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#4095708 - 03/23/15 08:12 PM Fanatec support on XB1? Project Cars?  
Joined: Jan 2003
Posts: 28,506
Magnum Offline
Lifer
Magnum  Offline
Lifer

Joined: Jan 2003
Posts: 28,506
Naples, Florida
Am I reading this right, Project Cars will support Fanatec wheels and pedals ON the XB1? I thought Microsoft didn't allow that?

http://www.projectcarsgame.com/home/fanatec-wheel-support-comes-to-consoles

Inline advert (2nd and 3rd post)

#4095717 - 03/23/15 08:30 PM Re: Fanatec support on XB1? Project Cars? [Re: Magnum]  
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SkateZilla Offline
Skate Zilla Graphics
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Virginia Beach, VA
The CSWB and CSWBv2 were both getting updates to work on XBO supposedly.


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
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2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
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#4095832 - 03/24/15 12:09 AM Re: Fanatec support on XB1? Project Cars? [Re: Magnum]  
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kludger Offline
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kludger  Offline
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Posts: 8,677
SE Pennsylvania, USA
Nice to see the Fanatec GT2 support on PS4, looks like Sony stuck to their word and said if the dev supports PC wheels then it will work, too bad XB1 doesn't work that way.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4095874 - 03/24/15 01:52 AM Re: Fanatec support on XB1? Project Cars? [Re: Magnum]  
Joined: Nov 2004
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SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
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Dont get me started ,lol.


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB
#4095906 - 03/24/15 03:49 AM Re: Fanatec support on XB1? Project Cars? [Re: Magnum]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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Joined: Feb 2007
Posts: 8,677
SE Pennsylvania, USA
Yeah makes me mad too for Forza, but at least some chance that my G27 and GT2 will work with PS4 Gran Turismo 7 whenever it comes out.

I'm still determined not to buy a new wheel just for the nextgen consoles.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#4096063 - 03/24/15 02:02 PM Re: Fanatec support on XB1? Project Cars? [Re: Magnum]  
Joined: Feb 2006
Posts: 1,422
Wedge Offline
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Wedge  Offline
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Posts: 1,422
So weird - what was with all the security chip info that was being spread around?

As it turns out now it is up to the game developers to support certain controllers and not the actual console making the controller companies have some special chip?

#4096390 - 03/24/15 09:27 PM Re: Fanatec support on XB1? Project Cars? [Re: Magnum]  
Joined: Nov 2004
Posts: 17,632
SkateZilla Offline
Skate Zilla Graphics
SkateZilla  Offline
Skate Zilla Graphics
Veteran

Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
Xbox One Supports DirectX Input. So games like Pcars that is ported to Xbox One from PC by changing the compiler from x86-64 to XboxOne in MSVC suite, they prolly just included the DirectInput Driver Libraries for those wheels in the Xbox One Build of the sim.


HAF922, Corsair RM850, ASRock Fata1ity 990FX Pro,
Modified Corsair H100, AMD FX8350 @ 5.31GHz, 16GB G.SKILL@DDR2133,
2x R7970 Lightnings, +1 HD7950 @ 1.1/6.0GHz, Creative XFi Fata1ity Platinum Champ.,
3x ASUS VS248HP + Hanns�G HZ201HPB + Acer AL2002 (5760x1080+1600x900+1680x1050), Oculus Rift CV
CH Fighterstick, Pro Throt., Pro Pedals, TM Warthog & MFDs, Fanatec CSR Wheel/Shifter, Elite Pedals
Intensity Pro 10-Bit, TrackIR 4 Pro, WD Black 1.5TB, WD Black 640GB, Samsung 850 500GB, My Book 4TB

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