#4123288 - 05/22/15 12:09 PM
Re: Ankors improved Beta Lighting mod Screenshots
[Re: RedToo]
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Joined: Sep 2012
Posts: 418
AnKor
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Posts: 418
Russia
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... do any of these improvements include a touch-up of the cloud shadows or is that included with the object shadow improvement? Is something wrong with cloud shadows as they are now? In Hellshades's third pic the shadows of the buildings and tents are much more diffuse than the shadows of the plane on the ground and the truck. Is this a limitation of the game? You have good eyes This version replaces hangar (and other airfield, factory and unique buildings) shadows with the same ones I already use for city buildings and trees. Ground shadows for aircrafts and trucks are still the same as before. And you are right - new shadows are less sharp than older ones, but have several advantages: they are visible from larger distance, don't disappear at low sun angles, and properly shade other objects and not just ground. Anyway, there will be a very simple way to revert to the original building shadows if anyone dislikes new ones.
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#4123310 - 05/22/15 12:56 PM
Re: Ankors improved Beta Lighting mod Screenshots
[Re: AnKor]
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Joined: Nov 2005
Posts: 3,072
RedToo
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Posts: 3,072
Bolton UK
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Thanks for the reply Ankor. The 'sunny day' shadows from the plane and truck looked a bit odd next to the 'cloudy day' shadows from the buildings. However the advantages with your new shadows are obvious.
RedToo.
My 'Waiting for Clod' thread: http://tinyurl.com/bqxc9eeAlways take sides. Neutrality helps the oppressor, never the victim. Silence encourages the tormentor, never the tormented.Elie Wiesel. Romanian born Jewish writer, professor, political activist, Nobel Laureate, Holocaust survivor. 1928 - 2016. Indeed the safest road to Hell is the gradual one - the gentle slope, soft underfoot, without sudden turnings, without milestones, without signposts. C.S. Lewis, 1898 - 1963.
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#4123315 - 05/22/15 01:03 PM
Re: Ankors improved Beta Lighting mod Screenshots
[Re: Hellshade]
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Joined: Sep 2012
Posts: 418
AnKor
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Posts: 418
Russia
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DukeIronHand, Ah, I see. In fact I also think cloud shadows should be darker. I'm still going to check cloud shadows in this new version. I don't exactly plan to make them darker though, but I at least need to make sure they are not going to look worse than before.
PS: Make sure you have set "Cloud Shadow Density" to 10 in workshops, that option controls their darkness and the default is 8.
-- Added --
RedToo, good point about sun/cloudy day difference. I doubt I can do anything about it for this version, but intentionally blurring shadows on cloudy days is an interesting idea.
Last edited by AnKor; 05/22/15 01:09 PM.
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#4123573 - 05/22/15 10:23 PM
Re: Ankors improved Beta Lighting mod Screenshots
[Re: Hellshade]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
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Posts: 4,448
Florida
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#4123678 - 05/23/15 04:30 AM
Re: Ankors improved Beta Lighting mod Screenshots
[Re: Hellshade]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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High over the Front
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Hellshade, BJM posted the link in the other thread about SFX. And I posted the settings of my current ICC profile. Their are plenty of calibration guides around, and I used them, with very minor success, but the color profile was the ticket.
EDIT: Posting by cellphone is tough with old eyes. Spelling fixed.
Last edited by DukeIronHand; 05/23/15 10:14 AM.
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#4123825 - 05/23/15 03:44 PM
Re: Ankors improved Beta Lighting mod Screenshots
[Re: Hellshade]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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High over the Front
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Ankor, I just posted some screenshots in the "Reports from the Front" thread that show your cloud shadows well. In looking at them I am starting to feel your shadows may be fine and the terrain might be a little dark when in the sunshine though it was at dawn. I will try to pay more attention in the future. With every flight being different (time of day, weather, etc) things change quite a bit and it may be tough to nail down a definitive answer one way or the other.
EDIT: Now that I have given it a few minutes and gone back and looked again at the screenshots I am not convinced there is a problem at all. All things considered they look pretty good. Probably the constantly changing light situation in the game and not your stuff at all perhaps. Keep up the good work!
Last edited by DukeIronHand; 05/23/15 04:26 PM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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