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#4086902 - 03/03/15 04:05 PM New mod pack now available for the server! - IMPORTANT!!!  
Joined: Mar 2008
Posts: 2,882
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
Howdy folks, we've introduced a new mod pack for the server, known from now onwards as SHQV3. This completely replaces the current addon set and will be required for play from now on!!

You can find the links in the sticky thread here

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_multiplayer_-_Star#Post3732626

THESE MODS WILL BE REQUIRED FOR NEXT WEEKS PLAY!!


its a big download so get it downloaded now!

So whats new? well theres new maps, new guns, new units, new ai settings (no more 10+ shots to kill em), as well as a ton of other little things that are mostly back end and wont ever be seen, just felt!

Also just to clarify any doubts

THESE MODS WILL BE REQUIRED FOR NEXT WEEKS PLAY!!


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
Inline advert (2nd and 3rd post)

#4086941 - 03/03/15 04:56 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Jul 2009
Posts: 1,790
Smokin_Hole Offline
Member
Smokin_Hole  Offline
Member

Joined: Jul 2009
Posts: 1,790
So should I install now? I'd hate to override SHQv2 only to find out that I cannot play on Monday with the SHQv3 mod.









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Just kidding

#4086959 - 03/03/15 05:14 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
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adlabs6  Offline
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Joined: Nov 2004
Posts: 19,794
Tracy Island
Woohoo!

And for those wondering, yes you can totally delete the old V2 addons and maps.

You'll still need CBA, or course.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#4087140 - 03/03/15 08:45 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Feb 2000
Posts: 49,716
Jedi Master Offline
Entil'zha
Jedi Master  Offline
Entil'zha
Sierra Hotel

Joined: Feb 2000
Posts: 49,716
Space Coast, USA
I don't know. I'm not clear if this will be required for next week or not.



The Jedi Master


The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
#4087295 - 03/04/15 01:14 AM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Feb 2001
Posts: 11,752
Vertigo1 Offline
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Vertigo1  Offline
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Zeta Aquilae System
Have you ever thought of setting up arma3sync for the modpack?


"Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies." - Groucho Marx

“One of the great mistakes is to judge policies and programs by their intentions rather than their results.” -Milton Friedman

Quem Deus vult perdere, prius dementat
#4087432 - 03/04/15 12:39 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Apr 2001
Posts: 121,480
PanzerMeyer Offline
Pro-Consul of Florida
PanzerMeyer  Offline
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,480
Miami, FL USA
Thanks for the update meat. I'll download these tonight.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4087511 - 03/04/15 02:53 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Jan 2009
Posts: 1,000
bonchie Offline
Member
bonchie  Offline
Member

Joined: Jan 2009
Posts: 1,000
If we already downloaded it for Saturday last week, were any changes made that mean redownloading since then?

#4087513 - 03/04/15 02:54 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Sep 2010
Posts: 572
Ragtop Offline
Member
Ragtop  Offline
Member

Joined: Sep 2010
Posts: 572
Kent, UK
If you downloaded from the sticky, then you're up to date. If you downloaded from Meatshield's PM then he sent an update round (~600mb) in the same PM thread.


[ CPU: i5 2500k @ 4.7gHz | MoBo: Gigabyte GA-Z68XP-UD3P | RAM: 16Gb Corsair Vengeance LP | GPU: OCUK GTX 980 Reference | OS: Win10 ]
[ H/W: LG 34UC97 | QPAD Mk-80 | Razer Deathadder | Logitech G27 + Nixim Mod | Warthog HOTAS | Saitek Combat Rudders | TIR5 | Rift CV1 ]
#4087581 - 03/04/15 04:28 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Jan 2009
Posts: 1,000
bonchie Offline
Member
bonchie  Offline
Member

Joined: Jan 2009
Posts: 1,000
Someone send me that update. I never made it into the original PM and adlabs forwarded me the original files.

#4087594 - 03/04/15 04:58 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Nov 2004
Posts: 19,794
adlabs6 Offline
Veteran
adlabs6  Offline
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Joined: Nov 2004
Posts: 19,794
Tracy Island
I'll get them to you bonchie, standby for a PM.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#4088058 - 03/05/15 03:37 PM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: adlabs6]  
Joined: Mar 2008
Posts: 2,882
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
just a little note, the new sounds they introduced with the latest patch sound more tolerable if you remove the "tao_noclousersounds.pbo" from the @SHQV3/addon folder, wont break anything if you leave it in, its just a little sound tweak.


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#4088329 - 03/06/15 03:25 AM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Mar 2005
Posts: 875
Fridge Offline
Member
Fridge  Offline
Member

Joined: Mar 2005
Posts: 875
Fredericton, NB, Canada
Does that relate to the mission comms traffic I am experiencing with SimHQ V3? Ai comms that is?


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.
#4088365 - 03/06/15 05:32 AM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Jan 2013
Posts: 664
near_blind Offline
Member
near_blind  Offline
Member

Joined: Jan 2013
Posts: 664
Some people were complaining about the ai chatter (Tanker,J'accuse!), so Meat put in a mod that removes it. Go into the mod and remove Agm_noradio to get the ai comes back. It won't break anything.


Off to greener pastures
#4088389 - 03/06/15 08:51 AM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Sep 2010
Posts: 572
Ragtop Offline
Member
Ragtop  Offline
Member

Joined: Sep 2010
Posts: 572
Kent, UK
For further information, NoClosureSounds was a mod to disable the loud clicking noise that the bolt made on a lot of the guns. A lot of people were feeding back that it was unrealistically loud. The mod removed those sounds so the sound of the bullet was more prominent.

I believe the modpack introduces new sounds where the closure noises are less overbearing so you can bring them back by disabling the mod.


[ CPU: i5 2500k @ 4.7gHz | MoBo: Gigabyte GA-Z68XP-UD3P | RAM: 16Gb Corsair Vengeance LP | GPU: OCUK GTX 980 Reference | OS: Win10 ]
[ H/W: LG 34UC97 | QPAD Mk-80 | Razer Deathadder | Logitech G27 + Nixim Mod | Warthog HOTAS | Saitek Combat Rudders | TIR5 | Rift CV1 ]
#4088419 - 03/06/15 10:36 AM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Ragtop]  
Joined: Mar 2008
Posts: 2,882
Meatsheild Offline
Arma3 guy!
Meatsheild  Offline
Arma3 guy!
Senior Member

Joined: Mar 2008
Posts: 2,882
Peoples Republic of Yorkshire
Quote:
Some people were complaining about the ai chatter (Tanker,J'accuse!), so Meat put in a mod that removes it. Go into the mod and remove Agm_noradio to get the ai comes back. It won't break anything.


It also removes the call outs from your avatar about infantry it has seen, but you havnt wink

Originally Posted By: Ragtop
For further information, NoClosureSounds was a mod to disable the loud clicking noise that the bolt made on a lot of the guns. A lot of people were feeding back that it was unrealistically loud. The mod removed those sounds so the sound of the bullet was more prominent.

I believe the modpack introduces new sounds where the closure noises are less overbearing so you can bring them back by disabling the mod.


half right smile tao's fantastic little mod just removed the closure sounds, you can see a before and after here

https://www.youtube.com/watch?v=R_ImAvMmnfg

BI however just introduced new gun sounds in the latest patch where the default guns actually sound a bit like a gun and not a plastic clicking toy, so whilst keeping taos mod in doesnt break anything at all (its just a little config tweak) the default guns sound a little bit better without it, of course if you use one of the many sound mods it has 0 effect anyway :P


SimHQ Arma3 sessions, weekly semi-serious co-op action for all ages and skills! check the forum sticky for more info!

http://simhq.com/forum/ubbthreads.php/topics/3732626/SimHQ_Arma3_Sessions,_who,_wha#Post3732626

All spelling errors are included free of charge and courtesy of a broken spell checker!
#4088831 - 03/07/15 02:32 AM Re: New mod pack now available for the server! - IMPORTANT!!! [Re: Meatsheild]  
Joined: Mar 2005
Posts: 875
Fridge Offline
Member
Fridge  Offline
Member

Joined: Mar 2005
Posts: 875
Fredericton, NB, Canada
There might be a _small_ problem with the opium, and maybe the trees, on the Fata map? Apparently you can't shoot through them. I had a CSAT guy hiding in the field and when I tracked him down, neither of us could kill the other, no matter the angle, grenades or guns. It's like the hit box for the opium bush was bullet proof and we were both sitting in it.


Fridge
----------
Things which do you no good in aviation:
1) Altitude above you;
2) Runway behind you;
3) Fuel in the truck;
4) The airspeed you don't have.

Moderated by  Meatsheild, RacerGT 

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