#4090510 - 03/11/15 06:30 AM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Its Patton! Getting better. Oh lord... Believe it or not, I almost have this thing rigged up right as an AI vehicle in GTOS. Just need to figure out why the ammo goes poof, fix the disappearing texture, and get the guy hovering over the gun to knock that off.
Last edited by FlashBurn; 03/11/15 07:50 AM.
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#4092292 - 03/15/15 02:04 AM
Re: sabbboooooowwwwwww
[Re: whukid]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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I'm thoroughly surprised you haven't put a gunshield on the M113 yet and started an ACAV thing LOL modeled the gun shield like 3 years ago. But was after what Iran did with theirs. Which seems to be no gun shields. The ACAV kit seems to only have been done by South Vietnam and the US Army. Although the commanders bit of that kit seems to have been used by a number of Nato m113 users over the years. Main reason was I never got the damned m113 quite right on the basic playbale version. Why I never released that. With the m113 with recoiless rifles I got the M40 to work right, the driver to work right, but never the commander and his .50 cal mg. That was always borked. Just could never solve that one. Other issues too. Never got the periscopes to work. i was able to work out about what 1/2 the config did. but the other 1/2 no freaking idea. Which is why I think I can get the m38a1 and m38a1C to work. Well maybe. If I had gone with tank with the 4 person crew I probably would have been more likely to get that to somewhat work. Hopefully now will meet with more success with round 2. No longer stupid publisher issues. And will hopefully get more help from Gravi than before. Although they did what they could and more than they should have back then under the circumstances. So the plan now is to try and get the m38's working. Update all the old campaigns I did for old sabow. Get the mini mod part of isabow up to date. Then worry about the m113's. If I meet with success on the m38a1 and m38a1c then maybe totally rework the m113's to a playable version. And BTW... working gear shifting is being added to remastered sabow. Perfect for the m38a1 jeeps.. Oh and of course complete the m38's textures.. they are still vary WIP. HAve to make all the gauges for the m38 "cocpit".. LOL which will only be working gauges for playable vehicle most likely. Unless somehow I can do more the M2hb version. Like a T & E or something. What this really means with the M38 is that the player will have something to boss around and take part in battles where no tanks are present. And with the M38a1C. Play suicidal tank destroyer with a whopping 6 rounds of 105mm recoiless ammo to fight tanks with. Last summer i FINALLY found the gun sight range scale of the M40 recoiless rifle. YAY! And got to look over both an M38a1 and an m40 recoiless rifle close up.
Last edited by FlashBurn; 03/15/15 02:16 AM.
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#4092469 - 03/15/15 06:45 PM
Re: sabbboooooowwwwwww
[Re: General_Sultan]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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flash burn.. I was think, you tired yourself maybe too much on a small vehicle (jeep), maybe you should make some things that are more present and decisive and nice add-ups? I mean that these jeep cars, the occupants would jump out of them as soon as combat begins, like the trucks, maybe you should port BRDM to iran-iraq war and gun-mount trucks and add more trucks or add a vehicle like AML-90? i was just think, but good work Ill be setting up the armed jeeps so that no jumping out at the first sign of trouble. If I do an unarmed one, well their maybe issues if it is playable, maybe not. Think of the gaz66 with zu-23-2. They do not jump out. AML-90 would be a good choice for a vehicle. But is same issues as with a tank. Lack of interior photos and simply much more work with out knowing if I can get the #%&*$# working. In the end, the jeep is a good vehicle for what I am after. A simple playable test with less to go wrong. It allows the player a vehicle that you can control ai infantry forces without overly effecting a battles out come where no tanks are about. I certainly don't think they will be vary effective! But setting some up in a scout platoon with artillery spotters might just be real interesting. This is what one of the things I trained to do in the military. At least what I ended up doing in the end. That is a "light" mounted scout. Simply find the enemy. Tell everyone where the enemy is. And call artillery on anything found. And I have high hopes for the M38a1c. That might actually be fun. Before you get blown up.
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#4097861 - 03/27/15 01:33 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Crap! this thing is taking way longer than I ever thought... Reading material for a bored TC I can not believe making 4 of these stupid plates took me 5 hours. UGH...
Last edited by FlashBurn; 03/27/15 01:42 PM.
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#4098303 - 03/28/15 09:58 AM
Re: sabbboooooowwwwwww
[Re: Hardtale]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Hopefully I will have alpha version driving around in a week or so. Andrey is making changes under the hood of remastered sabow to hopefully make it easier to bring in 3rd party vehicles. My little hybrid (rigging wise) jeep should be a good test. Alas animations correct for the jeep and crew is something I am not trying to to think about. Because as of now, I know of no way to make that happen. So we might end up with a couple of working jeeps with crews that look silly in them. But one thing at a time I guess. But if this works out.... I do have those old M113's. Complete a low poly interior. Make high poly crew areas like commander/gunners vision blocks, gun/sight, drivers stuff, and make better textures. That is most logical... Although making something silly like a usable BTR 152 is always appealing. But the next thing I want to set my sights on is making MAPS. Which is not exactly easy considering there is no map editor. LOL. But that opens up tons of things. New campaigns. Land form that might be able to work well with how the 9 1km squares work. But also have something that got thrown on the back burner I need to complete. My Flak 18 88mm gun. And I am half tempted to make that playable... that might be TOO crazy and boring as a playable thing!
Last edited by FlashBurn; 03/28/15 10:08 AM.
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#4098909 - 03/29/15 11:50 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Rebuilding OLD minimod for remastered sabow today. Rifle grenades... Energa and smoke Rn40L Angolan playable t62. No its not exactly realistic. Rifle grenades making smoke. Rifle grenades making way to much smoke Unita playable t62... For old dystopia mission Just found out that many of the GTOS DLC assets are IN remastered sabow. Like the type 56 (sks) rifle. And probably why I can not find my G3a3 in remastered sabow files. Was looking in wrong place.
Last edited by FlashBurn; 03/29/15 11:51 PM.
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#4102648 - 04/07/15 01:52 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
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Joined: Jun 2008
Posts: 196
Schweppes
Member
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Member
Joined: Jun 2008
Posts: 196
Nordland, Norway
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That 88 would fit in perfect for Steel Fury:)
Those that forget the pasta are doomed to reheat it.
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#4102765 - 04/07/15 05:54 PM
Re: sabbboooooowwwwwww
[Re: FlashBurn]
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Joined: Dec 2011
Posts: 3,740
FlashBurn
Senior Member
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Senior Member
Joined: Dec 2011
Posts: 3,740
Washington State, USA
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Hmmm ww2 DLC's are planned for remastered sabow. If sales are high enough for that to happen. Its mentioned on the steam forum. So this 88 might actually be seen again. Oh and completed.
Forgot to say... and this is why the jeep is waiting...
For the DLC's for SABOW a hopefully new and easier way to mod in vehicles should happen. hopefully. THis might make it easier to bring in stuff from mod sorts. As the current way for playable vehicles is rather hard. Ok really hard when your missing what a huge chunk of the code does. It maybe possible to easily for instance, mod that flak 18 as a playable unit. With way less head ache unlike now.
Last edited by FlashBurn; 04/07/15 06:17 PM.
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