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#4064681 - 01/16/15 03:21 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
Joined: Dec 2012
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thealx Offline
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thealx  Offline
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we discuss it with NutsnBolts just week ago =) will quote myself:
problem with airspeed not a problem. it depends on air density, so it's value decreased with altitude. it's became correct at altitude about 1.5km. it's old eech function and I don't know yet how it works for real Mi-24, maybe there is some sort of compensation.

so, it's true only for aircrafts with simple analog velocity calculation, but I'm not sure about gauges of Ka-52 and Mi-28.

Last edited by thealx; 01/16/15 03:22 PM.
#4069034 - 01/25/15 04:31 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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VFA41_Masheen Offline
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VFA41_Masheen  Offline
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I'm not sure if this bug has been reported, if it has please disregard this report.

When I choose Hellfire missiles I notice that the loadout menu conflicts with the weapon selection on the HUD in the AH-64D once you are in cockpit. If I choose AGM-114 (L) Laser guided Helfires they show up as AGM-114 (R) Radar guided in the HUD and vise versa. I got a bit confused when I couldn't successfully target an enemy helo with helfires until I chose the same version of AGM-114's on both weapon stations, that's when I descovered it.

I'm using version GWUT1152.CSV


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#4069050 - 01/25/15 05:28 AM Re: 1.15 Bug Report Thread [Re: VFA41_Masheen]  
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Powerstomp Offline
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Powerstomp  Offline
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Yes . . They are backwards. I have noticed this myself. I remember reading a post long ago about this. I can't remember exactly what was said ,but I just got used to (L) being the radar guided hellfires and the (R) being the Laser hellfires.

I did however notice a constant cycle of weapons that will help with confusion in fighting situations where there is no time to look and think. When cycling through weapons , the (L) radar hellfires always appear first before the (R) laser guided ones. So , when you hear "cannon - stinger - Hellfire" , you can be confident that it is Radar hellfire without having to spend valuable time looking. One more click turns to Laser hellfire (if loaded on payload) , but you won't hear a voice going from radar to laser guided.

Again , it does'nt matter where or in what order the laser hellfires are loaded in payload . . Radar hellfires always appear first in the weapons cycle.

#4069060 - 01/25/15 06:32 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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thealx Offline
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thealx  Offline
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it was fixed in 1.15.2FIX5 - now it's AGM(RDR) and AGM(LSR).

#4069298 - 01/25/15 10:02 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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VFA41_Masheen Offline
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VFA41_Masheen  Offline
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Ah ok thanks, I missed the patch somehow.... I found it. Thanks again thealx for all the work and effort, it is appreciated.



EDIT: I installed the 1.15.2Fix5 patch and it did change the labeling for the AGM-114's but the problem remains, The loadout screen shows for example 16 AGM-114L's but in game it shows AGM(RDR) in the HUD. After some experimentation I noted that the AGM(RDR) actually behave as radar guided and not as laser (LSR) guided weapons in game. I believe the problem is in the loadout screen.. It seems if I want LSR guided weapons during the flight I must choose RDR in the loadout screen and vise versa. I only tested this in the AH-64D.

Last edited by VFA41_Masheen; 01/26/15 05:25 AM. Reason: new info

The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#4069430 - 01/26/15 10:00 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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SKIP2008 Offline
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ITALY
The loadout screen is correct, as it shows the type of missile and not the guidance system, so agm114l means that you've selected the radar guided hellfire as it corresponds to the longbow hellfire(mmw radar seeker) and agm114r to the romeo hellfire(semi active laser).

Last edited by SKIP2008; 01/26/15 10:00 AM.
#4069468 - 01/26/15 01:29 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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thealx Offline
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thealx  Offline
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that's correct, it's just a coincidence that missiles model letters are opposite to their guidance type.

#4069492 - 01/26/15 02:11 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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CG2015 Offline
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CG2015  Offline
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Here's another bug:

biggrin

I was on an anti- ship strike mission in a Comanche.

A missile from a frigate hit my chopper and it turned my chopper upside down before I crashed and burned and drowned.

#4069521 - 01/26/15 02:59 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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thealx Offline
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thealx  Offline
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my poor imagination not allow me to draw such extraordinary situation. next time make some screens please.

#4069721 - 01/26/15 07:48 PM Re: 1.15 Bug Report Thread [Re: thealx]  
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VFA41_Masheen Offline
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VFA41_Masheen  Offline
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Ah ok- my bad. I made a noob assumption that the letters were referencing guidance mode and not real world model versions. Thanks for clarifying that.


The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
#4080350 - 02/18/15 01:53 AM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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RandomError Offline
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RandomError  Offline
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Hi everyone smile2

It`s my first post so I would like to express that I feel absolutely amazed by the work you guys did modding EECH. Please keep up the good work :-)

After last update I noticed that commands from joy2key software I`am using to program my Thrustmaster HOTAS X stick stopped being registered by the game. I`am not really sure if it`s a bug or some other issue. In other games joy2key commands work fine. Is anybody else using J2K? Any similar problems?

#4080396 - 02/18/15 05:53 AM Re: 1.15 Bug Report Thread [Re: RandomError]  
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Powerstomp Offline
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East Coast / USA
I think JimmyBii has had a similar situation recently. He also has just started playing EECH again after a few years ,and his FF2 joystick is not registering. Well ,some of it is ,but he cant get the throttle and pedal rotation to work. Same as you , it worked before updates ,so obviously there are some incompatibilities for some flight sticks with the new updated versions.

Are there any parts that work ? For example ... Cyclic roll and pitch ? Or does your flightstick not show up in the options at all ?

#4080548 - 02/18/15 04:39 PM Re: 1.15 Bug Report Thread [Re: Powerstomp]  
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RandomError Offline
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The stick works just fine (cyclic, roll, pitch, HAT, everything works). However keys programmed under joy2key aren`t working in EECH. They work in other games and in EEAH. I tried different joystick key programing software like xpadder with the same lack of results :-/ Today I'll try to install vanilla and upgrade it to version 1.15.0 only and then check if it will work, just to be sure it`s not some problem with my system.

#4080634 - 02/18/15 07:14 PM Re: 1.15 Bug Report Thread [Re: citizen guod]  
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thealx Offline
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if it will work with 1.15.0 problem is - changes in joystick initialization code (because of FFB implementation). if so, I will install joy2key and try to find the problem.

#4080659 - 02/18/15 07:57 PM Re: 1.15 Bug Report Thread [Re: thealx]  
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RandomError Offline
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I have finally figured it out :-D Installed 1.15.0 and the problem was still there so once more I started to check all the settings in j2k with no results. As it turns out you have to run j2k as an administrator on win 7 in order for it to work with EECH. My bad, it`s not a bug, which I suppose is a good thing ;-) Sorry for wasting your time. Hope at least this helps if someone encounters similar problems in the future. :-)

#4117735 - 05/08/15 09:45 AM Re: 1.15 Bug Report Thread - sudden framerate drop [Re: citizen guod]  
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messyhead Offline
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I had reported in the cockpits improvement thread about some CTDs, so I ran the debug exe and tried to recreate.

This is the scenario I tried.

Freeflight on Georgia
Helo was MI28
Manual engine start is on in the ini file
Started APU
Started both engines and throttled up
Collective was zero
Switched on the HUD

Framerate dropped to 0.2
Tried switching the HUD off but it stayed the same

In the normal exe, it crashed to desktop, but this time there was no CTD

I quit freeflight, and then went in again, same as above, but the framerate was still 0.4

Debug log is available here;

http://1drv.ms/1IUJV5E

#4117756 - 05/08/15 11:11 AM Re: 1.15 Bug Report Thread - sudden framerate drop [Re: citizen guod]  
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i also have sometimes extremely low drop fps,in cockpit and external view.goto menu and back not help,only exit game.i saw one thing.ITS always the same FPS.4 FPS when i moving ext camera,and 4 fps in cockpit,when move mouse still 4 fps.

Last edited by XIII; 05/08/15 03:03 PM.
#4136872 - 06/20/15 10:03 AM Re: 1.15 Bug Report Thread - sudden framerate drop [Re: citizen guod]  
Joined: May 2015
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TobyToolbag Offline
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This is probably something I've done wrong with the configuration, but...

Ever since I upgraded to V1.15.2, when in fullscreen mode, the 'window' has a frame around it with a title bar which proudly proclaims 'Enemy Engaged RAH66 Comanche Vs KA52 Hokum V1.15.2 Jun 7 2014".

Not in itself an issue, except that the title bar obscures the top menu of the map/loadout/savegame/etc screen.

Anyone know how to get rid of it?

(I'm running Windows 8.1 with a Core i5-4200M @ 2.5GHz, if that makes any difference...)

#4136890 - 06/20/15 10:54 AM Re: 1.15 Bug Report Thread - sudden framerate drop [Re: citizen guod]  
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thealx Offline
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you can check fullscreen mode ("fs=" in eech.ini), usually it's "1" (enabled) by default, but maybe you had change it.

#4136987 - 06/20/15 04:23 PM Re: 1.15 Bug Report Thread - sudden framerate drop [Re: thealx]  
Joined: May 2015
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TobyToolbag Offline
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TobyToolbag  Offline
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Originally Posted By: thealx
you can check fullscreen mode ("fs=" in eech.ini), usually it's "1" (enabled) by default, but maybe you had change it.
Yup - was the first thing I checked - fs=1 is enabled, but still got the title bar and frame.

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