Pretty impressive DrZebra but I don't think I'll ever be able to watch any Besiege videos again without seeing Coot's mobile cannon in the back of my mind
EV's are the Devils matchbox.
#4072222 - 02/01/1512:32 AMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
Joined: May 2009 Posts: 7,033komemiute
Hell Drummer
"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..." Ice
"Ha! If it gets him on the deck its a start!" MigBuster
"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands." Sauron
#4072243 - 02/01/1501:32 AMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
You need holders for those bombs. And then you drop them. Like so:
Those big props have too much torque I have found. But thanks to your videos I just realized what the settings are for. Maybe I can have counterrotating props?
Last edited by Amaroq; 02/01/1508:18 AM.
Don Quixote's misfortune is not his imagination, but Sancho Panza.
#4072382 - 02/01/1502:56 PMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
Joined: Jan 2013 Posts: 1,204DrZebra
crash-professional
the props only work right hand turns.. so no counterrotating props, but as the next best thing, I try to generate counter torque with spinning dead weights.. which has some effect, but still not the desired controlability.. So in this next episode, I try to have a general look at torque and experiment with basic strategies of dealing with unbalanced forces..
also: cruise missles!
Last edited by DrZebra; 02/01/1505:17 PM.
#4072638 - 02/02/1501:53 AMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
Joined: Jan 2013 Posts: 1,204DrZebra
crash-professional
well some peole are really "genius" like creative in the game, but those generally build for the buildin´s sake. Thats what really amazes me about sandbox games.
But what is nice, is that the difficulty is actually quite balanced and the riddles, with each level beeing a new one are really solveable with different approaches.. The more complex machines I built for fun did actually not help much in getting the levels done, there a brute force simple purpose build is often better... and you don´t need to be overly creative as the level-tasks really are straight forward: destroy xyz survive this and that...
#4072879 - 02/02/1507:12 PMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
Joined: Jan 2013 Posts: 1,204DrZebra
crash-professional
here is for instance how dukley plays it, with a lot of completly different approaches.. and it is quite fun, that the levels are pretty doable for so many approaches, from simple to complex...
and my broadside at the magical flak tower.. but still drunk flying
#4073071 - 02/03/1507:07 AMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
Joined: Aug 2014 Posts: 613Mudcat
Serial Thread Killer
another of my helicoptes.. using steering blocks for prop pitch control and wheels instead of spinning blocks for engines... you can actually fly controled that way, but the many buttons still have me confused..
(2keys for each engine + 2 keys for each pitch, = 20 keys to fly)
Last edited by DrZebra; 02/06/1512:00 PM.
#4074504 - 02/06/1512:15 PMRe: The Quest for Medival Siege Aircraft...
[Re: DrZebra]
yeah, I might have gone a bit overboard there.. trying to keep flyin simple is hard, if you don´t want the puny flightblocks (those archimedes-screw type thingies) but real props.
what it is interesting is, that you can apparently use those circular saws to generate counter torque.. this vid by a crazy guy obsessed with fireballs has some interesting ideas of how to exploit this...