Been the longest time since I've posted on here (had to make a new account to do it).
Anyway I was rummaging through some old hard drives and came across something you all might be interested in. Oh and there's a new mix of the Intro music on there as well:
Im still flying AF since its release because of the amazing ground control and the way units can be airlifted. Its a shame that some of those advanced developments never got to the final product...
BMS is also very good but AF is where i learned the sim and will always have a place on my hard drive.
I appreciate the contents would be a little "bitter/sweet", as they are for me as well, but figured it had festered on an old hard drive long enough and google has better resilience than my setup :-)
The last of the golden age flight sims AF in my mind is. And what a great great one!
If it's OK to ask, what happened to you guys' planned next project? Was kind of looking forward to it but, perhaps the stamina candle for a project only burns that long ...
@Schwalbe - I can't say what happened to Lead Pursuit or any new developments after early 2007, as I shifted my personal priorities and left the company at that point. I was happy that I had achieved what I had set out to at that point, but taking 9 months off work to squeeze Allied Force out the door was draining on a number of fronts.
@Ray - I have no development exe's that I can find. It was lucky that I had the video above and the original master tracks (and mixes) from the music. It was even luckier I looked on the drive before it was reprovisioned into a backup array.
I think the only thing I have "unseen" is an unedited (and very poor quality) forests test video and some "cutting room floor" music from the same disk.
Allied Force was a major accomplishment. Few times in my life has any form of electronic entertainment kept me holed away for weeks the way it did. My toddler daughter thought "daddy is at work". Anyway, AF was proof that graphics do not drive sales for a good sim. Accuracy, content and return playability do.
Seems only yesterday I was asking you for advice on how to drill into steel rod on my drill press - things have progressed on that front
Oh oh, I must be getting old, I don't even remember that , was it for your driving wheel ?
It was indeed, so not that old and forgetful Although some of the aluminium cutting videos on the channel were for a real race car (Jaguar XK subframe mounts)
BTW - regarding the trees chaps - yes they looked pretty cool for 2003 vintage technology and gave a much better sense of scale to the landscape. The problem was that the campaign engine got bought to its knees as it started to track them all as it would for any other persistent object in the game.....
Been the longest time since I've posted on here (had to make a new account to do it).
Anyway I was rummaging through some old hard drives and came across something you all might be interested in. Oh and there's a new mix of the Intro music on there as well:
Hi, Interesting. I thought in 2003 that Falcon 4 Gold was in development - with the A-10 and such. I know I was working on it sometime between 2002 and 2004 for sure...but don't remember the exact dates. Are you sure that is not an F4 Gold dev video? Juggernaut
Been the longest time since I've posted on here (had to make a new account to do it).
Anyway I was rummaging through some old hard drives and came across something you all might be interested in. Oh and there's a new mix of the Intro music on there as well:
Hi, Interesting. I thought in 2003 that Falcon 4 Gold was in development - with the A-10 and such. I know I was working on it sometime between 2002 and 2004 for sure...but don't remember the exact dates. Are you sure that is not an F4 Gold dev video? Juggernaut
No, that is not F4 gold since we had nothing to do with that . Chris was working on ways to get more dense trees since SPx days . It was a continuation, on that . From what I remember we had to fine tune how many trees we groups so entity count was low but damage still worked . F4AF has this to but at a much lower count but more than past versions .
Yep, nothing to do with F4Gold, I had been working on trees and other ground details since 1.08 and that was just a snapshot if you like from a long chain of work to see how far parts of the engine could be pushed in that direction.
The clip is from a flight I made out of Amendola Airbase in the Balkans theatre using an A10 cockpit (Aeyes' iirc) on a base of either SP3 or 4. I do have the source video for that clip, but its pretty poor quality as video capture wasn't great in those days....I may throw it up for posterity if anyone is interested.
I have only ever seen one debug screenshot of F4Gold (the infamous red bounding boxes one), so I'm not sure that ever had the Balkans or much in the way of trees in it, unless of course F4Gold had those integrated before approaching me for those assets....