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#4241927 - 03/21/16 06:17 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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MarkEAW Offline
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How about this one file: EAW1.2Knegel_1.zip

I thinks its a 1.2 exe but with other increased factor to it, such as AI use cannons on fighters and bombers.
Not certain.

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#4241976 - 03/21/16 08:59 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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Col. Gibbon Offline
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That would be a hacked 1.2exe. There were several hacked exe's put out, which were made using a Hex Editor. I made one, which only loaded HR terrain tiles. A lot of these hacks went into VBH's FXEXE! smile We went down the code route, and abandonded Hex Editing.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

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#4241986 - 03/21/16 09:50 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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MarkEAW Offline
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Yes I know about the hex editing. Knegel apparently used the LDRs I think they where called, scripts/directions for the VBHexy program to patch most any eaw.exe. Including cockpit fixes(3 of them) as well as A.I. cannon fixes and others. I believe the LDRs are in the OAW files archive, but am uncertain as I haven't looked in the archives to found out.

At this time its not clear if Knegel patched Sydbods 1.26e aswell...cause Sydbod did have Andy's cannon fix vs fighters, but not Knegel's a.i cannon fix2 vs bombers in his exe.

All rather interesting, but I would need all these files to play with and archive aswell.

#4242558 - 03/23/16 11:51 AM Re: MarkEAW Archive Collection-Status [Re: Col. Gibbon]  
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VonBeerhofen Offline
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Originally Posted By: Col. Gibbon
That would be a hacked 1.2exe. There were several hacked exe's put out, which were made using a Hex Editor. I made one, which only loaded HR terrain tiles. A lot of these hacks went into VBH's FXEXE! smile We went down the code route, and abandonded Hex Editing.


You have no idea what's in the FXEXE Col., since I stopped sharing information after I confidentially told you I had found the tile entries in the EXE around 2003. The story can be read in the EAW archives from that year.
Fortunately Mark has a much better picture of things as he's doing some beta testing with it. smile

Von Beerhofen

#4242563 - 03/23/16 12:26 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
Joined: Feb 2006
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Rotton50 Offline
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Rotton50  Offline
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Cape Charles, Virginia, USA
Moderators beware, this is gonna get ugly real fast.


Heck, even paranoids have enemies.
#4242574 - 03/23/16 01:05 PM Re: MarkEAW Archive Collection-Status [Re: Rotton50]  
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Urban Furball Offline
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For goodness sake!!

This banter has been going on for numerous years now ... Why do we just not let it play out?

Do we really need to call in moderators, some of whom at the drop of a hat shut down an un-ended conversation because the particular argument appears to get a little heated?
Are we not allowed to have difference of opinion?

Personally, if I were a moderator, I would leave this conversation between Col.Gib and VB progress.

Reasoning... Let them have their say.
If they tend to be a little derogatory towards each other that is between them, however, if it projected to other members of this community then by all means ... moderate as it should be.
These men are old enough and wise enough. If they fail to keep within themselves, then their arguments will never have a resolution within this media.

Within this community, I am fairly confident we have put up with worse than this in our every day life happenings ...

I feel the only way this thread will stop would be from others contributing of which have no idea what it is all about, or, when it started.
Let them have their say collectively.

Never know, they may end up friends again ... Always worth a try



smile2


One Flash.......and ur Ash!!
#4242601 - 03/23/16 03:08 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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Rotton50 Offline
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Rotton50  Offline
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Cape Charles, Virginia, USA
Heh, you obviously weren't here in the old days or you choose to forget what transpired.

There is bad blood between the two factions of the EAW world and these posts get real ugly.

As much as I'm all for freedom of speech, past experience has proven that the results of leaving some members to say the things they do is generally detrimental to the community at large.


Heck, even paranoids have enemies.
#4242629 - 03/23/16 04:08 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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Col. Gibbon Offline
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Not being able to read the, jihadist post, has it's advantages! biggrin

I thought we had moved on, and grown up, but some things don't change. frown


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4242641 - 03/23/16 04:45 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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MrJelly Offline
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Well I will butt in, but I am not looking for an argument smile

Quote:
Knegel apparently used the LDRs I think they where called, scripts/directions for the VBHexy program to patch most any eaw.exe



There is a factual error in Mark's post re- LDRs.

In the days when VBH and I could work together there was some good teamwork.
He was building Pacific Tide III and in order to do it I started work on the target editor.
Feedback from him helped me improve it.

At the same time VBH had a made a good map of the 1.2 exe, which enabled him to modify the occasional byte, or even whole sections. He needed a utility to do this and we came up with the LDR system. I made the "VBHexy" utility, and he made the LDRs. The utility read a script which contained the locations of the bytes which needed to be modified, and the new values which were to be placed there. It also made a copy of the original bytes so that the process could be reversed. It was a neat way of hacking the 1.2 exe. It could not be reliably used on exes which did not have the same structure as the 1.2 exe.

Using the code I wrote for this utility I was able too put it into OAW, allowing LDRs to be loaded and unloaded by the OAW selector. Ralf was not involved in any of this smile

wink Jel


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#4242644 - 03/23/16 04:50 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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Col. Gibbon Offline
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Thanks for the historical info Tony. smile

It's all a long time ago! eek


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4242658 - 03/23/16 05:25 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Cape Charles, Virginia, USA
FWIW, I used the LDR's to edit the exec to accept the first version of the weapons modifications I came up with.

In fact, Jel was the first person to offer a welcome message in that post. He stated that it was an "impressive first post" which meant a lot as I'd never been a member of a forum before. I've never forgotten that.

I originally hexedited the exec and offered the hacked versions with the weapons mod package but then VB explained how to use the LDR's to get the same results without including hacked exec's in the package.

All seemed good for a while but somewhere things went off the track and we ended up with a lot of bad feelings, some of them have never gone away.


Heck, even paranoids have enemies.
#4242664 - 03/23/16 05:48 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
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Col. Gibbon Offline
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Col. Gibbon  Offline
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Hey Ray, we really don't need to stir that pot of S***.

An awful lot of water has passed by since those days, best part of 10 years ago! I like to look forward, and only remember the happy times.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4242675 - 03/23/16 06:07 PM Re: MarkEAW Archive Collection-Status [Re: MarkEAW]  
Joined: Feb 2006
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Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Joined: Feb 2006
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Cape Charles, Virginia, USA
I posted a remembrance from my early days and a comment that things went off track.

I specifically didn't name any names or details for fear that it would stir the pot.


Heck, even paranoids have enemies.
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