#4080781 - 02/19/15 02:21 AM
Simple Mission Builder
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Joined: Aug 2006
Posts: 170
RyanE
Member
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Member
Joined: Aug 2006
Posts: 170
Maine
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I might have missed because my life doesn't revolve around this forum, but I saw a community-developed mission builder was launched... http://forum.il2sturmovik.com/topic/14672-release-simple-3rd-party-mission-builder-bos/#entry234061I also noticed that Jason chimed in looking to see if the devs can synch up with the guy who built it. A couple questions... Has anyone used it and is it worth the effort to learn it. If it was this simple, why would the devs have not done something like this already? And why jump in now to try to coordinate? I am a little more optimistic about BOS because it shows what the community can do. I am more pessimistic about the devs because they didn't think of doing this.
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#4080790 - 02/19/15 03:31 AM
Re: Simple Mission Builder
[Re: RyanE]
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Joined: Nov 2001
Posts: 3,955
Sokol1
Senior Member
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Senior Member
Joined: Nov 2001
Posts: 3,955
Internet
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I did a test. Easy to install, just extract for some folder, and configure, edit the Config to match with you BoS folder. Not difficult to set a mission, just select item on menu a place o map, save, open the game in offline mode and play. Set a intercept mission, but my "mission maker" skill fail in set timed waypoints... At least I get a big He 111 V. upload picSomeone lost the leader... imagen
Last edited by Sokol1; 02/19/15 03:34 AM.
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#4080901 - 02/19/15 01:33 PM
Re: Simple Mission Builder
[Re: Revvin]
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Joined: Jun 2002
Posts: 601
SkullBiscuit
Member
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Member
Joined: Jun 2002
Posts: 601
USA
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Looks interesting, can you create large formations with it? What about ground objects? Looks like it --- he's even posted source code for it SMB for BoS on GitHub Now we'll see! I have to agree with the initial post though...this is a WTF moment (again) regarding the Devs capabilities and intentions if a 3rd party comes out of nowhere and does something they could not do having access to the DNE and BoS code now for years. Could not come at a better time though....as I had no hope that the FMB would be released before BoM was released and we would have no way to fully test out the limits of the DNE.....now with this SMB....I'm confident the boundary conditions and entity count and playability can be discovered.
Last edited by SkullBiscuit; 02/19/15 01:34 PM.
AMD 8 core at 4.7Ghz 16GB Ram GTX 970 4GB Sim on SSD Win 7 64bit
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#4080955 - 02/19/15 03:09 PM
Re: Simple Mission Builder
[Re: SkullBiscuit]
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Joined: Jul 2009
Posts: 885
Desode
Ps3 & 360 GT : DESODE
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Ps3 & 360 GT : DESODE
Member
Joined: Jul 2009
Posts: 885
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Looks interesting, can you create large formations with it? What about ground objects? Looks like it --- he's even posted source code for it SMB for BoS on GitHub Now we'll see! I have to agree with the initial post though...this is a WTF moment (again) regarding the Devs capabilities and intentions if a 3rd party comes out of nowhere and does something they could not do having access to the DNE and BoS code now for years. Could not come at a better time though....as I had no hope that the FMB would be released before BoM was released and we would have no way to fully test out the limits of the DNE.....now with this SMB....I'm confident the boundary conditions and entity count and playability can be discovered. How would the limits of BOS be really much different then ROF ? Give or take a few things, wouldnt they be pretty much the same ? Dez
Forumrunners.com When you crave teamwork at the Highest Level ! Were waiting for you !
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#4081080 - 02/19/15 07:26 PM
Re: Simple Mission Builder
[Re: RyanE]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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It's on Github, it's out there for anyone to grab quite easily.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4081085 - 02/19/15 07:33 PM
Re: Simple Mission Builder
[Re: Desode]
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Joined: Jun 2002
Posts: 601
SkullBiscuit
Member
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Member
Joined: Jun 2002
Posts: 601
USA
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Looks interesting, can you create large formations with it? What about ground objects? Looks like it --- he's even posted source code for it SMB for BoS on GitHub Now we'll see! I have to agree with the initial post though...this is a WTF moment (again) regarding the Devs capabilities and intentions if a 3rd party comes out of nowhere and does something they could not do having access to the DNE and BoS code now for years. Could not come at a better time though....as I had no hope that the FMB would be released before BoM was released and we would have no way to fully test out the limits of the DNE.....now with this SMB....I'm confident the boundary conditions and entity count and playability can be discovered. How would the limits of BOS be really much different then ROF ? Give or take a few things, wouldnt they be pretty much the same ? Dez I have a copy, actually two of RoF; but have never done much with it beyond smallish engagements of fewer than 10 A/C. Reading comments from others, there is nothing about RoF and DNE that idicates that it supports the mass formations of A/C characteristic of ...well...The Battle of Stalingrad!!...as an example. The only "test" I've seen to date was of a custom mission by Veteran66 that so slowed play....that the clock in the 109 could actually be seen losing time vs realtime in response to too many entities in play at one time. That is why with this tool, there is now at least the potential to explore what the boundary conditions are for entities within the active rendering area.
AMD 8 core at 4.7Ghz 16GB Ram GTX 970 4GB Sim on SSD Win 7 64bit
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#4081149 - 02/19/15 10:30 PM
Re: Simple Mission Builder
[Re: RyanE]
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Joined: Dec 2005
Posts: 902
2005AD
Member
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Member
Joined: Dec 2005
Posts: 902
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#4081275 - 02/20/15 05:36 AM
Re: Simple Mission Builder
[Re: RyanE]
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Joined: Dec 2013
Posts: 1,398
KodiakJac
Member
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Member
Joined: Dec 2013
Posts: 1,398
USA
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I am a little more optimistic about BOS because it shows what the community can do. I am more pessimistic about the devs because they didn't think of doing this. ^^^This. I have to agree with the initial post though...this is a WTF moment (again) regarding the Devs capabilities and intentions if a 3rd party comes out of nowhere and does something they could not do having access to the DNE and BoS code now for years.
^^^and this. ~~~~~ Quote: Q - Why on servers so few foreigners, I came at different times during the day and at night, they have less demand for the game? Loft A - Currently we have 20% of the players from the CIS (Russia). Multiplayer sim, in principle, is not popular because the game is complex, players are adults and not everyone considers himself quite steep for network operations. ~~~~~ And Loft thinks BoS is complex Maybe it is for him I guess that's why he can't let his dev team spend even a week on a real campaign and Jason is stuck trying to find a 3rd party developer to create a campaign. There is a post on the BoS forum by Black Six (I think it was Black Six), a 1CGS dev, who said he spoke this week to Andrew (Loft) trying to convince him to let them develop a real campaign. So the 1CGS employees want to build a real campaign also! How did Loft get to be in charge. Here are these poor 1CGS developers themselves wishing they could turn BoS into a real sim, but Loft won't have it apparently. As he said above, he already thinks its too complicated! Loft appears to be a wanna be Donkey Kong developer. I think he really is in the wrong business segment. Hope this SMB turns into something usable, as anything is better than nothing Also hoping 1C Company removes Loft from the BoS project. BoS game play couldn't get any worse, so it could only get better with someone else in charge of the creative direction IMO.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4086809 - 03/03/15 01:40 PM
Re: Simple Mission Builder
[Re: RyanE]
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Joined: Feb 2000
Posts: 49,716
Jedi Master
Entil'zha
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Entil'zha
Sierra Hotel
Joined: Feb 2000
Posts: 49,716
Space Coast, USA
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Yeah, it's not like the good old days of Falcon 4 where you get a beta game that lasts 1 year before the team is disbanded and the project abandoned.
The Jedi Master
The anteater is wearing the bagel because he's a reindeer princess. -- my 4 yr old daughter
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#4087297 - 03/04/15 01:18 AM
Re: Simple Mission Builder
[Re: 439th_WTornado]
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Joined: Dec 2002
Posts: 4,024
Chivas
Senior Member
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Senior Member
Joined: Dec 2002
Posts: 4,024
B.C. Canada
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I guess I am just sick of buying beta games the last 3 years. Unless there is a huge change in the speed in which software can be created, or combat flight development teams suddenly atleast triple in size then beta releases are here to stay for todays far more complex flight sims. Its actually a good thing for a combat flight sim to be a WIP progress for many years, adding and improving content.
Intel core I7 4790K @ 4.4 Asus Maximus Hero VII Motherboard 16 gigs DDR3 2133 EVGA GTX980Ti Oculus Rift LG 37" LCD BLack Mamba III Joystick Cougar Throttle/X55 Throttle/Saitek Levers Saitek Pro Rudder pedals Voice Activation Controls
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#4087413 - 03/04/15 11:23 AM
Re: Simple Mission Builder
[Re: Chivas]
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Joined: Aug 2000
Posts: 6,079
the soupdragon
Sexy Beast
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Sexy Beast
Hotshot
Joined: Aug 2000
Posts: 6,079
Cardiff South Wales UK
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I guess I am just sick of buying beta games the last 3 years. Unless there is a huge change in the speed in which software can be created, or combat flight development teams suddenly atleast triple in size then beta releases are here to stay for todays far more complex flight sims. Its actually a good thing for a combat flight sim to be a WIP progress for many years, adding and improving content. Only IF the devs of said sim listen to the folks using their beta and take their comments and suggestions onboard. Not that I am saying the devs of other sims dont listen to the people playing their sim *cough* SD
From the hills rebounding Let this war cry sounding Summon all at Cambria's call The mighty force surrounding
Men of Harlech onto glory This shall ever be your story Keep these fighting words before ye Welshmen never yield
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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