Hi ArgonV,
On behalf of Voenlet I say thank you
The B.E.2c will be out sometime the end of this coming week, we see how things go.
On behalf of Kostas who is the one making the ships I say thank you
The game has soft shading now here is explanation on how it works;
Vehicle Shadow is implemented using several methods, shaders are used for creating soft shadows upon the vehicle itself, inside it, or upon grass and ground at low altitude, high above the ground another method is used, and shadow becomes sharper.
Enable vehicle shadow and vehicle shaders if you wish to see advanced and realistic vehicle view, with reflection, bump maps, and self shadow.
The game has bump-mapping now its called a effects file here is explanation on how it works;
The effects file effects.cfg defines effects applied on the parts of the vehicle mesh and weapons, a typical sample of such file can be seen below.
--------------------------------------
10 parts
Part...reflection...bump...texture
Box.......0.25......0.1....bump.jpg
Loft......0.25......0.1....bump.jpg
rudder....0.25......0.1....bump.jpg
pedal.....0.25......0.5....bump.jpg
elevator..0.25......0.1....bump.jpg
aileron...0.25......0.1....bump.jpg
flap......0.25......0.1....bump.jpg
Sphere....0.25......0.1....bump.jpg
Mesh......0.25......0.1....bump.jpg
Cylinder..0.5.......0.0....bump.jpg
// Effect file structure
number of parts
part name reflection bump bump_texture
part name reflection bump bump_texture
------------------------------------------
Each line contains a name of part to be searched in the mesh file or weapons and the reflection scale and bump scale to be applied on this part, the part name can be a partial name, for example the name Box will be applied to Box01, Box02 etc..
The reflection scale gives a value between 0 and 1 where 0 is not reflective and 1 is fully reflective ( mirror ), the bump scale gives the bumpiness factor where 0 means smooth and 1 means rough its done in small amounts like this 0.01 all the way up to 1.00.
The bump texture name gives the name of bump texture to load for this part, customized bump textures should exist inside the vehicle directory, or inside the graphics directory.
You can use a custom bump texture for each part of the vehicle giving it a very detailed appearance with less polygons, a good example of effects can be seen in the image below.
Hope this has answered your questions.
Deutschmark