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#4074717 - 02/06/15 06:52 PM Re: CM The Black Sea... released today... [Re: Canadair]  
Joined: Feb 2007
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kludger Offline
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Originally Posted By: Canadair
how does it compare to the Wargame series?


From my amateur play of both series:
Wargame focuses on great graphics and fun action more like a traditional RTS game.

Combat Mission has outdated graphics but focuses on detailed systems modeling of units, supply, communication and morale, and offers a great turn based WEGO model more like a traditional hardcore table miniatures wargame with lots of rules.

They are two good very differently focused series, I'm not even sure they should be compared against each other, sort of like comparing Company of Heroes to Steel Panthers.

I enjoy both depending on my wargaming mood, I just wish Combat Mission had Wargame's graphics, and Wargame had CM's detailed systems modeling and turn based mode.


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#4074722 - 02/06/15 06:57 PM Re: CM The Black Sea... released today... [Re: Tigerwulf]  
Joined: Feb 2010
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Apocalypse31 Offline
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Originally Posted By: Tigerwulf
Originally Posted By: Apocalypse31


Just curious as to why people think ArmA is realistic. I'd say it's on par with Call of Duty.



Especially with the right mods.


Oh ok.

The ArmA base game is basically just Ww2 with different skins. No fire control systems in aircraft or vehicles, or accurate ballistics or damage modelling.


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#4074728 - 02/06/15 07:09 PM Re: CM The Black Sea... released today... [Re: Tigerwulf]  
Joined: Aug 2009
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xIGuNDoCIx Offline
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Originally Posted By: Tigerwulf
Originally Posted By: Apocalypse31


Just curious as to why people think ArmA is realistic. I'd say it's on par with Call of Duty.



Arma provides far more opportunity and scope to apply real world tactics and use of weapons than Call of Duty. Especially with the right mods.

That's the reason people say it's more realistic.


^ This. In the end they are all "technically" games, some are more focused on portraying "realism" than others. Obviously it goes without saying that nothing can 100% simulate actual combat other than actual combat. I understand that Devs need to have gameplay decisions that affect their product in order to appease the masses of gamers out there. I too have several deployments under my belt and to be honest I would hate to play a "game/sim" that faithfully recreated my military experiences. Not that it was bad or un-exciting, just that it was always 5% exciting stuff vs. 95% boring stuff. Imagine a game where you sat around in the Battalion Motor Pool PMCS-ing your Brad and laying out your TA-50 for the upcoming Change of Command Ceremony for the first 12 hours of the game. biggrin

Last edited by xIGuNDoCIx; 02/06/15 07:14 PM.
#4077902 - 02/13/15 04:41 AM Re: CM The Black Sea... released today... [Re: kludger]  
Joined: Jun 2001
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LukeFF Offline
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Originally Posted By: kludger
I haven't found a way to turn off the UI for screenshots, but you can at least:
ALT-I turns unit icons off and on
ALT-H turns vehicle hit text off and on


You can also hide some of the text at the top of screen when pausing the game by pressing Shift + Esc.

#4077903 - 02/13/15 04:45 AM Re: CM The Black Sea... released today... [Re: Apocalypse31]  
Joined: Jun 2001
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LukeFF Offline
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Originally Posted By: Apocalypse31
It's a mod for the Combat Mission 2.0 engine, the same that was used with Shock Force many years ago.


The countless number of changes that have been made to the game since it was first released as CMSF hardly make the game out to be just a mod.

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