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#4069308 - 01/25/15 10:36 PM Re: Cockpits improvement program *** [Re: thealx]  
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Thank you GAFflyer good work smile

#4070207 - 01/27/15 07:43 PM Re: Cockpits improvement program [Re: thealx]  
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next update

- Operator's collimator for Hind totally remade (more accurate aiming, correct range determination and some new features)

issues fixed:
- game crashes after EO locked on electricity pylon
- solid square in the middle of Apache's ORT view
- wrong font color on the Apache's HUD

#4070609 - 01/28/15 03:47 PM Re: Cockpits improvement program [Re: thealx]  
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completely forget about other reported problems.

target lock definitely works wrong at close range, I found the reason but can't understand why it happens. I will continue digging, I suppose it's not critical - at range more than 200-300 meters it not happens (for me at least).

some CPG messages related to weapons are missing because of modded speech. this mod can be removed by deleting (or moving somewhere) \cohokum\audio\speech\us\cpg folder, after that default CPG voice will be enabled with all messages working. but threat messages works fine for me, maybe problems happens only in some particular cases.

PFZ works properly for non-Realistic avionics. Apache with Realistic avionics uses alternative targeting system that doesn't linked properly with default functions. it can cause obvious troubles but there is no reason to fix separated issues - whole radar system should be finished.

#4070671 - 01/28/15 05:29 PM Re: Cockpits improvement program [Re: thealx]  
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Noob question: what is different between critical and non-critical bug? screwy

#4070674 - 01/28/15 05:31 PM Re: Cockpits improvement program [Re: thealx]  
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when non-critical bug happens you don't use bad language.

#4070677 - 01/28/15 05:34 PM Re: Cockpits improvement program [Re: thealx]  
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rofl

#4071054 - 01/29/15 08:04 AM Re: Cockpits improvement program [Re: thealx]  
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Hi Thealx,using AH64D EO target lock works fine but the box around the target appears above and not around him, i'll try to send you a screen for better explain.


Last edited by SKIP2008; 01/31/15 02:40 PM.
#4072068 - 01/31/15 03:29 PM Re: Cockpits improvement program [Re: thealx]  
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Hi, us cpg weapons messages still missing even if sound folder removed, noticed flying oh58d and ah64d.

#4072070 - 01/31/15 03:37 PM Re: Cockpits improvement program [Re: thealx]  
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I'm just checked - works fine for me, bot "selecting hellfires" and "switching to hellfires" messages appears. maybe CPG volume is disabled, or other messages works properly?

#4072706 - 02/02/15 07:56 AM Re: Cockpits improvement program [Re: thealx]  
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Hi Thealx, CPG volume isn't disabled, all the other messages works fine, FCR in ground targeting mode seems works partially i mean it only show targets if i want to engage them i've to use the TADS, is it normal? maybe i need istructions about using the FCR.

Last edited by SKIP2008; 02/02/15 08:42 AM.
#4072717 - 02/02/15 10:09 AM Re: Cockpits improvement program [Re: thealx]  
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I forgot that also FCR air targeting mode doesn't work, maybe it's known.

#4072981 - 02/02/15 11:30 PM Re: Cockpits improvement program [Re: thealx]  
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Needs moar Mi-24
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Did you make any adjustments to the ADF aspects, or is that on the next update/s? I ask because I'm still getting the LOS-induced signal loss problem when tuning to NDBs.


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#4073053 - 02/03/15 04:03 AM Re: Cockpits improvement program [Re: thealx]  
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NutsnBolts, nope, nothing changed.

SKIP2008, I know - radar targeting doesn't work in most cases.

#4073078 - 02/03/15 07:57 AM Re: Cockpits improvement program [Re: thealx]  
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Hi Thealx, CPG messages partially solved, if i used Ds exe i can hear weapon selection messages, but if i use standard exe i can't hear nothing from co-pilot. What about updated TADS? if you need help i can try it to report eventual bugs.

http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-tads-dtv2.jpg

Last edited by SKIP2008; 02/03/15 08:27 AM.
#4073110 - 02/03/15 11:05 AM Re: Cockpits improvement program [Re: thealx]  
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NutsnBolts Offline
Needs moar Mi-24
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Thealx - understood.

Also, found a bug with the 115V and 36V transformer warning lamps. Obviously, when the heli has only DC, these will light up. So for instance, say you're starting on batteries; the two AC transformers will initially not work because there's no AC. However, if I then get the engines running and bring their alternators on, the transformer warning lights will stay on, until I either switch the transformers off and back on, or switch to and from the backup transformers.

Another query - does the Warning Lamp brightness control work? Again, not sure if bug or realism, but I can't see much difference between bright and dim! smile


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#4073152 - 02/03/15 01:48 PM Re: Cockpits improvement program [Re: thealx]  
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Quote:
Also, found a bug with the 115V and 36V transformer warning lamps

it's not a bug =) it works like that for real. after power lost system switching to auxiliary power unit automatically. to reassign power source relative switch should be moved to OFF and then MAIN position. there is special list of instructions for complete electrics test that explains such things, but it's not really useful in game so I will translate it later.

it did work before, but after I changed the way how lamps are works - they not. there is small issue with specular surfaces brightness, lamps brightness will work properly after it will be fixed.

Quote:
Hi Thealx, CPG messages partially solved, if i used Ds exe i can hear weapon selection messages

it can be a problem with surround sound. for example - you have 5.1 sound system configured in control panel, but you have no real central speaker (that maybe used for voice). but it's just a guess, also other messages works so problem can be anywhere.

Quote:
What about updated TADS?

I didn't find it. maybe it's disabled, maybe removed, but currently standard EO screen rendering functions are used, only adjusted to higher resolution. maybe it can be turned on in the game, you are not only one who have problems with this puzzle))

#4073175 - 02/03/15 02:31 PM Re: Cockpits improvement program [Re: thealx]  
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arneh maybe you can tell where is new eo screen?

#4073392 - 02/03/15 08:49 PM Re: Cockpits improvement program [Re: thealx]  
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thealx - goddamnit, one of these days I'll find an actual bug and not just another instance of attention to detail thumbsup


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#4074533 - 02/06/15 01:59 PM Re: Cockpits improvement program [Re: thealx]  
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Yeah, same here. You got to be really creative to find an actual bug in this. I haven't found one either. Only limitations for EECH so far.
If just all game devs would have this standard of quality theese days... smile

Last edited by GAFflyer; 02/06/15 02:00 PM.
#4075871 - 02/09/15 10:35 AM Re: Cockpits improvement program [Re: thealx]  
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Hi, i've noticed that no raindrops on ah64d's and oh58d's glasses like in the other helicopters.

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