I posted this over on the CMBS forums and thought I might post it here as well in case some of you guys don't visit over there.
I was wondering if there would be any interest from the CMBS community in setting up a large PvP campaign. I have helped run/participated in projects like this in many different tabletop wargames over the past 20+ years. Applying CMBS would not be a problem as it is very similar to many tabletop games.
Below is just a brief outline explaining rules/setup etc.
Abstract:This project will be created to make a free flowing PvP Combat Mission: Black Sea Campaign based on both creating an element of strategy to the base tactical game rules. Also creating a form of narrative within the game, allowing for army creation, and design for players who wish to build upon their own army within their faction. This addition will create a form of imaginative play which will see players develop their armies to a new level.
Aims and Objectives:· To create a base rule system for a grand strategic game play option.
· Player progression with both armies units inside, as well as characters with in the game.
· Narrative creation for the players, allowing them to create their own back story within the game.
Objectives:· To create a fun gaming experience for the players.
· To allow players to tailor a narrative to their characters and army.
· To allow expansion and a new mind set in gaming instead of playing normal PvP
· To give the player a personal experience and a sense that victory creates progress within the game, as opposed to the self-contained battlefields of normal PvP games.
Campaign:Being that of the localized war zone within the Ukraine, 2 teams of players will be pitted against each other on a single contained AO (Area of Operations). This allows for gaming interactions between 2-10 players as a base. 1 real time week = 1 Campaign turn. Players would have a 2 week time limit (subject to change depending on player feedback before the campaign starts) to complete their battles in CMBS. Both Victory/Defeat screen caps must be submitted to the Adjudicator. The Adjudicator would be responsible for creating the AO map. (see example screenshot below)
Kriegspiel:An aspect for this campaign creation will be taken from the German military war game Kriegspiel. This will be that of players having the ability to fight on individual sides, but also by having an adjudicator(s) to watch them when playing the games. This will be done to upkeep the sporting nature of the hobby. The Adjudicator(s) will be responsible for the following actions, much like a Campaign manager or Dungeon Manager within role play games.
These actions include:· Assigning narrative content to the players.
· Assigning mission objectives to the players.
· Development and design of the world the players are battling on.
· To assure the players that the lists are of the correct points value.
· To act as an independent adjudicator for rule disputes.
· To insure the community is having fun.
Obviously other details like total points cost per side, setup, team objectives would need to be addressed but it would not be that hard to do so.
Example Campaign Map