#4124270 - 05/24/15 05:53 PM
Game master
|
Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
|
Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
|
Just wondering if there will be true game master ability in online play.
So you could have a DCS "dungeon master" that could spawn in events (units/sounds/texts) to create a dynamic environment?
Is there much interest In this
Last edited by bogusheadbox; 05/24/15 05:53 PM.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
|
|
#4124305 - 05/24/15 07:43 PM
Re: Game master
[Re: bogusheadbox]
|
Joined: Jun 2012
Posts: 946
tempusmurphy
Member
|
Member
Joined: Jun 2012
Posts: 946
outside London
|
or even a ground commander acting as overall command telling pilots what and where to strike ... the ultimate version of this would be with commanders on both sides running the battle, with limited resources on each side
Last edited by tempusmurphy; 05/24/15 07:45 PM.
Dont think of it as being vastly outnumbered ... but just having a large target selection.
The only thing more accurate than incoming fire, is incoming friendly fire
Tracers work BOTH ways...
" I have a cunning plan my lord "
|
|
#4124355 - 05/24/15 09:58 PM
Re: Game master
[Re: - Ice]
|
Joined: Jun 2012
Posts: 946
tempusmurphy
Member
|
Member
Joined: Jun 2012
Posts: 946
outside London
|
But it never seems to happen ... In my experience .. You might get one person working as jtac, but that's about as far as I have seen it get
Dont think of it as being vastly outnumbered ... but just having a large target selection.
The only thing more accurate than incoming fire, is incoming friendly fire
Tracers work BOTH ways...
" I have a cunning plan my lord "
|
|
#4124398 - 05/24/15 11:13 PM
Re: Game master
[Re: bogusheadbox]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
I believe this is available in the commercial product, but I'm not sure. We have a lesser version of this, but you can sort of make it happen by using MIST and a bunch of additional code probably. The possibility is there, but not out of the box. Just wondering if there will be true game master ability in online play.
So you could have a DCS "dungeon master" that could spawn in events (units/sounds/texts) to create a dynamic environment?
Is there much interest In this
-- 44th VFW
|
|
#4124433 - 05/25/15 02:00 AM
Re: Game master
[Re: bogusheadbox]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
The OP is looking for the GM, AFAIK. Complete control over the scenario.
-- 44th VFW
|
|
#4124488 - 05/25/15 06:07 AM
Re: Game master
[Re: bogusheadbox]
|
Joined: Sep 2011
Posts: 100
Ghost0815
Member
|
Member
Joined: Sep 2011
Posts: 100
|
The Tactical Commander is a nice feature to take over one side ground units and LotATC ( http://www.lotatc.com) is a nice tool for ATC, Radar and AWACS controller. Both combined would be huge!
|
|
#4124660 - 05/25/15 04:32 PM
Re: Game master
[Re: Wrecking Crew]
|
Joined: Dec 2003
Posts: 6,893
GrayGhost
Hotshot
|
Hotshot
Joined: Dec 2003
Posts: 6,893
|
Using the GM role is also like running a very specific scenario for certain people. The GM role isn't concerned with 'playing the opposition', they're concerned with executing a particular scenario. It has nothing to do with gentleman's agreements, it's all about training. In some limited way, a GM could also provide more dynamic play (spawning friendly troops in danger and a JTAC with them, calling for help, as well as their attackers) etc. That's exactly what the GM role is - a Game MASTER, not your tactical opponent Using the Game Master role is like playing chess with yourself. If someone else is in opposition then you both could make a gentleman's agreement to not control the other side's assets. The Tactical Commander role eliminates this crossover capability. I've used F10 All and F10 Fog Of War in these roles and you can see the other side's units when appropriate; I don't know if the opposition can be completely hidden on the F10 Map from CA roles.
WC
-- 44th VFW
|
|
#4124666 - 05/25/15 04:42 PM
Re: Game master
[Re: bogusheadbox]
|
Joined: Mar 2006
Posts: 2,896
bogusheadbox
Opinionated Aussie Bloke
|
Opinionated Aussie Bloke
Senior Member
Joined: Mar 2006
Posts: 2,896
|
Yeah, greyghost is in the direction I am thinking.
For instance. I could start a multiplayer game with just a few playable units for people to join in with and no enemy.
So as I am game master, I can spawn in anywhere on a map, any friendly or enemy unit that I wish. I would have full ability to code in waypoints, triggers flags etc for any unit in real time. Basically use the full mission editor in a running multiplayer scenario.
So like the old pen and paper dungeon master, I can shape as I will any event on the fly and insert it into an already running game.
Fighterops...
The only TRUE Stealth crowd funded game.
Devs said there was stuff there, but you just couldn't see it.
|
|
#4124802 - 05/25/15 10:19 PM
Re: Game master
[Re: Nate]
|
Joined: Jan 2009
Posts: 467
nadal
Member
|
Member
Joined: Jan 2009
Posts: 467
|
To be honest that is always the direction I wanted Combined Arms to take - I thought the in vehicle stuff to be a distraction to the feature of overall control of the battlefield.
I had imagined a Supreme Commander style usage of the F10 map. The Idea of the human game master being able to spawn units, ala the mission editor, hadn't occurred to me - its a fantastic idea - and doable in a very limited fashion, with triggers and radio commands.
Nate I strongly agree with that.
|
|
#4125545 - 05/27/15 02:02 PM
Re: Game master
[Re: bogusheadbox]
|
Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
|
Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
|
I use my Patriot of Fear +12 and take out the entire flight of Blackjacks!!!
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|