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#4058490 - 01/01/15 12:25 PM New Winter and Spring Tiles Mod  
Joined: May 2001
Posts: 1,827
Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
This mod is nothing more that a JSGME transfer of the old OFF3 Winter and Spring Tiles into WOFF.

I felt that the current WOFF Winter and Spring tiles are to "green" and do not correctly reflect new growth or plowed fields ready for planting like the old OFF3 did.

Both of these mods are JSGME ready, so you can installed them and un-install them anytime you want to reflect the two seasons.

Tally Ho

OFF3 Winter Mod: OFF3 Winter Scenery

OFF3 Spring Mod: OFF3 Spring Scenery


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#4058503 - 01/01/15 01:37 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: Apr 2013
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TimeFusedExistence Offline
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Sea of Tranquility
Panama, distributing those is a bit of a no-no, don't you think?

#4058510 - 01/01/15 01:44 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
TimeFusedExistance:
These are nothing more than existing OFF3 tiles and I gave full credit to OBD. Plus, they are no good unless you have purchased WOFF to use them in, so what is the problem ???


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4058511 - 01/01/15 01:46 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: Apr 2013
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TimeFusedExistence Offline
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Sea of Tranquility
dunno, just wondering smile also it will make all the sweet trees placement off (sorry no pun intended)

#4058514 - 01/01/15 01:51 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
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Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
No, the tree, fence, buildings and animal placement are the same. I have been using this mod for almost a year, and OBD kept the same trees in the same places. Try it and you will see. biggrin This is why it is such a great mod because of the minimum changes.

I just wish that WOFF had the real Fall and Winter trees like they did in OFF3. Those trees had colorful leaves in the Fall and bare trees in the Winter (unlike the current WOFF).


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4058517 - 01/01/15 02:09 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: May 2011
Posts: 1,428
corsaire31 Offline
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Toulouse, France
Thks Panama Red, will give it a try !


Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#4058601 - 01/01/15 05:38 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: May 2011
Posts: 1,428
corsaire31 Offline
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Toulouse, France
20th of March 1916 with OFF3 tiles mod + additional weather mod :



16th of August 1916 with WOFF summer tiles, additional weather + thunder and lightning (impressive !)



Will keep all three mods. Thks !

Edit : WOFF version 1.26 with Ankor shadow mod and ENB.

Last edited by corsaire31; 01/01/15 05:40 PM.

Gigabyte Z87P-D3 - CPU I5 4670 Haswell @ 3.6Ghz - 8 Go Ram - GPU HD 7850 2Go OC - SSD Samsung 128Go - HD 2 x WD Black 1 To - 27" Iiyama Pro Lite - Logitech Extreme 3D Pro - Saitek Pro Flight Yoke - Rudder Pedals - Quadrant - Cessna Trim Wheel - Track IR 5 - Logitech G35 headset ... and a big coffee maker !
Flying in FSX/Air Hauler, Wings over Flanders Fields, Rise of Flight, IL2 1946 Hsfx, Condor soaring.
#4058627 - 01/01/15 06:47 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: Dec 2014
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HarryH Offline
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I think your mods are great, Panama. Thanks for doing them! ... so are you able to get at the trees in OFF3, and update WOFF with those too? That would be very cool smile


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4058629 - 01/01/15 06:51 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: Jul 2012
Posts: 2,808
Adger Offline
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Adger  Offline
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I agree with you Panama,The fall and winter trees in Off p3 were excellent..where have they gone Devs thumbsup


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4058633 - 01/01/15 06:58 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: May 2001
Posts: 1,827
Panama Red Offline
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Panama Red  Offline
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Irmo, SC, USA
I am not much of a painter, let alone someone who can work well with alpha's.

That is why I need someone else to volunteer to either convert/mod the OFF3 Autumn and Winter trees to WOFF, or mod the current WOFF Autumn and Winter trees so they look more realistic.

The individual tree graphic tiles are slightly different in OFF3 versus WOFF, so it takes someone with "painting and alpha" skills to do the trees since it is not a direct import from OFF3 to WOFF. sigh


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4058883 - 01/02/15 03:12 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: Mar 2009
Posts: 7,532
DukeIronHand Offline
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High over the Front
I may be showing my ignorance here but I will throw it out there.
If I happen to be using the OFF, let's say the Winter Terrain, for a certain month during a campaign , can I not just copy the tree file(s) along with it via JGSME and get them to work. Or is it not quite so easy? I will guess the latter.

#4058887 - 01/02/15 03:21 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: May 2001
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Panama Red Offline
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Panama Red  Offline
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Joined: May 2001
Posts: 1,827
Irmo, SC, USA
The trouble is the tree/building .DDS's are different, so just using the old OFF3 tree/building .DDS's will give you black buildings, animals and other trees that have been added to the WOFF tree/building .DDS's.

This is why all the new items needed to be (1) added back to the OFF3 tree/building .DDS's or (2) the old trees need to be overlayed onto the new WOFF tree/building .DDS's.

The OFF3 and WOFF Terrain Tiles are the same, just painted different, that is why it was a simple swap (once you found all the parts that needed to add to the mod).

As for just using the WHOLE OFF3 Winter or Spring folders, you have other problems since there are a number of files in there that refer to the loacation of everything, so you would have a messed up "world" doing this. That is why I had to extract only the appropriate Terrain files for it work correctly.


CPU = i9 11900K
GPU = RTX 3080 Ti
Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
#4058899 - 01/02/15 03:46 PM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
Joined: Mar 2009
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DukeIronHand Offline
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High over the Front
Ah, ok thanks for the clarification.
Figures it wouldn't be simple. Just reinstalled OFF/HitR to nose around inside the folders.

#4059234 - 01/03/15 11:25 AM Re: New Winter and Spring Tiles Mod [Re: Panama Red]  
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RAF_Louvert Offline
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Posts: 4,879
L'Etoile du Nord
.

PR, glad you've gotten these OFF items to work in WOFF. Well done! I agree wholeheartedly, it would be outstanding at some point to have full fall colors in this sim. I miss those a lot. Fingers crossed that either someone here has the time and ability to take on this project or that fall colors will be part of the next expansion pack.

.


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