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#4356575 - 05/10/17 06:29 AM Re: DCS F/A-18C Progress Update. * [Re: heartc]  
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Originally Posted by heartc
Originally Posted by - Ice
Sorry, I think the A-10C "version" **WAS** 8 years old then DCS A10C came out 7 years ago... so wouldn't that mean it's 15 years old now?
Or was that "version" 1 year old when DCS A10C came out so it's 8 years old now?

I would think it's the first one... I can't imagine them upgrading the innards of an aircraft that they're trying so badly to mothball and replace.


As I understand it, it was 8 years old when ED modelled it, so would be 15 now or whatever. Doesn't really matter though to my argument, since even if it was 8 years old, there would still be guesswork involved. I believe only planes as old as early Phantoms / MiG17s maybe don't have any secrets left nowadays.

@nadal: Yeah, I think so, too. It's one of the known features of the F-35 for example that its sensor suit will mark aircraft and even ground targets with icons / boxes on the HMD even when below the airplane, when blocked by the aircraft frame itself etc. But that's not really news either, because such concepts already existed earlier and were already simulated in DiD F-22 and EF-2000 sims. I could imagine that this capability might already exist to some extent even in older airframes when upgraded with such a sensor suit or could be retrofitted. Not as perfect as with a plane built around such a system from the ground up, but probably in degrees.

That brings up another point though I find worth mentioning here: Imho the latest and greatest tech does not always translate into good gameplay. Especially when the opposing sides capabilities become too dissimilar, you will quickly end up with a boring game. I doubt many people would find it fun to pilot a Reaper drone firing Hellfires into individual personel from an orbit at 40,000 feet over Pakistan. To make such gameplay fun at all, you would have to include the intelligence gathering process, sophisticated AI for personel movement etc. and would end up rather with an RPG / Deus Ex / MGS than a flightsim.

In my opinion already the A-10C was a poor choice. The A model in a late 80s Cold War gone hot scenario for high intensity and / or over Cuba, Iraq for a mid-low intensity scenario would have been much better. The A-10C is a Hero a Zero airplane: Has no real place in a high threat environment with theater ranged SAMs like SA-10 and enemy CAPs still active, but is overpowered when those threats are gone, since it will just drop smart munitions from 20,000 feet like that Reaper drone. If you model the latest planes like the F35 and F22, you would also have to provide a high-end opposing force.
With the A-10A you could model interesting scenarios with its natural enemies like the ZSU-23, SA-8, SA-19. Similar with the Hornet. I'm glad they are modelling (well, if it ever comes out) the C version and not the Superhornet for that same reason, and I think the earlier the version, the better. Besides the fact that it also looks much better than the F-18E. While not a beauty, I can live with the looks of the F18C, but the "Superbug" to me looks just plain fugly. Too stretched in its length, ugly rectangular air intakes, and those broad leading-edge extensions really makes it look like a squashed bug. wink Too bad that the old adage of "When it looks good, it probably flies good" is no longer very relevant these days thanks to advanced computer controlled flight systems. Same with the F-35. I honestly believe that is one of the reasons it is getting so much flak, haha. The pilots just don't want to fly such an ugly stub through the sky. The Russians are doing much better still with their great Sukhoi lineage, though seem to be slowly switching over to the darkside when looking at the PAK FA.





I have to say that i agree.

A-10C was bad model to make IMHO too.

I always found weird that someone likes to bomb "insurgents" from 20000ft with zero threat again and again.

But thats why dcs engineers are also worst dcs fanboys, all what mater for them is click pits and simulating training simulations in simulation. Zero Gameplay and even exel style UI with 640x480 briefing screen is fine , even if its #%&*$# (like hawk) its still best of world.

Last edited by Haukka81; 05/10/17 06:30 AM.

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#4356613 - 05/10/17 01:59 PM Re: DCS F/A-18C Progress Update. [Re: Haukka81]  
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Originally Posted by Noodle
1v1 a HARM shooter has 0 Pk against an SA-10; roughly the same chance as an A-10.

While it may have 0 Pk, I'd still rather be in an aircraft that has altitude, speed, and an afterburner. At least I can do *something*... ducking behind cover would be done faster at 500 knots than at 250. Defensive maneuvering, while inferior to terrain masking, is still at least better than doing nothig because you don't have the airpseed or maneuverability or altitude.


Originally Posted by Noodle
I don't mean to belabor the point, but arguably, a 700 knot Tornado/Bone/'Vark would have a much more difficult time staying low, even on TF Hard Ride, because its essentially limited to a wings-level bunt when crossing a ridge. A Hawg can take a ridge crossing at 120 degrees of bank, pull down the back side of the ridge and never get higher than 300 feet AGL.

At this altitude, you're not really worried about the SA-10 more than you are worried about some shoulder-launched IR SAM... then we go into the discussion of "would you rather be at 700 knots in a Tornado or 300 knots in a Warthog"?


Originally Posted by Haukka81
A-10C was bad model to make IMHO too.

Well, to be fair, they didn't really "pick" the A-10C, it was the actual JOB that they were asked to do.


Originally Posted by Haukka81
I always found weird that someone likes to bomb "insurgents" from 20000ft with zero threat again and again.

Always thought anythng over 5,000ft AGL was too high for the Warthog. It takes forever to get to 20,000ft AGL anyway smile


- Ice
#4356618 - 05/10/17 02:57 PM Re: DCS F/A-18C Progress Update. [Re: - Ice]  
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Originally Posted by - Ice
While it may have 0 Pk, I'd still rather be in an aircraft that has altitude, speed, and an afterburner. At least I can do *something*... ducking behind cover would be done faster at 500 knots than at 250. Defensive maneuvering, while inferior to terrain masking, is still at least better than doing nothig because you don't have the airpseed or maneuverability or altitude.


That's really not as big of a thing as you believe it to be - an fighter flying high is going to lose its speed in one turn in defensive maneuvering. You don't dodge missiles with maneuver, you dodge them with maneuver+countermeasures, and those maneuvers are usually medium, not high g. Medium at best.
Lack of airspeed might not be as bad as you believe: Your turn rate may still be high and the point here isn't to get out of the missile's way (you can't) but rather to help you blend in with your CMs. No simulator actually simulates most of this stuff; DCS does do some aspect related stuff, so if you've got your head on straight you can sit around in that A-10C at 30000' and dodge SA-10's all day long.


Originally Posted by Noodle
At this altitude, you're not really worried about the SA-10 more than you are worried about some shoulder-launched IR SAM... then we go into the discussion of "would you rather be at 700 knots in a Tornado or 300 knots in a Warthog"?


Doesn't matter. One has speed, the other has a (theoretically) better CMDS+MWS. The Tornado had the unfortunate fate of showing that low altitude flying increases attrition, and it should be done only when other options are worse. Even A-10's had a floor.

Quote
Well, to be fair, they didn't really "pick" the A-10C, it was the actual JOB that they were asked to do.


And it's also a very popular aircraft.


Quote

Always thought anythng over 5,000ft AGL was too high for the Warthog. It takes forever to get to 20,000ft AGL anyway smile


But that's exactly how they fly. It's how they flew in the balkans (29000' IIRC, so that they can respect their 10000' or 8000' floor or whatever it was) and they had similar limits in OIF. That's not to say they never went under those altitudes, but the rules was that you don't.
So the armament was representative of this flight profile: Two AGM-65's of whatever variety, and 2-4 bombs of whatever variety. None of this 6 mavs + 28 bomb strike eagle pretender BS wink (And IIRC ... a loaded down strike eagle may need to to AAR in min AB to keep up with he tanker )

Last edited by GrayGhost; 05/10/17 02:58 PM.

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#4356638 - 05/10/17 05:06 PM Re: DCS F/A-18C Progress Update. [Re: GrayGhost]  
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Originally Posted by GrayGhost
That's really not as big of a thing as you believe it to be - an fighter flying high is going to lose its speed in one turn in defensive maneuvering. You don't dodge missiles with maneuver, you dodge them with maneuver+countermeasures, and those maneuvers are usually medium, not high g. Medium at best.
Lack of airspeed might not be as bad as you believe: Your turn rate may still be high and the point here isn't to get out of the missile's way (you can't) but rather to help you blend in with your CMs. No simulator actually simulates most of this stuff; DCS does do some aspect related stuff, so if you've got your head on straight you can sit around in that A-10C at 30000' and dodge SA-10's all day long.

A small thing may be better than no thing at all smile Any factor that you can stack on your favor can't be a bad thing.


Originally Posted by GrayGhost
But that's exactly how they fly. It's how they flew in the balkans (29000' IIRC, so that they can respect their 10000' or 8000' floor or whatever it was) and they had similar limits in OIF. That's not to say they never went under those altitudes, but the rules was that you don't.
So the armament was representative of this flight profile: Two AGM-65's of whatever variety, and 2-4 bombs of whatever variety. None of this 6 mavs + 28 bomb strike eagle pretender BS wink (And IIRC ... a loaded down strike eagle may need to to AAR in min AB to keep up with he tanker )

Sorry, should've specified "in the game." Limits are imposed on operation IRL for obvious reasons, but these reasons we can ignore in the sim world. For example, a lot can be said for avoiding using the guns IRL.... but that's one of the main features of the WH, so we can do silly things in the sim in order to find opportunities to use the gun smile


- Ice
#4356705 - 05/10/17 11:07 PM Re: DCS F/A-18C Progress Update. [Re: - Ice]  
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Originally Posted by - Ice
While it may have 0 Pk, I'd still rather be in an aircraft that has altitude, speed, and an afterburner. At least I can do *something*... ducking behind cover would be done faster at 500 knots than at 250. Defensive maneuvering, while inferior to terrain masking, is still at least better than doing nothig because you don't have the airpseed or maneuverability or altitude.


Except in the proposed scenario the A-10 is already low and using direct terrain masking to the maximum extent possible; a faster aircraft holds no advantage.

Originally Posted by - Ice
At this altitude, you're not really worried about the SA-10 more than you are worried about some shoulder-launched IR SAM... then we go into the discussion of "would you rather be at 700 knots in a Tornado or 300 knots in a Warthog"?


You're moving the goal post. The stated hypothesis was an A-10 is not survivable in a high-threat scenario with theater-defense SAM systems like the SA-10. My position is that it was designed and operated in exactly such a scenario and furthermore, the A-10 remains every bit as viable in such a scenario today. The reason is because the TTPs used to defeat 1) the IADS as a network, and 2) any individual double-digit SAM system, are equally as effective for faster, more maneuverable fighters as they are for slower, less maneuverable ones. The TTPs rely on neither a striker's speed nor maneuverability.

The question of who is more survivable against systems like the GAINFUL/GADFLY/GRIZZLY, GAUNTLET, or even MANPADS is a different one altogether. But the answer still lies in the TTPs...and the SPINS.

#4356719 - 05/10/17 11:59 PM Re: DCS F/A-18C Progress Update. [Re: Noodle]  
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Originally Posted by Noodle
Except in the proposed scenario the A-10 is already low and using direct terrain masking to the maximum extent possible; a faster aircraft holds no advantage.

Was it? In my mind, I was comparing A-10 and, say, F-16 both at altitude and/or in-the-weeds. Saying an A-10 is in-the-weeds and already behind cover is not an "advantage" to the A-10 as it would also be an "advantage to the F-16 if it were in the same location. However, if they were both at 25,000 feet, the F-16 has more capability to utilize that altitude into something useful. Like I said, terrain masking or being "behind cover" may be the best solution, but we're not always in the best solution all the time...


Originally Posted by Noodle
You're moving the goal post. The stated hypothesis was an A-10 is not survivable in a high-threat scenario with theater-defense SAM systems like the SA-10. My position is that it was designed and operated in exactly such a scenario and furthermore, the A-10 remains every bit as viable in such a scenario today. The reason is because the TTPs used to defeat 1) the IADS as a network, and 2) any individual double-digit SAM system, are equally as effective for faster, more maneuverable fighters as they are for slower, less maneuverable ones. The TTPs rely on neither a striker's speed nor maneuverability.

No, I'm simply analyzing that particular situation. Terrain masking is all fine and dandy if you have a big mountain to hide against.... but I doubt it. I think we're talking about low hills here, stuff under 1,000ft elevation. So again, while terrain masking may be the best solution, won't you then be worried about IR SAMs? It's not so much as moving the goal post as entertaining a different scenario that is an offshoot of the first one.

Also, what is TTP? IADS is integrated air defense systems, right?

Originally Posted by Noodle
The question of who is more survivable against systems like the GAINFUL/GADFLY/GRIZZLY, GAUNTLET, or even MANPADS is a different one altogether. But the answer still lies in the TTPs...and the SPINS.

SPINS?

Love the discussion... but maybe we should move this on a different thread?


- Ice
#4356728 - 05/11/17 12:38 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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@Noodle, here is a SPIN: Best TTPs are usually to KISS. wink

I will not solve the mystery on those though, because I do not wish to propagate the use of such abbreviations lol, they are imho a perfect example of the military overdoing it lol. Maybe Noodle will solve it, since he started it. wink

#4356735 - 05/11/17 01:01 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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Hey -Ice, your PM Box is full. wink

#4356737 - 05/11/17 01:05 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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OMG the useless banter whilst awaiting this damn product.


"Learning to fly the Falcon is just your ticket to the dance" - Pete 'Boomer' Bonanni.
#4356739 - 05/11/17 01:17 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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As a SPIN for you, I would advise against "waiting", since it is TTP for ED to tell it's almost WVR now, while in reality it's not even PMC yet.

#4356741 - 05/11/17 01:18 AM Re: DCS F/A-18C Progress Update. [Re: - Ice]  
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Originally Posted by - Ice
Was it? In my mind, I was comparing A-10 and, say, F-16 both at altitude and/or in-the-weeds. Saying an A-10 is in-the-weeds and already behind cover is not an "advantage" to the A-10 as it would also be an "advantage to the F-16 if it were in the same location. However, if they were both at 25,000 feet, the F-16 has more capability to utilize that altitude into something useful. Like I said, terrain masking or being "behind cover" may be the best solution, but we're not always in the best solution all the time...


You know, the real answer is 'it depends'. There's this MiG-21 'article' going around and glorifying the tiniest sliver of advantageous envelope over some 4th gen fighters in a situation so rare that you'd think that aircraft is king of the skies. But it's BS - a 4th gen fighter could lose to a MiG-21 but it depends. On a lot of things. Same thing with what you're talking about below and analyzing the situation. The answer is 'it depends', and in particular, the situation isn't specified smile


Quote
No, I'm simply analyzing that particular situation. Terrain masking is all fine and dandy if you have a big mountain to hide against.... but I doubt it. I think we're talking about low hills here, stuff under 1,000ft elevation. So again, while terrain masking may be the best solution, won't you then be worried about IR SAMs? It's not so much as moving the goal post as entertaining a different scenario that is an offshoot of the first one.

Also, what is TTP? IADS is integrated air defense systems, right?


Techniques, Tactics and Procedures
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#4356742 - 05/11/17 01:26 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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I had a few suspects in mind who might jump in here and spoil it, and you were one of them. wink


https://www.youtube.com/watch?v=wXlvy3sTTBk

#4356750 - 05/11/17 02:01 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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Uh oh, good thing we didn't get into a discussion about the JFACC's CONOPS and CCIR, which are used to craft PIRs and RFIs and drive the TCPED cycle, guide the JIPOE and JOPP processes, and create the AOD, ATO, ACO, and SPINS. To say nothing of establishing FSCM, ROZ, HIDACZ, and MRR for deconfliction purposes.

Isn't it cool how we use RIVET JOINT, COMBAT SENT, JSTARS, GUARDRAIL, COMPASS CALL, COMMANDO SOLO, AWACS, SYERS, and other SIGINT/ELINT platforms to perform ISR and push TNs out over LINK-16? OPIR and NTM are great assets too. I hate looking at SAR, but that sweet NIIRS 9 EO is great, especially for BHA/BDA of HDBT and HVT.

Just make sure you consult with the JMEM/JAWS to determine your Pk and 0.1% PI distance and CDE. And for goodness sake, make sure you have good TLE before putting dropping a BOC/BOT PGM. Your aircraft's GAINS can build up a significant EVE when operating in CDO environments.

I hope your ISOPREP is up to date!

#4356752 - 05/11/17 02:11 AM Re: DCS F/A-18C Progress Update. [Re: heat2151]  
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OK, I'm AWOL. wink

#4356757 - 05/11/17 02:46 AM Re: DCS F/A-18C Progress Update. [Re: Noodle]  
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Way over in Perth, Western Aus...
Originally Posted by Noodle

Just make sure you consult with the JMEM/JAWS to determine your Pk and 0.1% PI distance and CDE. And for goodness sake, make sure you have good TLE before putting dropping a BOC/BOT PGM. Your aircraft's GAINS can build up a significant EVE when operating in CDO environments.


JAWS?
[Linked Image]

https://www.cybermodeler.com/aircraft/a-10/a-10_jaws1.shtml


mdwa
#4356769 - 05/11/17 06:58 AM Re: DCS F/A-18C Progress Update. [Re: mdwa]  
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Originally Posted by mdwa

JAWS?

JMEM/Air-to-surface Weaponeering System. Basically a linear calculator that determines the effectiveness of a proposed attack so you can figure out what weapons and how many of them to use against a target.


-Home Fries

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The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#4356866 - 05/11/17 10:09 PM Re: DCS F/A-18C Progress Update. [Re: Noodle]  
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Originally Posted by GrayGhost
You know, the real answer is 'it depends'.

Exactly. That's why parameters have to be set. "What's better, the A-10C or the F-16?" Obvious anwer is "it depends." Once you start adding criteria and making specific examples, a clear advantage starts to show. Insisting on an "it depends" answer all the time just shows either a lack of understanding of the "problem" or situation presented or unwillingness to give an honest answer.


Originally Posted by GrayGhost
Techniques, Tactics and Procedures
SPecial INStructions

Ah, thanks!! smile


Originally Posted by Noodle
Uh oh, good thing we didn't get into a discussion about the JFACC's CONOPS and CCIR, which are used to craft PIRs and RFIs and drive the TCPED cycle, guide the JIPOE and JOPP processes, and create the AOD, ATO, ACO, and SPINS. To say nothing of establishing FSCM, ROZ, HIDACZ, and MRR for deconfliction purposes.

Someone's just showing off now biggrin


- Ice
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