#4085716 - 03/01/15 06:59 AM
Re: Encounters High / Regional Air Activity setting in Workshop
[Re: Hellshade]
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Joined: Dec 2013
Posts: 424
Rover_27
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Joined: Dec 2013
Posts: 424
Russia
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I usually set low activity + high encounters and it works well as a placebo for higher frame rates in any period of war. Although maybe it's for real. Less planes = more fps, right?
i5 2320, 3.3 GHz GTX 560Ti, 4 GB graphics memory 8 GB RAM Windows 7 64x
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#4085740 - 03/01/15 10:24 AM
Re: Encounters High / Regional Air Activity setting in Workshop
[Re: DukeIronHand]
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Joined: Jun 2014
Posts: 1,595
OldHat
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Joined: Jun 2014
Posts: 1,595
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With all of the above - which all makes perfect sense - what role is "AI always (or does not) engage" play in the mix? Even if they detect other formations (Encounter Rate) the AI will use their "judgement" on whether to engage? Simple question, complex answer. Without having the code to look at, only OBD can give us hints in their "AI rules of engagement" topic in the sticky. But besides the workshop, I remeber seeing a value for this in the simulation.xml file - "on" or "off" setting.
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#4085797 - 03/01/15 02:15 PM
Re: Encounters High / Regional Air Activity setting in Workshop
[Re: OldHat]
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Joined: May 2012
Posts: 1,352
lederhosen
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Germany
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For the "Encounters", I have messed with values in the simulation.xml file before the see the effects. For the different "Regional Air Activity" settings, I've counted the number of airplanes in the air during different time periods and here's what I found:
Encounters: In the simulation.xml file, you'll find two values which seem to control the AI "awareness" about other planes. These values go up when you activate "historical encouter" rate
offensiveSearchCycle_secs="10" defensiveSearchCycle_secs="10"
If you adjust these values to say a large number like "30", then you fly a quick mission with head-on pass, you'll notice that the enemy will fly past your flight even within 100 meters and not flinch and just fly straight on course like no one is there.
Regional Air Activity: The difference in plane numbers when "air activity" is set ranges between an increase or decrease of 20-30 planes flying at one time in a mission. So, for example (don't remember the exact numbers):
1915 "air activity" low = 100 planes normal = 120 planes high = 140 planes
This is what information I was able to gather after many days of fiddling and counting at one time. It may be more complex than my findings, but I don't have the tools to do any further testing. I cant find this file..or maybe its not open to the public, but if I could realy lower the regional air activity for 1917/1918 then I too could fly careers in flanders.
Last edited by lederhosen; 03/01/15 02:15 PM.
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I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
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