#4077176 - 02/11/15 05:43 PM
Re: Cockpits improvement program
[Re: thealx]
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Joined: Dec 2012
Posts: 1,382
thealx
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Posts: 1,382
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#4078007 - 02/13/15 12:32 PM
Re: Cockpits improvement program
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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why? you making model with different cockpit and payload, it will be good to have several Blackhawks. Yeah, I suppose. I was just a bit annoyed when I saw it as I've working for ages trying to build it, then this came in really quickly. I think if I take this cockpit, and add my project to it, it'll speed things up a lot.
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#4079844 - 02/17/15 07:50 AM
Re: Cockpits improvement program
[Re: thealx]
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Joined: May 2013
Posts: 413
SKIP2008
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ITALY
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Hello Thealx, yesterday playing the ah64d i've found that waypoints on the hud are shown in the wrong way but maybe i made something wrong selecting route on the tsd, apart this nothing else, i think that only fcr need fixes and maybe some features like in the tsd navigation mode.
Last edited by SKIP2008; 02/17/15 07:51 AM.
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#4079864 - 02/17/15 09:02 AM
Re: Cockpits improvement program
[Re: thealx]
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Joined: May 2013
Posts: 413
SKIP2008
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Joined: May 2013
Posts: 413
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In the ah64d there's also the dashed square that should surround the target appears in the up left of it instead, it close to the target if you zoom in so you can collimate it with the EO reticle.
Maybe extending the ah64d's fcr max range of detection from 8 to 16km should be an idea for a complete block 3 configuration seen the large number of improvements this aircraft received in the last times.
Last edited by SKIP2008; 02/17/15 09:54 AM.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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