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#408955 - 12/18/03 11:19 PM 18 Dec 03 Patch Update  
Joined: Jan 2000
Posts: 485
Wags Offline
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Wags  Offline
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Ahwatukee, AZ. USA
Hi everyone,

Eagle is hard at work on the patch and we hope to release it just as soon as we can. I'm sorry, but I just can't give you an actual date at this time. Believe me when I say that Ubisoft and Eagle want to finish the first patch even more than you do.

Overall, the patch is looking very good and I think that most of you will be very happy. There are just a couple more areas that I am asking Eagle to address before we release the patch though: force feedback centering and having MP clients get air defense search and lock warnings. Once we can get those two items wrapped up, we should be good to go (knock on wood).

That is not to say that there won't still be bugs in the game, there will. That's why Ubisoft and Eagle will continue to support this product and there will be future patches.

One other note regarding the patch: because several changes have been made to the flight dymanics, AI, and weapon systems, many of the training missions no longer play back correctly. Given that fixing these missions would cost us at least another week, we are going to release the patch with a notification that patching will break some of these missions. However, we are working with Shepski to provide a drop-in folder that will fix all training--after the patch is out.

Lock On 1.01 Patch
18 December 2003

Corrections List:

Track to AVI tool is now working correctly.

Corrected sound and input program header files. This has increased the efficiency of sound files.

AI aircraft now only report "Radar On/Off" or "ECM On/Off" if it really has radar or ECM.

Localized "Unknown Error" message.

Corrected damage model for Su-33.

Corrected target loss problems for some air defense complexes.

Will not crash now if save state is created with an AWACS in the mission.

Player can now not view Hide lists for a mission that has been classified.

Player can now change payload of his or her aircraft in campaigns and classified single missions.

After exiting a training mission, the player now returns to the training mission selection screen.

External fuel tanks now add weight to the aircraft.

Corrected flight behavior of A-10 and Su-25 at low speed and AoA > 30 .

Removed first delay in A-10 bomb dropping when ripple interval > 1.

Corrected jumps of general visibility in Meteo selection.

AI will now go out to less range (8 km) when re-engaging a target with bombs/CBUs.

AI will now pop up to 500 m when attacking with gun or rockets.

MiG-23 and MiG-27 will not destroy themselves when attacking with gun or rocket.

Corrected A-10A pitch ladder so that it will not climb as the aircraft rolls.

Reduced radar look-down range reduction for F-15C.
Removed A-10A TVV on HUD when it is inside CCIP or gun/rocket pipper.

Removed F-15C bank and steering indicator on HUD when A2A mode.

Increased padlock field of view angles.

Corrected the lack of green radar zone triangle on Russian HDDs when an
AWACS is in the mission.

Adjusted the aircraft reaction to small rudder inputs.

S-3A and S-3R now will fold their wings during taxiing.

Player can now switch between cockpits of flyable aircraft (Alt-j).

NyMax (maximum G) has been increased up to 9g for Su-27, Su-33 and Mig-29.

New MiG-29S CAP payloads have been added.

AGM-65D and AGM-65K now indicate correct seeker type in payload screen.

Maximum range of AIM-120C and R-77 was increased to 50 km.

Reduced the effect of radar range reduction when flying at low altitudes.

Corrected engagement range of S-300PS (SA-10) and Patriot.

AI will now engage with follow-on missile(s) if first has missed.

Corrected TrackIR centering problem.

Corrected probability of failures option. It is not always set to 0%.

Skill is defaulted to “Player” when a flyable aircraft is selected.

Game no longer crashes is player presses F3 while the game is paused at the start of a mission.

"Fuel Low" indication is correct now for the A-10A.

The visibility range of “Goal” targets has been increased.

Added advanced check of connections in the LAN Game.

Renamed "mi" to "nm" in labels.

Adjusted maximum radar range of some aircraft.

Set 150 shells for Mig-29 gun.

The wind direction dial now shows correct direction.

The R-27EM now has a semi-active radar seeker instead of an active radar seeker.

Chaff now works against semi-active seeker missiles.

Decreased effectiveness of chaff and flares against active and IR guided missiles.

Fixed crash game in Dinput8.dll on the Exit.

Fixed instability bug when saving stage of campaign.

Removed "Category" column from Debrief Event Log.

Players can now record voice-overs for Tracks.

Fixed several bugs for Win98/ME (white screen, low memory etc.)

Limited helicopter numbers from 1 – 10.

Fixed algorithm of finding course of routes in mission editor.

Fixed award white spaces in the Logbook for countries with less then 8 awards (e.g. Spain). You need to remove existing pilot, sorry.

Corrected wind-related flight effecgts for player and AI aircraft.

Corrected engine behavior after aerial refueling.

Corrected zero thrust phenomena in A-10 when flying at M>0.8.

Expanded range of R-60 in rear hemisphere.

Increased engine impulse for MICA missiles.

Values RCS for some planes and helicopters are adjusted.

Decreased maximum G for F-15C at low speed.

Corrected collisions for Mirage-2000 and, KAMAZ.

BANO, afterburner and other effects will not cast shadows now.
Cockpit camera speed control commands are functional (Ctrl+Left Shift, Alt+Left Shift, Right Shift+Left Shift). Corresponding speed values in the Config\View\View.cfg are functional too.

Labels are much more configurable now (Config/View/View.cfg).

ECM was removed from MiG-25PS.

The F-117 has no chaffs or flares now.

Incorrect route saving from state restoring is fixed both for Human and AI.

AWACS-View is now working in saved state games.

Corrected keyboard-only pitch control. Disabled automatic return to the neutral position.

Disabled mouse speed scaling for TrackIR.

Host can now respawn in multiplayer.

Missile and gun accuracy is greatly increased in multiplayer.

New text messages are now automatically shown at the top of the screen in multiplayer.

nForce2 lag problems have been significantly reduced.

Happy holidays,
Matt Wagner


Matt Wagner
Producer, TFC/Eagle Dynamics
Inline advert (2nd and 3rd post)

#408956 - 12/18/03 11:26 PM Re: 18 Dec 03 Patch Update  
Joined: Jul 2001
Posts: 4,804
ST0RM Offline
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Posts: 4,804
Ten Mile, Tn
Thanks Matt, looks like you guy are on top of things. Let's hope for a pre-Christmas release.

Cheers,
Storm

#408957 - 12/18/03 11:34 PM Re: 18 Dec 03 Patch Update  
Joined: May 2001
Posts: 760
Wicked Offline
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Wicked  Offline
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Joined: May 2001
Posts: 760
Germany and the Netherlands
Looking good. Cannot wait for the patch. ;-)
Happy holidays all !

Kind regards,

Wilfred

My system:
MSI 865PE Neo2 FIS2R (Intel 865PE Chipset)
Intel Pentium IV 3.03GHz Processor (800 MHz FSB / HyperThreading) Boxed
1 GB (2x 512 MB) dual channel DDR400
Asus Radeon 9800XT (256mb) AGP 8x
2x Maxtor DiamondMax Plus 9 120GB 8MB cache Serial ATA in RAID 0
Creative Sound Blaster Audigy 2
iiyama Vision Master Pro 514
Thrustmaster Cougar & Rudders
Windows 2000 Pro SP4, DirectX 9b


Hänschen klein ging allein
In die weite Welt hinein.
#408958 - 12/18/03 11:52 PM Re: 18 Dec 03 Patch Update  
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Posts: 8,827
Huey52 Offline
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Huey52  Offline
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Posts: 8,827
New England
Thanks very much Matt. We certainly do appreciate the personal update. Happy Holidays!

#408959 - 12/18/03 11:54 PM Re: 18 Dec 03 Patch Update  
Joined: May 2001
Posts: 1,900
valleyboy Offline
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valleyboy  Offline
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Joined: May 2001
Posts: 1,900
Aberdare, Wales, UK
Excellent stuff!


"The engines are overheating, and so am I!!, we either make a move, or blow up!, So which is it to be?!"
----------------------------------
"It is better to keep one's mouth shut and be thought a fool than to open it and remove all doubt."
#408960 - 12/18/03 11:55 PM Re: 18 Dec 03 Patch Update  
Joined: Aug 2000
Posts: 2,608
Grim_Death Offline
Old School
Grim_Death  Offline
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Posts: 2,608
Columbus GA
Thanks Matt, and all who are involved.


Regno, Regnavi, Sum sine regno, Regnabo
#408961 - 12/18/03 11:56 PM Re: 18 Dec 03 Patch Update  
Joined: Nov 2002
Posts: 1,955
Skii Offline
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Skii  Offline
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Posts: 1,955
Slough, Berkshire UK
Thanks Wags

Any news on framerates /graphics optimisation ?

#408962 - 12/18/03 11:59 PM Re: 18 Dec 03 Patch Update  
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Mogster Offline
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Posts: 6,623
England
\:D


WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
#408963 - 12/19/03 12:04 AM Re: 18 Dec 03 Patch Update  
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Tomcat84 Offline
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wow!


Intel Core i5-4660K @ 4.3 ghz
8 GB (2 x 4GB) DDR 3
EVGA GeForce GTX 770 SC
#408964 - 12/19/03 12:05 AM Re: 18 Dec 03 Patch Update  
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Posts: 180
teeps Offline
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teeps  Offline
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Posts: 180
Norfolk, UK
Good stuff all!

Question is will it come in the next two days before I disappear to relatives for Christmas? I suspect not. Ah well, nice New Year present!

#408965 - 12/19/03 12:18 AM Re: 18 Dec 03 Patch Update  
Joined: Mar 2003
Posts: 1,248
vince-16 Offline
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vince-16  Offline
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Joined: Mar 2003
Posts: 1,248
\:\) TY very much for this update. Much things.

But I see nothing about the blue screen that most people are having (because a single water effect) and about the trigger problem that was also reported on this forum.
\:\( \:\(

#408966 - 12/19/03 12:28 AM Re: 18 Dec 03 Patch Update  

**DONOTDELETE**
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Unregistered


That is a very comprehensive list. Looking forward to the patch release !

#408967 - 12/19/03 12:44 AM Re: 18 Dec 03 Patch Update  
Joined: Nov 1999
Posts: 18,786
Razorback Offline
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Razorback  Offline
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NJ
Thanks for the update. Looks great.

RB

#408968 - 12/19/03 12:45 AM Re: 18 Dec 03 Patch Update  
Joined: Aug 2002
Posts: 1,687
609 Recon Offline
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609 Recon  Offline
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Joined: Aug 2002
Posts: 1,687
Thanks for the update!

This is good news seeing this kind of communication from the dev team


S!
Recon
#408969 - 12/19/03 12:57 AM Re: 18 Dec 03 Patch Update  
Joined: Dec 2002
Posts: 3,045
VR Offline
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VR  Offline
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Joined: Dec 2002
Posts: 3,045
Sacramento California USA
Sounds like some really great work, but sheesh, how could THIS not have been addressed?!

http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=37;t=002987

#408970 - 12/19/03 12:57 AM Re: 18 Dec 03 Patch Update  
Joined: Oct 2001
Posts: 971
uhoh6 Offline
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uhoh6  Offline
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Joined: Oct 2001
Posts: 971
Sun Valley, Idaho
good job guys.

please don't hold it up for one fix which can be addressed later. Patches increase interest in games. The more the better. IL2FB held back way too long on first patch. But you can see the boards go wild whenever any patch, however simple, comes out.

ty for support

uhoh7


E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
#408971 - 12/19/03 01:05 AM Re: 18 Dec 03 Patch Update  
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Posts: 97
Outlaw24 Offline
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Outlaw24  Offline
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Joined: Aug 2000
Posts: 97
North Carolina
That's what I call a Honey do list, sounds like great stuff, looking forward to the patch. \:\)

#408972 - 12/19/03 01:23 AM Re: 18 Dec 03 Patch Update  
Joined: Nov 2001
Posts: 756
Koala Offline
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Koala  Offline
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Joined: Nov 2001
Posts: 756
Wollongong the Brave!
Thanks for making the effort to fix the FFB centering for us kids.

#408973 - 12/19/03 01:30 AM Re: 18 Dec 03 Patch Update  
Joined: Mar 2001
Posts: 2,500
Ironroad Offline
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Ironroad  Offline
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Joined: Mar 2001
Posts: 2,500
good news, but uh how many megs, there are still dial up users in existence, yeah I know, shocked the hetch outta me to ;\)

#408974 - 12/19/03 01:35 AM Re: 18 Dec 03 Patch Update  
Joined: Oct 1999
Posts: 3,095
Snakeyes Offline
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Snakeyes  Offline
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Senior Member

Joined: Oct 1999
Posts: 3,095
Arizona, USA
Excellent news! "It's beginning to look a lot like Christmas". \:D

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