of modders we have now it doesn't make sense for you to start from scratch. My suggestion is that you start with what I've done and build on that otherwise you'll be forcing the community to choose the new complete target set or a railway upgrade.


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#4161472 - 08/26/15 06:35 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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I'd bet Ray, Tony could meld ours together, as I've only done England.

I'm not sure but we were supposed to have UK, German DRB, and French etc lines, which each require their own sets of trains, and buildings. But for now UK, and Europe will do for starters.


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#4161479 - 08/26/15 06:52 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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John,

Jel is a fine programmer/hacker/almost miracle worker but he's not going to be able to meld the projects for the simple reason that there are just too many chances of one of your new lines running roughshod over some of my existing TMOD's.

To reiterate, ALL the railways in the game have been modified to fit with the new target scheme so working on Britain only doesn't make a difference.

If you're serious about this project I will help get you up to speed but for better or worse you will have to use my 3/4 completed project as a starting point.


#4161502 - 08/26/15 08:12 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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Hi Ray.

Why don't you think it would be possible to over write the UK railway bit with mine, and move the Tmods to fit?

Lets wait and see what Tony say's.

I need to know the dark art of how to add Tmods to the railways.

I have no idea how to add a model and position it, which I've always found a bit frustrating, as I have a lot of models built, which I've never tested, or released. Most just need shadows and DM doing which is not a long job, as you know.

Simple steps please!


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#4161581 - 08/27/15 12:36 AM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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John,

If you look at the pictures I posted you can see that the TMOD's are perfectly lined up with the direction of the track and in the case of the white rail road station, the loading platform is about a foot or so from the rail bed.

In the case of the rail terminal it has to be an exact distance from the end of the rail line so that there's no gap between the last rail section and the beginning of the building.

The sidings are also TMODs which have to be a very specific distance from the rail line they are running parallel to so there's no gap.

The rail cars on the sidings each have their own rail bed underneath them because the rail siding TMOD would render through them if they're placed on top of it.

The rail crossing TMOD is lined up with both the rail line AND on a road.

I don't have a picture of a train station with vehicles but again, the vehicles are lined up with the rail station which in turn lines up with the rail line.

I spent untold hours putting each of these TMOD's into the game, observing where they were placed by flying over them and then adjusting accordingly. I took copious notes as I went so that I could repeat the process for each target that had a rail line terminal. Plus, in some cases I added TMOD's along the track at some targets that were on the rail route.

What all this means is that there are hundreds of TMODs that are perfectly positioned with the existing rail lines. If we tried to incorporate a different set of rail lines all of them would have to be re-set. We're talking many hours of tedious labor. It's simply not going to work.

You have a choice.

Either work with the existing rail lines of the target upgrade project and try to add spurs where they won't interfere with the TMODs that have been put in place or make a separate railroad modification that might be an astounding rail road add-on but will miss out on 90% of the improvements I've incorporated in the the new target set.

#4161664 - 08/27/15 10:26 AM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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Ray, I'm quite happy to work with your files, but I need to know how to add new models, and edit what is there.

I may know just about everything about laying track, but that is where my knoledge ends.


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#4161667 - 08/27/15 10:47 AM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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I'm on my laptop right now so I don't have access to the GEN server.

I'll upload the set I'm working with right now which you can then download to get started.

I think once you see the set up you will better understand the whole thing.


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#4161669 - 08/27/15 11:05 AM Re: RAF Kenley, Croydon, and Chaliey [Re: Rotton50]  
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Can you send it by email, or dropbox? I have no FTP access at present.


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#4161681 - 08/27/15 11:59 AM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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One of the files is too big to send by e-mail. It includes over 300 TMOD models with their textures.

Worse comes to worse I could split that file into smaller pieces and send them one by one. It will take the better part of a day because our internet connection out here in the sticks is "slow DSL".

Sadly, I don't know anything about Dropbox.

Going forward we'll need to work out a system that keeps the files in sync. It's very easy to get screwed up what with our advanced ages and dwindling memory functions. Just ask Iron Mike about the last model we worked on together.

Let's discuss over at the GEN.


Heck, even paranoids have enemies.
#4161688 - 08/27/15 12:30 PM Re: RAF Kenley, Croydon, and Chaliey [Re: Col. Gibbon]  
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OK


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