It doesn't start well- just for a change...
Apparently there's a spy bothering the research process. Who- and why?
Ah! Yugoslavia. Is that because of that closer-to-you-rather-than-me piece of land that I claimed my own?!? Aww, c'mon- take this jar and let's be friends again...
What's in the jar? Your spy, you sordid rat.
Research for the Nation are a bit sparse this time- I needed to devote a little more precious resources to strengthen our military- We lack practical experience, let's make up for it with training and advanced equipment!
But still I've put my Civil Engineer hard at work to improve those Infrastructures and as you may (or may not) see these are the result.
Slowly the darker areas are turning brighter (dark red, red, orange, yellow, light green, emerald green)...
I don't quite understand why it would take a year to increase Infrastructure a tick- independently from the region, that's my gripe- but overall it's nothing game-breaking.
For the
warmongers Great Nation's Leaders we manage to tick some more checkboxes...
Remember, Medium Tanks are going to be the Spearhead of my Mechanized Infantry-
Some more Organization to allow for a faster follow-up attack...
And some more pressing Encirclement Doctrine (Good call, Doc! you'll see later...)
*SIGH* Guess what, Horn of Africa is not quite that peaceful little corner of hellish desert as it may have appeared earlier...
Down on it again-
As it can be seen the Army Group on the right side doesn't just march to War- they reach it by train!
Choo-Choo Motherfu---rs!
Ehrm, sorry.
I do that in the eventuality that the Direct Action group from the South can't reach them before the Uprising move north-
An unfounded fear as Direct Action catches up immediately- and it doesn't look egregious...
The little number (39) in the yellow circle it's a rough percentage factor that tells me my Victory Rating- Not good, right?
Well, since there's a river on my way- that counts as an Attack while also crossing a river- yep... big negative Malus for my troops...
That way I have to re-route the Army Group to directly be dispatched to the front-
Here the breakdown of my Bonus-Malus can be observed...
In complete truth every Division has its own, but they differ very little so...
In any case there's quite the troops fighting 15k vs 9k- how the new toys will perform?
Apparently very well as after little more than a week worth of fighting the situation is normalized with little losses...
Note here on the left-side, between the portrait of my Commander and the enemy one, that my troops are Encircling the enemy.
Good to know that the doctrines of war are being used! On other news, the East Army Group still can't join after the trip- Train sickness?!
Develop Barf Bags NOW!
On the Assault!
Situation looks better- and the enemy has lots of problems apparently- lack of a CIC is not a small one...
Two more days and the enemy is crumbling like dried crackers... Twenty thousand more troops shooting at their backs have a factor in it, perhaps?
Almost there, give
Papa a victory for
Natale, will you?
Another Assault should do it...
There!
AAR in the AAR:
On a strictly numeric POV, we lost more troops on this revolt than the previous one- But let's not forget that this time our forces attacked nearly with a week of separation. The initial thrust was also through a river, and nonetheless the troop held fast and performed admirably.
All in all I'm quite happy!
What could have helped are those fighters and bomber up there, fiddling with their own thumbs...
Guess I have to build a new Aerodrome in Addis Abeba and transfer them there...
The Revolt risk map gives out a pretty hot area, still- (Green good / Red my colonized regions)
What to do?
On the Political side:
I'm improving the speed of my Allies-ation!
That mainly thanks to the grooming of the "good" nations I choose to trade with and denying the goods to the "bad" ones.
Outside the Italian borders Belgium seeks help and brotherhood in the Allies. Smart move- guess is trying to do the same?
This is related I think- cool, and scary.
Everyone is really acting up...
If anything can be said about Japanese, is that they have some sort of courage!
I mean, you force me arm behind my back so I don't squeeze out of the Axis and into the Allied pan, and you have the guts to ask me for Supplies?
Or was that a... Supplise joke? *Ba-dum, tchisssss*
Purolator hit the Nail right on the Head two posts up- Look here
Heh, anything else you want to think out loud, please do!
This is the reason...
A whole lot of good info relegated in a corner of the screen, hard to see and read.
Such a shame- this box contains more info any strategist could hope for and yet still it's belittled and hidden! Odd...
But then this happens- a proper choice based on History. Annexation of Albania.
Cool ,didn't know that.
But what it means REALLY? This-
I'll explain as it can be a bit confusing- it was for me, at least.
Should I press that check-sign I'd proceed as History as issue an Annexation Statement towards Albania. Which immediately translates in a big hit to neutrality (DUH!) and a shift of the Political Axis of interested factions. Then there's the chance that the Albanian leader refuses, putting me in a tight spot. I didn't do it- it doesn't work at all with the principles I've been upholding so far- but saved and went on for the show. Tomorrow I'll reload the pre-click state and go on my road.
A little show for all my fan!
And in fact King Zog- wait Zog? Erhm, cool name... let's go on- decides to laugh to my face and reject my Annexation.
Declaring war would save my face (no internal dissent) and boost the Fascist Party, Accepting their will is a bit more humbling but Internationally speaking better overall.
Still the only winning move, as they say, is not to play.
G'nite and good luck.