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#4079089 - 02/15/15 08:01 PM Re: More infantry! ***** [Re: thealx]  
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SimonAlonso Offline
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spain
Sorry by the delay Thealx, this appear in my debug_log.txt:

***************** Fatal *****************
EXPLOSION : unknown component type 1852795252

Thanks.

#4079105 - 02/15/15 08:54 PM Re: More infantry! [Re: thealx]  
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thealx Offline
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really strange. you sure you changed GWUT name in the EECH.INI and it appears on loading screen?

#4079123 - 02/15/15 09:53 PM Re: More infantry! [Re: thealx]  
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SimonAlonso Offline
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spain
Yes, I m sure.

Dont worry, I reinstal it.

#4079523 - 02/16/15 06:14 PM Re: More infantry! [Re: thealx]  
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massive invasion! coming soon.


#4079695 - 02/17/15 12:05 AM Re: More infantry! [Re: thealx]  
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CG2015 Offline
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So if my troops land during an insertion mission and there are already enemy troops on the ground there at that base, will they shoot at each other?

Also if it's a big enemy airbase that has tanks and IFV and other armor, will the armor engage my ground troops and will my ground troops fire back?

#4079856 - 02/17/15 08:35 AM Re: More infantry! [Re: thealx]  
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thealx Offline
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yes.

yes, no (they have no weapons against armored vehicles).

#4080466 - 02/18/15 01:45 PM Re: More infantry! [Re: thealx]  
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SimonAlonso Offline
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spain
Very interesting. This is a revolution. I m glad to hear that.

#4080467 - 02/18/15 01:46 PM Re: More infantry! [Re: thealx]  
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SimonAlonso Offline
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spain
Very interesting. This is a revolution. I m glad to hear that.

#4080948 - 02/19/15 03:04 PM Re: More infantry! [Re: thealx]  
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Magitek Offline
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Nice work thealx, I didn't expect you to get these guys in proper working order, just awesome. These should add some much needed life to the ground.

My original goal was to have infantry covering forests and near stationary tank columns to catch pilots off-guard more often, and to eventually extend their movement system to allow tanks to detach from their regiments to roam offroad for more realistic defensive positioning; instead of tanks all huddled together with a bulls-eye painted on them smile

I'm a little busy working on a Homeworld 2 mod right now but I'll be sure to check this out ASAP. Excited to see what sort of battlefields you can create with these as support for main forces.

#4081057 - 02/19/15 07:06 PM Re: More infantry! [Re: thealx]  
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thealx Offline
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hey, I'm glad to hear you. I'm mostly done with all my planned changes, but still some things I like to make work different. I thought about infantry escort for ground units, but problems will happen when these units will get advance or retreat task. maybe later I will be able to attach people entities to vehicles so troops will be able to get inside of them, it will gives more freedom for infantry use and make insertion task process more smooth (now troops just appears under helicopter and it looks not always great). honestly I'm trying to not go too far - before continue to work in that direction everything should be properly tested, this game already has amazing collection of bugs, no need to add more =)

#4081139 - 02/19/15 10:09 PM Re: More infantry! [Re: thealx]  
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ricnunes Offline
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WOW, this is awesome indeed!
This basically solves what I consider EECH greatest fault:
- The lack of infantry in the game.

#4081190 - 02/19/15 11:41 PM Re: More infantry! [Re: thealx]  
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Magitek Offline
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Originally Posted By: thealx
honestly I'm trying to not go too far - before continue to work in that direction everything should be properly tested, this game already has amazing collection of bugs, no need to add more =)

Can't blame you there, sometimes EECH feels like a lost cause in that department. Everything I ever did while coding EECH was bugfixing, with the sole exception of those test infantry. I love EECH but it can feel a little 'experimental' at times.

#4081225 - 02/20/15 01:00 AM Re: More infantry! [Re: thealx]  
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CG2015 Offline
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Will the infantry will still stand still and scratch their butts?

#4081704 - 02/21/15 11:42 AM Re: More infantry! [Re: thealx]  
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CG2015 Offline
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Something not right with cohokum.inf.exe

I can start the game, pick a campaign (and I started a brand new one) and play but when I click on SAVE or one of the menu items on top like payload and map, it will minimize to desktop (nothing else running, not even a browser).

Then if I try to maximize the game back it says cohokum.inf.exe has experienced a problem and Windows will shut it.

Before I put the more infantry on version 1.15.2, I didn't have any problems.

#4081806 - 02/21/15 05:59 PM Re: More infantry! [Re: thealx]  
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thealx Offline
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can you check that "fs" (full screen mode) in eech.ini has value 1? all latest mods based on dx9 code so some differences in work are possible.

#4081920 - 02/21/15 10:29 PM Re: More infantry! [Re: thealx]  
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CG2015 Offline
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Yes, it's set to 1.

The game also flickers on Full Screen like it wants to minimize.

It didn't do that before I put the infantry mod on it.

#4084482 - 02/26/15 08:46 PM Re: More infantry! [Re: thealx]  
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SimonAlonso Offline
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I had a similar problem so I download again and reinstall 1150 to 1152 and 1152fix5. Now runs good.

After that I could see that my new 1150to1152 was bigger 56mb than the old 46mb.

#4084662 - 02/27/15 03:50 AM Re: More infantry! [Re: thealx]  
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CG2015 Offline
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I re-installed and was able to play for 4 hours yesterday (before I got tired and couldn't keep my eyes open anymore) and constantly save and switch from the mission map to different view screens and it didn't crash once.

#4088900 - 03/07/15 01:13 PM Re: More infantry! [Re: thealx]  
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thealx Offline
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finally, everything works fine. also some changes related to AI units targeting and enemy engaging was made. result of all changes - insertion missions created more often and game process goes smooth, so campaign can be finished without player's help. also some minor problems was fixed, looks like currently it's most stable version for last years. please report is something doesn't work properly.

#4088908 - 03/07/15 01:50 PM Re: More infantry! [Re: thealx]  
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CG2015 Offline
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Thanks thealx.

If we already installed the previous version, do we just overwrite the similar files that are in this new download?

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