#4064681 - 01/16/15 03:21 PM
Re: 1.15 Bug Report Thread
[Re: citizen guod]
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Joined: Dec 2012
Posts: 1,382
thealx
Member
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Member
Joined: Dec 2012
Posts: 1,382
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we discuss it with NutsnBolts just week ago =) will quote myself: problem with airspeed not a problem. it depends on air density, so it's value decreased with altitude. it's became correct at altitude about 1.5km. it's old eech function and I don't know yet how it works for real Mi-24, maybe there is some sort of compensation.
so, it's true only for aircrafts with simple analog velocity calculation, but I'm not sure about gauges of Ka-52 and Mi-28.
Last edited by thealx; 01/16/15 03:22 PM.
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#4069034 - 01/25/15 04:31 AM
Re: 1.15 Bug Report Thread
[Re: citizen guod]
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Joined: Dec 2012
Posts: 56
VFA41_Masheen
Junior Member
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Junior Member
Joined: Dec 2012
Posts: 56
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I'm not sure if this bug has been reported, if it has please disregard this report.
When I choose Hellfire missiles I notice that the loadout menu conflicts with the weapon selection on the HUD in the AH-64D once you are in cockpit. If I choose AGM-114 (L) Laser guided Helfires they show up as AGM-114 (R) Radar guided in the HUD and vise versa. I got a bit confused when I couldn't successfully target an enemy helo with helfires until I chose the same version of AGM-114's on both weapon stations, that's when I descovered it.
I'm using version GWUT1152.CSV
The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
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#4069298 - 01/25/15 10:02 PM
Re: 1.15 Bug Report Thread
[Re: citizen guod]
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Joined: Dec 2012
Posts: 56
VFA41_Masheen
Junior Member
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Junior Member
Joined: Dec 2012
Posts: 56
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Ah ok thanks, I missed the patch somehow.... I found it. Thanks again thealx for all the work and effort, it is appreciated.
EDIT: I installed the 1.15.2Fix5 patch and it did change the labeling for the AGM-114's but the problem remains, The loadout screen shows for example 16 AGM-114L's but in game it shows AGM(RDR) in the HUD. After some experimentation I noted that the AGM(RDR) actually behave as radar guided and not as laser (LSR) guided weapons in game. I believe the problem is in the loadout screen.. It seems if I want LSR guided weapons during the flight I must choose RDR in the loadout screen and vise versa. I only tested this in the AH-64D.
Last edited by VFA41_Masheen; 01/26/15 05:25 AM. Reason: new info
The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
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#4069430 - 01/26/15 10:00 AM
Re: 1.15 Bug Report Thread
[Re: citizen guod]
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Joined: May 2013
Posts: 413
SKIP2008
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Member
Joined: May 2013
Posts: 413
ITALY
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The loadout screen is correct, as it shows the type of missile and not the guidance system, so agm114l means that you've selected the radar guided hellfire as it corresponds to the longbow hellfire(mmw radar seeker) and agm114r to the romeo hellfire(semi active laser).
Last edited by SKIP2008; 01/26/15 10:00 AM.
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#4069492 - 01/26/15 02:11 PM
Re: 1.15 Bug Report Thread
[Re: citizen guod]
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Joined: Dec 2014
Posts: 3,552
CG2015
Senior Member
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Senior Member
Joined: Dec 2014
Posts: 3,552
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Here's another bug: I was on an anti- ship strike mission in a Comanche. A missile from a frigate hit my chopper and it turned my chopper upside down before I crashed and burned and drowned.
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#4069721 - 01/26/15 07:48 PM
Re: 1.15 Bug Report Thread
[Re: thealx]
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Joined: Dec 2012
Posts: 56
VFA41_Masheen
Junior Member
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Junior Member
Joined: Dec 2012
Posts: 56
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Ah ok- my bad. I made a noob assumption that the letters were referencing guidance mode and not real world model versions. Thanks for clarifying that.
The knack of flying is learning how to throw yourself at the ground and miss. - Douglas Adams
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#4080350 - 02/18/15 01:53 AM
Re: 1.15 Bug Report Thread
[Re: citizen guod]
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Joined: Mar 2013
Posts: 3
RandomError
Junior Member
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Junior Member
Joined: Mar 2013
Posts: 3
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Hi everyone It`s my first post so I would like to express that I feel absolutely amazed by the work you guys did modding EECH. Please keep up the good work :-) After last update I noticed that commands from joy2key software I`am using to program my Thrustmaster HOTAS X stick stopped being registered by the game. I`am not really sure if it`s a bug or some other issue. In other games joy2key commands work fine. Is anybody else using J2K? Any similar problems?
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#4117735 - 05/08/15 09:45 AM
Re: 1.15 Bug Report Thread - sudden framerate drop
[Re: citizen guod]
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Joined: Dec 2010
Posts: 1,883
messyhead
Member
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Member
Joined: Dec 2010
Posts: 1,883
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I had reported in the cockpits improvement thread about some CTDs, so I ran the debug exe and tried to recreate. This is the scenario I tried. Freeflight on Georgia Helo was MI28 Manual engine start is on in the ini file Started APU Started both engines and throttled up Collective was zero Switched on the HUD Framerate dropped to 0.2 Tried switching the HUD off but it stayed the same In the normal exe, it crashed to desktop, but this time there was no CTD I quit freeflight, and then went in again, same as above, but the framerate was still 0.4 Debug log is available here; http://1drv.ms/1IUJV5E
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#4117756 - 05/08/15 11:11 AM
Re: 1.15 Bug Report Thread - sudden framerate drop
[Re: citizen guod]
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Joined: Aug 2011
Posts: 808
Member
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Member
Joined: Aug 2011
Posts: 808
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i also have sometimes extremely low drop fps,in cockpit and external view.goto menu and back not help,only exit game.i saw one thing.ITS always the same FPS.4 FPS when i moving ext camera,and 4 fps in cockpit,when move mouse still 4 fps.
Last edited by XIII; 05/08/15 03:03 PM.
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#4136987 - 06/20/15 04:23 PM
Re: 1.15 Bug Report Thread - sudden framerate drop
[Re: thealx]
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Joined: May 2015
Posts: 3
TobyToolbag
Junior Member
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Junior Member
Joined: May 2015
Posts: 3
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you can check fullscreen mode ("fs=" in eech.ini), usually it's "1" (enabled) by default, but maybe you had change it. Yup - was the first thing I checked - fs=1 is enabled, but still got the title bar and frame.
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