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#4399918 - 01/14/18 05:38 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] ***** [Re: Soczkien]  
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AndyB Offline
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Ayrshire, Scotland
Love the way you've even incorporated the ramp in to the hanger. Excellent work.

If you keep this up we'll end up with a new sim........

Andy


Andy's simpit: http://www.simpit.me.uk
#4399932 - 01/14/18 06:31 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: XIII]  
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messyhead Offline
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Originally Posted by XIII
What is name / option this painting? You doing this in modeler or scene?


Baked or Ambient Occlusion. I plan to use this in my final Blackhawk cockpit model to add details...

https://youtu.be/cT4zOk1TcYo

#4399956 - 01/14/18 07:41 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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thanks meesy .

#4401598 - 01/23/18 10:05 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Poland
Progress on my new version of airfield mod.. Lights during day are temporary smile Thealx will try to make them glow only at night.

[Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image]

#4401618 - 01/23/18 11:07 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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OMG........
you finally replaced these awful gasoline tanks.a complete military base, without randomness.great work.

#4401652 - 01/24/18 10:20 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Fingorn Offline
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Fingorn  Offline
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Germany
WOW, that looks great.


regards Fingorn
#4401659 - 01/24/18 01:21 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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messyhead Offline
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Very nice. Is the hangar that regenerates aircraft and vehicles one of the new buildings?

#4401672 - 01/24/18 04:15 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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its only new texture roof.

#4403266 - 02/04/18 12:32 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Poland
Portion of retextured / remake of buildings models: 2 water towers, 3 hangars, 1 radome.

[Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image]

#4403307 - 02/04/18 09:49 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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messyhead Offline
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Looking really good. Thanks for all the work you're putting in on this, the airports will look great when you're finished.

Any plans to work on the FARPs?

#4403313 - 02/04/18 10:58 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Yea, FARPS also will be upgraded smile First I want remake most important buildings. I observed when one texture for object is used and only one UV map - there is much better performance than original eech objects where many small duplicated textures was used. Of course it needs mode Vram for hi res textures but i think today hardware is not problem smile Even cheap laptop can have dedicated graphics card with 1-2 Gb Vram.

#4403358 - 02/04/18 03:23 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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If you doing new farp please resize this. From cockpit bigger looks much better. Now is too small.

in real and dcs is much bigger

Attached Files full-22866-69091-screenshot_2013_11_23_01.25.13.jpgScreen_140105_125525.jpg
Last edited by XIII; 02/04/18 05:01 PM.
#4403382 - 02/04/18 05:19 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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Soczkien Offline
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Ok, good idea smile

#4403511 - 02/05/18 09:04 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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messyhead Offline
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Originally Posted by Soczkien
Yea, FARPS also will be upgraded smile First I want remake most important buildings. I observed when one texture for object is used and only one UV map - there is much better performance than original eech objects where many small duplicated textures was used. Of course it needs mode Vram for hi res textures but i think today hardware is not problem smile Even cheap laptop can have dedicated graphics card with 1-2 Gb Vram.


Personally I think we need to be careful about increasing PC specs too much. I still run it on my 10 year old Dell laptop, with an AMD Radeon Mobility 4500 chip, and if people start buying into the game as it's an older game expecting it to run on older hardware, they wouldn't want to see FPS drops.

If we eventually upgrade to newer DX versions, or Ogre that needs more graphics power, then fair enough.

#4403515 - 02/05/18 09:33 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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#metoo frown best option will be in installer choose hires or lowres textures. And all will be happy. This option use BMS and ohters.
Or flag in eech.ini .

#4403522 - 02/05/18 11:09 AM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: XIII]  
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messyhead Offline
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Originally Posted by XIII
#metoo frown best option will be in installer choose hires or lowres textures. And all will be happy. This option use BMS and ohters.
Or flag in eech.ini .


A flag would be good, so you could install both high and low res, then switch to low res if the high res causes FPS to drop. Similar way you can switch smoke and dwash off or on.

#4403633 - 02/05/18 09:10 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: XIII]  
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Soczkien Offline
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Poland
Originally Posted by XIII
If you doing new farp please resize this. From cockpit bigger looks much better. Now is too small.

in real and dcs is much bigger


Did you mean something like this ?
[Linked Image]

partything

#4403642 - 02/05/18 09:57 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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Woah! Absolutely F A N T A S T I C! bananadance
you have already surprised me a few times and you have done better than I expected.
even yesterday I thought - it will not look good as as in dcs nope




#4403868 - 02/06/18 07:50 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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messyhead Offline
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I'm not sure about the FARP above. I'm no expert on these things, but I think they are more temporary, so he concrete bases and hangers wouldn't be there. The building would be more like the pop-up type that could be assembled quickly.

Maybe something more like...

https://forums.eagle.ru/showthread.php?t=58337&page=1147

http://www.armaholic.com/page.php?id=24032

Or a forward operating base...

https://www.army.mil/e2/-images/2011/04/29/107026/army.mil-107026-2011-05-02-060547.jpg


Last edited by messyhead; 02/06/18 07:58 PM.
#4403879 - 02/06/18 08:18 PM Re: New High Detailed Trees ! [V1.2] , Carriers Replace, New Water [Test] [Re: Soczkien]  
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XIII Offline
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well.... landpad is used all the time.the original ones are very small details.concrete blocks are certainly used in large bases and there you can add them.elsewhere is a question of discussion
and the author's vision.the first screenshots are Russian farp, which is completely different from the American one.maybe others will still say their opinion.
I certainly saw such cement blocks in combat helo, and he took care of details.

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