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#4092648 - 03/16/15 10:32 AM The Western Front- new contributions  
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MrJelly Offline
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Montagnac, L'Herault, France
I have been in contact with Laurent Vogel. Laurent is keen do make contributions to TWF and has sent me some of his work on the Nieuport.
He has modified some skins, and sent them to me in 140 format.

I am about to set up a planeset using his work, but in the meantime here are some of his own- two pairs of before and after screenies showing some damage model work.







I have not heard from Pobs in a while, and wonder how things are going. We still have FM issues to address.

wink


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#4092809 - 03/16/15 04:20 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Col. Gibbon Offline
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Always been FM's that are holding back the whole project.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

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#4093058 - 03/17/15 11:03 AM Re: The Western Front- new contributions [Re: MrJelly]  
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Rotton50 Offline
3DZ / campaign designer
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Cape Charles, Virginia, USA
That's some very nice work. Too bad it will be for naught.

Maybe someone could convince him to work on something that actually has a chance of seeing the light of day.

But we've had this conversation before, haven't we?


Heck, even paranoids have enemies.
#4265910 - 06/01/16 08:31 AM Re: The Western Front- new contributions [Re: MrJelly]  
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lauvo Offline
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limousis (carcassonne)
http://combatace.com/files/file/16187-140trial-planes-skin/
WW1 Western Front
16 different planes for
Albatros CIII ,Albatros DII ,Albatros DVa Albatross DIV Fokker DrI - 1 ,Gotha GV ,Handley Page 0_400 ,Pfalz DIII ,Spad VII ,Spad VII-1
Spad XIII ,Spad XIII-1 ,Spad XVI ,Salmson 2A_2
12 different planes for
Aviatik CI ,Fokker DVII ,Halberstadt CLII (2)
Morane Saulnier N ,Nieuport 11_17 ,Nieuport 12_2
Nieuport 17_24 ,Nieuport 24 ,Nieuport 28 ,Oeffag DIII
RAF SE5A ,Sopwith Camel ,TWFSopwith Camel F1
A big thank you to TONY for this mod TWF
hoping the new campaign for this mod
Un grand merci à TONY pour ce mod TWF
en esperant des nouvelles campagne pour ce mod
bon jeux ... lauvo

#4265922 - 06/01/16 10:38 AM Re: The Western Front- new contributions [Re: MrJelly]  
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Col. Gibbon Offline
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Nice to see some progress on this project. smile


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4265959 - 06/01/16 01:01 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Cape Charles, Virginia, USA
Depending on feedback from the WWII biplane set I made for the Mediterranean package someone might be able to adapt those FM's to the WWI biplanes.

Of course, there's still the problem of severe biplane R/S defects that need to be addressed.

Or not.


Heck, even paranoids have enemies.
#4266018 - 06/01/16 03:41 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Col. Gibbon Offline
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I think it's great, we have some new blood involved in the WWI project, and he should be helped.

You have made your feelings clear Ray, but you could help lauvo understand how to mod the FM's, and let him experiment.

I seem to remember spending time with you, getting you going on 3dz's, and we should all help pass on what we know, to all Newbie Modders.

I owe my debt of gratitude to Woolfman, Moggy, Sydbod, Mr Jelly & Gurney, who took the time to help me learn.


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4266094 - 06/01/16 09:29 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Rotton50 Offline
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Gee, thanks for the lecture.

Unfortunately you're much too late as the record speaks for itself. I've cheerfully helped a lot of people over the past 16 years, everything from 3dz issues, to weapon functions, to scenario production, to a myriad of other EAW related subjects.

As for the biplanes, I built a bunch of R/S compliant models partly to showcase an acceptable method of correcting all the problems.

I also fashioned flight models to go with them, though the jury is still out on those while we await the online crowds' evaluation.

If someone wants advice or help all they have to do is ask.


Heck, even paranoids have enemies.
#4266100 - 06/01/16 10:06 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Col. Gibbon Offline
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Great.

Ask away lauvo.

You have two helpers standing by! smile


Supports EAW 1.29.exe, Drop in and Play Technology. wink

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#4266155 - 06/02/16 03:13 AM Re: The Western Front- new contributions [Re: MrJelly]  
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Brit44 'Aldo' Offline
Every Human is Unique
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I am being honest and not a prick.. I am not talking down to any of you.

I told John I would work on a FM editor and I never did. I used other projects to learn GUI. So, I am an arse.
FM's are a spider web of linked data manipulation. VS6 is a powerful tool that allows you to search these links.

I thought that more then one of you would have made the code compile in VS6 debug mode. I may be wrong, but before I left the code group, I told several members they should work on making the code compile in debug mode.

FM seems to be your holy grail. If you are determined to sort this C puzzle, you already have the tool in VS6.

Wish you good, CouldBeAl.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4266183 - 06/02/16 09:19 AM Re: The Western Front- new contributions [Re: MrJelly]  
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Col. Gibbon Offline
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Hi Allen.

The problem with the FM's is the data you have to work with does not relate well to the real world. Setting the maximum rate of climb, requires lots of data, which effect other areas of the FM, like speed and altitude for just 2. There are lots of real life performance data for WWI and WWII aircraft, but converting this information into something usable in EAW is a case of pot luck. Hell, even getting the weapon drop points, and gun flashes to line up is difficult, so what sort of FM a newbie can produce? Your lucky, a Tank goes pretty much at a steady pace!


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4266186 - 06/02/16 10:04 AM Re: The Western Front- new contributions [Re: MrJelly]  
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AngleOff Offline
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PA., USA
Unfortunately, I did not have the patience nor the math skills to
make a correct FM. Ralf tried his best to help me and gave me as much
information as he could, but.......

Like Col. said, one setting affected another, and some of the changes
did not equally effect the AI. You have to make small incremental changes,
save the file and put it in the game, go into the game and 'try' to see what
it did, then go out of the game and adjust again. Very, very time consuming.

And there are still lines in the FM file that no one knows exactly what they do.
I also dont think anyone was ever able to contact the maker of the EAW FM system
to find out exactly.

It would be sweet if we had an editor where you just plugged in the plane type and
it spit out an FM for you...lol! But the sim came ready-made for WWII planes. And through
the hard work of many others, we have been able to tweak many things....but unfortunately,
in my opinion, the tweaking of an FM is the most complicated.
AO

#4266190 - 06/02/16 10:43 AM Re: The Western Front- new contributions [Re: MrJelly]  
Joined: Feb 2006
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Rotton50 Offline
3DZ / campaign designer
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Cape Charles, Virginia, USA
Let's take a look at the FM's from the WWII biplane pack I built for the Mediterranean before deciding how far we have to deconstruct the flight data. Some of those planes aren't much different than their WWI brethren.

If the group is satisfied with their performance you'll have a decent foundation for further development.

What I've found is that while we don't know what all the data does, we know enough to alter the flight models to represent a different plane.

By adjusting the weight, drag, HP, fuel weight, max altitude, best altitude, rudder rate, roll rate, elevator rate, landing gear height, gun flash positions, weapons drop point and maybe a couple of others that don't come to mind, it's fairly easy to make a new flight model.

One example to illustrate my point.

There is a Zero included in ECA but after flying it in SPAW I felt it wasn't representative of a real Zero and my editing attempts were less than satisfying.

So I used the FW190A from the default plane set and edited it. I won't go into all the things I changed but in the end I had a darn good Zero. In fact, I've never heard a single complaint about the SPAW Zero, or any other SPAW plane for that matter.

I guess what I'm saying is don't get lost in the weeds by obsessing over some of the more esoteric data points. If it flies like a duck, it's a duck, even if the DNA says it's a chicken.


Heck, even paranoids have enemies.
#4266226 - 06/02/16 12:36 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Col. Gibbon Offline
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Excellent site with Real World data on most WWII aricraft.

http://www.wwiiaircraftperformance.org/hurricane/k5083.html

Main Site

http://www.wwiiaircraftperformance.org


Supports EAW 1.29.exe, Drop in and Play Technology. wink

1.29 download
#4266509 - 06/03/16 04:46 AM Re: The Western Front- new contributions [Re: MrJelly]  
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Posts: 1,506
Brit44 'Aldo' Offline
Every Human is Unique
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Quote:
The problem with the FM's is the data you have to work with does not relate well to the real world.

Like Col. said, one setting affected another, and some of the changes
did not equally effect the AI.

And there are still lines in the FM file that no one knows exactly what they do.


What I was trying to say is that VS6, in debug mode, is powerful enough to let you search each string of the web. There were 2 reasons I could not build the code for line by line debug. #1 I do not have multiple monitors to release DX control back to VS6. #2 flags have to be set to force the simulation to run in windowed mode and my short attempts caused CTD.

Quote:
Let's take a look at the FM's from the WWII biplane pack I built for the Mediterranean before deciding how far we have to deconstruct the flight data. Some of those planes aren't much different than their WWI brethren.


I agree with Ray.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4266531 - 06/03/16 08:53 AM Re: The Western Front- new contributions [Re: Brit44 'Aldo']  
Joined: Feb 2006
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Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Cape Charles, Virginia, USA
Originally Posted By: Brit44 'Aldo'

What I was trying to say is that VS6, in debug mode, is powerful enough to let you search each string of the web. There were 2 reasons I could not build the code for line by line debug. #1 I do not have multiple monitors to release DX control back to VS6. #2 flags have to be set to force the simulation to run in windowed mode and my short attempts caused CTD.

Heading for the weeds at the edge of the runway.

Originally Posted By: Brit44 'Aldo'

I agree with Ray.


Course correction successful. biggrin


Heck, even paranoids have enemies.
#4271186 - 06/17/16 10:10 PM Re: The Western Front- new contributions [Re: MrJelly]  
Joined: Apr 2013
Posts: 2
lauvo Offline
Junior Member
lauvo  Offline
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limousis (carcassonne)
http://combatace.com/files/file/16187-140trial-planes-skin/

140Trial2016 plane.v.1

use dir set "WW1 Western Front (reduced tilemap)"

https://www.facebook...uropeanairwars/

16 different planes for

Albatros CIII
Albatros DII
Albatros DVa
Albatross DIV
Fokker DrI - 16 planes
Gotha GV
Handley Page 0_400
Pfalz DIII
Spad VII
Spad VII-1
Spad XIII
Spad XIII-1
Spad XVI
Salmson 2A_2

12 different planes for

Aviatik CI
Fokker DVII
Halberstadt CLII (2)
Morane Saulnier N
Nieuport 11_17
Nieuport 12_2
Nieuport 17_24
Nieuport 24
Nieuport 28
Oeffag DIII
RAF SE5A
Sopwith Camel
TWFSopwith Camel F1

1 plane for

Zeppelin

A big thank you to TONY for this mod TWF
hoping the new campaign for this mod

Un grand merci à TONY pour ce mod TWF
en esperant des nouvelles campagne pour ce mod

bon jeux ... lauvo

#4271210 - 06/17/16 11:45 PM Re: The Western Front- new contributions [Re: MrJelly]  
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Posts: 3,942
453Raafspitty Offline
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Australia,Sandstone Point
Congrats smile

#4271267 - 06/18/16 05:14 AM Re: The Western Front- new contributions [Re: MrJelly]  
Joined: Apr 2002
Posts: 12,497
MrJelly Offline
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MrJelly  Offline
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Montagnac, L'Herault, France
...and in 150 we have the Red Baron on the Shokaku





wink


Fly EAW online at GameRanger: GameRanger Site

FaceBook Pages
UAW 160 downloads
EAW Club

Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4271300 - 06/18/16 10:07 AM Re: The Western Front- new contributions [Re: MrJelly]  
Joined: Feb 2006
Posts: 4,859
Rotton50 Offline
3DZ / campaign designer
Rotton50  Offline
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Senior Member

Joined: Feb 2006
Posts: 4,859
Cape Charles, Virginia, USA
Well now you're just poking the bear. biggrin


Heck, even paranoids have enemies.
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