A fix is available here :
http://forum.il2sturmovik.com/topic/14510-nvidia-3d-vision-fix/#entry245154It gives: fix for cloud/smoke/fire/flares/stuka cockpit&ground objects ghosting issue + smaller size of sight (in order to use it at high separation/convergence settings) + 3d icons &labels (disabled by default) + 2 separation/convergence settings for cockpit view + separation/convergence settings for external view + temporary low depth setting for gunner view.
Key to use:
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Y : change the label/icons/GUI depth. Zero depth for reading GUI and high depth to use icons/labels
U : cycle through sight scale : game setting by default, then setting for german sights, then settings for russian sights, then default and sos on
J : toogle on/off faulty ghosting shader but also light flooding on panel
F1 : cycle through separation&convergence settings for cockpit view
Mouse 4: low separation/convergence settings
You may have to press 2 time the key in order to make the effect working...
Example of reduced sight size for backward head position (I reduced it more in the patch because it was too painfull to use with the highest convergence/depth settings) :
Based on Helix dll (
http://helixmod.blogspot.com), Bob3 school for Shaderhackers (http://wiki.bo3b.net/index.php?title=Bo3b%27s_School_for_Shaderhackers) and TomcatQW mod (
http://forum.il2sturmovik.com/topic/14510-nvidia-3d-vision-fix/)