ForewordsThe Korean Air War mods (KAW) are a series of community addons for Thirdwire's Strike Fighters 2 released at combatace.com. After making them into an all in one pack install I've been trotting up and down the dreaded Mig Alley ever since. Due to a competent AI, turn based dynamic campaign engine and jet oriented flight modelling, the SF series handle the guns only early 50s era surprisingly well. Granted it doesn't have the complex systems modeling of DCS or a full blown real time DC of Falcon4.0, but it is IMO that you don't need a pilot training simulator for the air force to make a good game, and the flying experience for me in SF2 Korea has been quite fun and immersive.
The currently ongoing campaign of mine has been progressed for 2 in-game years, some 50 missions in, dated Nov. 1952. I'm in 335th FIS, 4th FIW, who deployed to Korea early in October 1950. The squadron has gone through 2 aircraft upgrades, first from the F-86A to F-86E, then from the E to the F-2 Gunval sabre. Historically only 8 of the Gunval variant went into service in Korea, but to see them in some campaign action and to rise up from the dismay of the M3 50-cal machine gun or, "pea shooter of the 20th century", I've opted to retrofit an entire squadron.
Before we begin, I'd like to thank the modders at Combatace, who labored tireless to present us with these beautiful mods for free. Due to the low amount of stock aircraft in this theater, Korean Air War addon would not be possible were not for your sacrifice and commitment to modding this game.
Hats off to you gents!Mission for today: 4-ship Fighter Sweep over PyongyangI call up the briefing map, upon which one can see the cluster of Mig-15 squadrons located at manchuria, just across the Yalu river. (Historically, that patch of sky south of the river is called Mig Alley, it should be pretty obvious as to why looking at this map. Do not cross into Manchuria? Bah! Never mind the sabre pilots, I can feel the heart knawing and scratching temptations those AF generals felt to just level those runways.. because heck..
I want to) Another two Yak-9 squadrons are based off from NK airbases but their strength is severely depleted from previous fights. Initially some Il-10s and another Yak-9 squad also operated out of NKorea bases, but as their strength and supply depletes, they're either moved further back into Chinese airbases or completely deleted by the campaign engine.
Our squadron, the 335th, along with other 4th FIW squads are based at Kimpo. Another F-86 wing the 51st is based at Suwon. Other Skorea bases like Pusan, Kunsan, Osan, Pyongtek, Taegu are all populated by various USAF/Marines squads. The Navy/Marines and the Royal Navy also have 4 carrier groups in this campaign.
The squadron roster, where the player can assign pilots to slots in flight. Note the ratings of individual pilots, they're tracked along campaign progression and affect AI performance, so it is the player's job to preserve wingies (v)lives much as possible. Not content with slot assignments by the campaign engine I manually changed it based on the ratings.
Good weather, loadout set, TOT at noon, checked my
HOTAS and TIR, and we're lined up on the runway ready to roll.
And up, with wingies in tow behind me. They're using the formation takeoff mod, as with default thirdwire Tof routine it takes way too long.
Engine roars prompt me to look up and a large strike package passes in front. Immediately above are four F2H-2 Banshees.
Meanwhile radio chatter is already heating up indicating action up front. Pressing the F12 action cam key, a flight of F9F Panther jets are shooting up hapless Yak-9s the North Korean still dared to send up.
And various propeller driven strike aircrafts are enroute to their targets.
And a flight of Mig-15s in what appears to be a diving attack on one of the strikers.
... And sister squadron Sabres passing IP... And.. and.... The campaign engine TK constructed is so atmospheric that there're too many things going on all around. Although basically 10+ years old it is constantly improved until this point and the charm isn't lost on me at all.
Busy filming all this, I didn't realize we were overflying some low altitude Migs. Elected not to engage them and maintain altitude, it would be proven to be the right choice in just a few seconds...
...as GCI informed me of a new air group, apparently coming at us from high altitude, which mostly likely would be our mission objective.
Meanwhile, more things are going on around us. A pair of Mig-15Bis on the takeoff roll, bombers dropping their loads, and flaks have ample targets to shoot at. Thankfully we're high enough to be let alone by them, never been shot down by AAA in this theater as mainly flying A2A, but those burst clouds are nothing but annoying to begin with.
Hey, primary objective targeted! Flight, drop tanks, we're committing!
Leader of the Mig flight, ace pilot Major Voldemort, eh... Major Valdemar turns around and engage. Since I have both speed and altitude advantage, instead of going for a head on merge I go straight up just as him, he will naturally follow and runs out of energy, an obvious trick I didn't realize until flying the Mig-15 on the red side a while back - the Mig feels so full of thrust, if you're not going up it doesn't feel right. Back to the current case, truthfully had I been flying an -86E the choice would be going down for the merge. I'd lose some energy advantage, but that would set the fight up at a lower altitude which would better suit the Sabre or in this case... a little less worse, as I leveled out the loop in the F-86F-2 somewhat stationary at 44,000ft. Mig Alley, high altitude dogfight they say. (Note the contrails marked in the background, to this day for me still a "wohhh" moment.)
Luckily as the AI has very little idea of flying energy efficiently in the vertical plus my initial advantage, it wasn't too hard to setup on the good Major's high six:
And gave him a burst. My rounds went a bit to the right, which seemed to do little damage to the wing...
..but as I flew by he initiated a little pull up and the outer wing section was torn off. Score 1 for 20 mike mike (and TK's damage modelling! Did I hear BoS also models this?..).
I quickly start maneuvering for another Mig. Initial energy advantage neutralized somewhat, my first gun pass ended in vain, unable to bring my nose up into a firing position as the Mig pulls into a defensive turn..
But second time is the charm as I stood my aircraft on its tail using whatever energy left, came back down again and caught the Mig in a left descending spiral. In the meantime my AI wingies to my surprise have successfully destroyed a 3rd Mig and disabled the 4th (lost a stabilizer and in RTB mode). Mission success and.. Great Balls of Fiyah!
Although tbh, it feels like the Sabre do not like this low energy state fight. Being a typical American aircraft he likes it fast, and performs best when doing so. And it has been obvious to me that in contrast, above 22,000ft, especially above 25,000, the Mig-15 is right at home. OTOH if the Mig is caught at low altitude by the Sabre, he is then in trouble, which apparently is even historically correct. But I digress. Having completed the primary objective, more fights await Tampa flight.
To be continued....