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#4072176 - 01/31/15 09:35 PM Exes between 129V13a and 130  
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Jel or Knegs - do we have anywhere a store of the exe versions after 129V13a (11th April 2013) and before 130 (November 2013)?

I have the flexmapV10 version dated 29/4/13, which is a variation on 129, but nothing later but before the slotless 130.

Were there any final 129 versions after flexmapV10 but before 130 which incorporated the flexible theatre size?

Last edited by Moggy; 01/31/15 09:41 PM.
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#4072239 - 02/01/15 01:24 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Searching the board I see there was a 129V15 July 2013, 129V22, and 129V25 October 3013. Are there a copies and associated files around?

Last edited by Moggy; 02/01/15 01:46 AM.
#4072344 - 02/01/15 12:19 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Okay, I have managed to find 129V22. Was V25 a runner?

#4072550 - 02/01/15 09:55 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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At some stage a bug that we found in 140 was traced back to 1.29 and it had been there in several versions.
I have very little 1.29 code on this laptop so I may not have the corrected version of 1.29 that I made.

The bug was the loss of the line that unloaded low res tiles. So, if you use the ETO "dir.set" (with the seasons folder) and fly a winter mission then switch to a different season without leaving the game, you will still see some snowy LR tiles.


Also a reminder, just in case, that 140 has the extra mission type and an extra line in the "part two" loadout file for the torpedo mission.

wink Jel



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#4072769 - 02/02/15 01:58 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Okay Jel. Looking back at the board and the Gen 129V25 seems to have the bugfix. Col G is searching his vast archives for me.

The seasons folders was something I was wondering about. How do these work?

Was the torpedo mission active in the last 129 exes?

#4072883 - 02/02/15 07:25 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Looking back V22 fixed a problem in the bump files.

#4072911 - 02/02/15 08:33 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Slightly ot here, if you need Zekes for Midway, there are 8-bit fighters from Kaga, Akagi, Hiryu, Skokaku, and Soryu on my page at Talley-ho. I also have a Val in proper colors for '41-2.

#4072942 - 02/02/15 09:50 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Thanks Mike. I have been round Tally-ho and picked up stuff I can use, including yours.

#4073049 - 02/03/15 03:39 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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#4073079 - 02/03/15 08:08 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Originally Posted By: Moggy
The seasons folders was something I was wondering about. How do these work?

If a theatre folder referenced by a "dir.set" file contains a "seasons" folder such as the "ETO_01" folder then the exe will make use of it.
The "seasons" folder should contain "Spring", "Summer", "Fall", "Light_Winter" and "Winter" folders.
The exe will select the appropriate one based on the mission date, and use the terrain files that are in the one it has selected.



wink


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#4073086 - 02/03/15 08:50 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Originally Posted By: Moggy

Was the torpedo mission active in the last 129 exes?


Not exactly, although Ralf has had torpedo missions running since 1.28c I think.

The change I made was to have the new mission type with a loadout reference specifically for torpedo missions in multiplayer.
In the earlier situation the set-up for some planes gave torpedoes when you selected "bombs" for a particular online mission, such as a ship interdiction. However, it would be likely that you got torpedoes if you selected bombs for the same plane in a different mission. That was OK if the online mission was a ship interdiction, but a bit strange if the online mission was to bomb a factory or an airfield.

The fix is specifically related to multiplayer which has limited loadout choices, and makes use of what was the "second part" of the old "loadout.dat" file.
It does not come into play with single missions where the player can select the loadout that they want from the range of options available what was the old "first part".

wink


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Mark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.

I am now of an age at which I no longer need to suffer fools gladly
#4073107 - 02/03/15 10:56 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Great. thumbsup

Thanks Jel. Have not yet used the seasons folders. Very useful!

#4074601 - 02/06/15 03:47 PM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Searching the archive it looks like 129V22BumpFix released 9th December 2013 was the last slotted version of EAW.

http://simhq.com/forum/ubbthreads.php/topics/3873888/New_1.29_and_1.30_exes#Post3873888

#4086198 - 03/02/15 09:53 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Hello Jel,

Tried that new 129 exe over the weekend. Does not get rid of my loadpout problem in slot 01. I still get bombs appearing with a clean guns only loadout loaded from a slot01 in a planefolder, but not if I put the loadout file in the scenario root folder.

Odd innit?

Also downloaded your code files. Next re-establishing compiler setup. I archived it somewhere, but it was functional, so I should be able to get it going again.

#4086228 - 03/02/15 11:58 AM Re: Exes between 129V13a and 130 [Re: Moggy]  
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Now that you have the FTP set up it would be useful to upload problem scenarios so that I can see for myself what is happening, and hopefully find out why.

What you describe suggests that the loadout file is not being read from the plane folder. I think you posted elsewhere, but I cannot find it, so which file is it, and in which theatre?

wink


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