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#4076262 - 02/10/15 01:30 AM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
Joined: Jan 2013
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DrZebra Offline
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steppe
just another silly little build by me:




Inline advert (2nd and 3rd post)

#4076524 - 02/10/15 03:41 PM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
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Lifer
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Lifer

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Vienna, 2nd rock left.
Originally Posted By: DrZebra
and for the more refined technical approaches to bloodshed, these are watchworthy, too:





That thing at 2:45 is purely epic.

#4076912 - 02/11/15 06:41 AM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
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Wilton, NC
Originally Posted By: DrZebra
the props only work right hand turns.. so no counterrotating props, but as the next best thing, I try to generate counter torque with spinning dead weights.. which has some effect, but still not the desired controlability.. So in this next episode, I try to have a general look at torque and experiment with basic strategies of dealing with unbalanced forces..




So just an idea here for you, why not try to do like they did with the Folgore and have the one wing be a bit longer (put it one space further out or move the prop slightly etc..) to give that side more lift to counter the torque.

#4077797 - 02/13/15 12:02 AM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
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DrZebra Offline
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steppe
the idea is nice for propulsion props.. but the lifting ones induce a z-axis moment. You can apparently try to cover that with the circular saws, as they have a great deal torque, but my problem at the rate of complex aircrafts is the framerate.. it really drops with so many parts.

#4077823 - 02/13/15 12:36 AM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
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I couldn't get it to work trying that with the propulsion props anyway lol. I think it would work, but size would have to be too large. I've been trying to keep things simple, as you should see how spectacularly I fail at even trying to make a catapult lol. did manage a simple bomber, though, so it's a start. I'm not so great at these kinds of things, probably why I have the moon full of Kerbals due to failed rescue attempts, I think I have more up there than on the ground... lol.

#4077858 - 02/13/15 02:12 AM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
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DrZebra Offline
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steppe
what you can do, though, is using the steering blocks for controling angle of attack. I recomend using the wrench icon to turn their turning speed to lowest.. and it can sametimes be a bit odd. The aerodynamics are a bit tricky in the game.

#4078839 - 02/15/15 02:14 AM Re: The Quest for Medival Siege Aircraft... [Re: DrZebra]  
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meh
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meh
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Not mine but I dont recall seeing it in this thread.

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