http://home.comcast.net/~ab707/pex/temp/crazy.swf
The textures are not the problem. The Y axis of the 3D model does not match the real world suspension travel.
It took most of the last 6 months to identify the problem, try to add code to address the problem, learn that most PE 3D models behave differently, and to add to the editing tools the ability to compare what the problem could be.
You are not a rivet counter if the textures are the only thing that still bugs you.