#4095955 - 03/24/15 09:56 AM
WT Ground Forces...
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Trooper117
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I have to say that the developers have been making progress in leaps and bounds with this game... loving every minute of it! Here are a few shots of the venerable T-34... Great detail in the vehicles and terrain. Different views: Commander, cupola view. Commander, Binoculars. Gunners sight picture. (zoomed) Drivers periscope. With constant updates, new maps, new vehicles... US tank destroyers coming next, plus British tank tree is on the way as well. Simulator battles are good fun, in particular, the ability to bring down artillery fire onto enemy positions... but for me, the simulator event battles without the map icons to tell you where the enemy are located are the best. Thoroughly enjoying the ground forces side of War Thunder...
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#4096346 - 03/24/15 08:35 PM
Re: WT Ground Forces...
[Re: Ronin_GE]
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Joined: Apr 2003
Posts: 501
Veteran66
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Heidelberg in Germany
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comments like this are always going to pop up concerning WWII tanks games. They are one of the main reasons why I have no keen interest in playing them. i do not say WT is bad, i like it. Try WT self and you find something you like it too
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#4096358 - 03/24/15 08:51 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: Jun 2005
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Trooper117
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First off guys, it's a game... it should be approached and played as a game... I commanded real tanks for years and there is no way you are going to make a game that can get anyway near the complexity and workload that is required to do it for real. Next, yes, there are people out there that turn their settings down low so they can cheat and ID other vehicles in heavy vegetation. To me they are scumbags... but guess what? They are playing their game the way they want, so if they enjoy cheating, well, it's their way of getting on in life... Me, well, having done something similar for real, this is just enjoyment, you know, fun! You get out of it what you put into it, and I certainly get enjoyment from it... it's a challenge, it's exciting at times too, and I've lost count of the times I've nearly jumped out of my seat when I have been caught out and someone slams an AP round into me! What you can do though is use the ground to your advantage. Trees and bushes are no good anyway, they do not provide cover from fire. If your enemy is using 'speculative fire' in other words, firing into likely cover to see if there is anyone in there, then you will get dead just the same. Use the ground, use buildings etc to screen yourself from the enemy. Stay 'hull down' when ever you stop to observe... above all, use the ground to your advantage... this is where many end up dying all to quickly... The main reason I have put this thread here is because the developers have been making strides to add content to the game, and it is a far more enjoyable experience now than it was a few months ago... it is also graphically gorgeous, and the attention to detail is pretty astounding. The other main aspect to remember, is that it is free!... I bought a premium account for seven days, worked my way quickly through the research trees, and now I have some decent vehicles to mess around with, plus the fact, the simulation battles are by far the best to get involved in, as you will rack up currency and research far quicker than in Arcade or Realistic battle modes. What has kept me playing though is the 'Event' battles in simulation mode... highly entertaining it has to be said, plus there are no icons on the map to tell you where the bad guys are.
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#4096399 - 03/24/15 09:44 PM
Re: WT Ground Forces...
[Re: Veteran66]
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Joined: May 2011
Posts: 850
Ronin_GE
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i do not say WT is bad, i like it. Try WT self and you find something you like it too Did mean it that way. Maybe I'm to overcautious for things turning to the WoT like "discussions" when people are #%&*$# about to good or too bad armour/ammo, "nerfed" tanks and so on. pls, no offense meant, and my comment was just a *sigh* and probaly unfounded. I had a few looks at WT. I think it was a quite clever solution to combine the air and ground component(which naturaly have much different scales. For example a Tank BN(~50+ tanks) in attack is only a few kilometers wide...makes a very small batlle field for an aircraft). This leaves very interesting game play options. I personally like an other approach to Playing a game. Have the chance for Map-recce/better ground-recce before hand. Plan the battle and issue WNGO/FRAGO to the other players(or receiving one if not in a ldr position) Then start the game an see how it works out. Are the other game styles, perhaps with "payed for account" in WT? The suprise-this-is-the-map-there-are-capture-zone...go for it, is not for me
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#4096897 - 03/25/15 05:50 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: Jun 2005
Posts: 8,228
Trooper117
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Currently researching the M4A2 at the moment in simulator battle event... Unfortunately it usually ends up looking like this... damn those Jagd panzers! There has just been another game update as well... all good stuff!
Last edited by Trooper117; 03/26/15 11:02 AM.
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#4097815 - 03/27/15 12:35 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: May 2009
Posts: 7,033
komemiute
Hell Drummer
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Hell Drummer
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I distinctively remember Gaijin talking about World War mode.
That is in the coming, a year?, but should scratch that exact itch, Ajay.
"Himmiherrgottksakramentzefixhallelujah!" Para_Bellum
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
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#4098757 - 03/29/15 04:08 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: Jun 2005
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Trooper117
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I won't pull any punches here... Gajin have now pretty much ruined the game for many people. In the most recent patch, they have removed Simulator Battles into what was the 'Events' battle mode... which sounds ok, but by doing that they have excluded many, many players from playing that mode unless they have the required vehicles. They had stated that there would be many different levels of SB and that we would be able to choose which one we would wish to play in. That hasn't happened! There are many posting on Gajins forums for their dislike of this change, and a poll is underway currently with about 600 votes against this poor design decision. If you are like me and have actually 'purchased' vehicles in order to enjoy the SB mode, then you will know you have now wasted your money and can no longer play the game in SB unless you have the required vehicles stated for that particular day. That means you are then relegated to the mundane 'arcade' mode, or the RB mode (Rubbish) mode. Having said that, if you are not bothered by kiddy play views, or any attempt at historical accuracy, then the game may still be playable for you. But, for many, the game has now been properly killed by Gajin. My thoughts, well, I'm trying to stay positive with my outlook and I'm hoping that Gajin has simply released the game in it's present mode in an unfinished patch release, and that they will shortly be adding more levels for SB... That is about as much as one can hope for, as they in the past have adopted the usual 'not one step back' attitude in their design decisions... (wonder where that comes from)
Last edited by Trooper117; 03/29/15 04:09 PM.
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#4098779 - 03/29/15 04:46 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: Apr 2008
Posts: 12,114
Chucky
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Coming from WoT,which is arcade,WT fitted the bill for me. Trouble is I just got the taste for SB and poof it's gone.I have no intention of purchasing any vehicles either. Russian devs,what do we expect?
EV's are the Devils matchbox.
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#4098787 - 03/29/15 05:04 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
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So, that's it Trooper117?...Gaijin said that they would never have future patches to complete what they promised?...So as per your post no more patches for WT!....Hummm!...Interesting concept!
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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#4098837 - 03/29/15 07:15 PM
Re: WT Ground Forces...
[Re: Gunnyhighway]
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Joined: Jun 2005
Posts: 8,228
Trooper117
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So, that's it Trooper117?...Gaijin said that they would never have future patches to complete what they promised?...So as per your post no more patches for WT!....Hummm!...Interesting concept! Stop misquoting me... you read what you like into my post, twist it any way you like... just get on the forums and check what is going on. Many people don't like it and want it changed. You may also read that I was staying positive, hoping they would actually come good with their statements on the forums. By the way, in a little over 3hrs since my post on this, the poll results have now gone from 600 to over 800 votes against this latest move by the developers.
Last edited by Trooper117; 03/29/15 07:26 PM.
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#4099155 - 03/30/15 02:09 PM
Re: WT Ground Forces...
[Re: Trooper117]
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Joined: Aug 2007
Posts: 1,188
Gunnyhighway
Move, Strike, Protect
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Move, Strike, Protect
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Posts: 1,188
San Diego, CA
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WT has shown an history of change and evolution.
Overall, they did not do a bad job considering they are addressing a public of crazy overacting children crying and moaning.
It just takes them time to deliver, and they don't always take -as it seems to us- a straight path to it.
Gamers having the end of the tech tree line tanks, rarely have an event for their tanks. The crying babies should also show empathy for the other gamers that rather play than post endless litany of how bad WT is.
A sense of Observation and Patience are acquired virtues, not innate ones.
Last edited by Gunnyhighway; 03/30/15 02:11 PM. Reason: clarity
Fluctuat Nec Mergitur
This is not the bars that keep the Tiger in the cage, this is the space between the bars.
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