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#4119881 - 05/13/15 01:13 PM ACE3 released  
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Stonehouse Offline
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Stonehouse  Offline
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For those interested ACE3 for Arma3 has been released. Armaholic link http://www.armaholic.com/page.php?id=28558

Inline advert (2nd and 3rd post)

#4119924 - 05/13/15 02:55 PM Re: ACE3 released [Re: Stonehouse]  
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bonchie Offline
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Hopefully it gets added to the modpack quickly. Some of the features look incredible.

#4119929 - 05/13/15 03:05 PM Re: ACE3 released [Re: bonchie]  
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Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
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Originally Posted By: bonchie
Hopefully it gets added to the modpack quickly. Some of the features look incredible.


parts of it will be included in the next update which is in the works smile


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#4119934 - 05/13/15 03:10 PM Re: ACE3 released [Re: Stonehouse]  
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Peally Offline
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You know, I considered this mandatory with Arma 2 but 3 pretty much fixed all the issues I had with the engine that ACE fixed. If it becomes mandatory that's totally fine but for once this is one ACE release I won't need to install biggrin

Still having nightmares about the Six Updater...


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4119949 - 05/13/15 03:44 PM Re: ACE3 released [Re: Peally]  
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near_blind Offline
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Originally Posted By: Peally

Still having nightmares about the Six Updater...


Six Updater was/is a horror so indescribable it is impossible to convey without actually having used it.

The early iteration of ACE 3 I played back in April looked extremely promising, I'll have to check what's changed.


Off to greener pastures
#4119972 - 05/13/15 04:35 PM Re: ACE3 released [Re: near_blind]  
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KeyCat Offline
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ACE3 looks great!

Originally Posted By: near_blind
Originally Posted By: Peally

Still having nightmares about the Six Updater...


Six Updater was/is a horror so indescribable it is impossible to convey without actually having used it.


Totally agree!

Six Updater is a nice concept and good effort but it has a GUI from hell! Tried it once but uninstalled it after 10 minutes.

/KC


>> It's all about teamwork! <<
#4120269 - 05/14/15 12:11 PM Re: ACE3 released [Re: Stonehouse]  
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Fridge Offline
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Played around with this a little late last night with Princess and Near Blind. The advanced medic script is pretty cool and would (should) force people to be more tactical (move cover to cover and get to cover first, before shooting back) which is something I like.

TFR with Princess, Near Blind and Adlabs was cool as well. It will change the nature of leading a team for the better.


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.
#4120315 - 05/14/15 01:48 PM Re: ACE3 released [Re: Meatsheild]  
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Fridge Offline
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Originally Posted By: Meatsheild
Originally Posted By: bonchie
Hopefully it gets added to the modpack quickly. Some of the features look incredible.


parts of it will be included in the next update which is in the works smile


Is it possible to have two configurations on the server?

I get the feeling that most of the more complicated stuff will be removed but I think it might be beneficial to have a more robust configuration for use on nights that players want to be more tactical.


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.
#4120433 - 05/14/15 05:25 PM Re: ACE3 released [Re: Fridge]  
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Meatsheild Offline
Arma3 guy!
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will see, from what i can tell it can be set on a per-mission base, which would be ideal.


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#4120461 - 05/14/15 06:59 PM Re: ACE3 released [Re: Stonehouse]  
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bonchie Offline
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So on what level does the medical system work?

Reading the notes, it sounds like once you are hit, you are pretty much out of the game.

#4120465 - 05/14/15 07:10 PM Re: ACE3 released [Re: Stonehouse]  
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near_blind Offline
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depends on where you're hit and the severity of the wound. ACE has blood as your "life" points. So if you get hit, you're going to bleed. If you bleed too much, you're going to lose consciousness. If you bleed more than that, you'll die. You'll also bleed faster or slower depending on the severity of your wound.

In my experience, even on the hardest, most advanced medical system if you get hit in the arms or torso, as long as you are prompt on stopping the bleeding, you'll be fine and back in the fight relatively quickly. If you don't, or you run out of bandages (this is a very serious issue), you're going to require a buddy to stop your bleeding and pull you out of the line of fire. At which point a medic can give you a transfusion and a shot of epinephrine and you're again, back in the fight. The super advanced settings also add things like tourniquets, blood pressure, and basically everything you'd read about if you've ever taken an emergency first aid class. I wouldn't worry, I doubt that system will be used by anyone but medics, if at all.

ACE rewards a more methodical approach to combat, and the wounding system is one way that it disincentivizes brash play. If you aren't prompt with treatment, you will be out of the fight for however long it takes to get a medic to you. It will also take a rapid toll on the group logistics: stopping blood loss can take multiple bandages per appendage. That said, as long as your group has the supplies and you aren't dead, you can always be put back in the fight.

Oh, the ACE implementation of battlefield clearance (dragging, carrying, loading of wounded) is far less buggy and far better than anything we've used so far.

Last edited by near_blind; 05/14/15 07:26 PM.

Off to greener pastures
#4120466 - 05/14/15 07:12 PM Re: ACE3 released [Re: bonchie]  
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Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
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Peoples Republic of Yorkshire
theres 2 version of medic in ACE3, basic and advanced

The basic isnt much more than default arma3 really, however instead of instant "your fine!" you have to bandage certain parts (which are show in different colours), and if the units unconscious you have to give them epi. Think of it as a slightly different version of the old ACE2 system

The advanced system is a massive change, it has blood levels, heart rates, overdoses, bandages can fall off etc

The good news is that its mostly fully customizable. You can set it so it doesnt make you die any quicker than default, or you can set it so it takes more shots to kill you, you can also turn of "insta-deaths", so instead of going straight to dead, you'll go unconscious instead, though you can still be killed in that state.

Overall its a nice improvement over what we have now.


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#4120512 - 05/14/15 08:49 PM Re: ACE3 released [Re: Stonehouse]  
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bonchie Offline
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Given that level of detail, I could see some cool missions where we have medics with medivac choppers that come in to provide treatment after guys are bandaged. Securing LZs, marking positions with smoke, extracting guys under fire, etc. would add another level of gameplay.


#4122220 - 05/19/15 05:09 PM Re: ACE3 released [Re: Stonehouse]  
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bonchie Offline
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Been playing some SP with ACE3. It's really good.

The medical system (I'm using the basic) is involved enough to be cool but not overbearing. The best part is that enemy soldiers react much realistically to fire now. It's pretty common that I'll take a guy down in one shot, but when I move up he's still alive. You can frisk guys, take their equipment, and arrest them.

The ability to jump over fences, as simple as that sounds, is really nice.

There's a hundred other things of course but none of them are overly complicated to the point where they hurt gameplay in my experience so far. If you haven't tried it yet, give it a go. Good practice since we'll be using parts of it in MP soon anyway.


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