#4054324 - 12/22/14 02:38 AM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
Member
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Member
Joined: Aug 2007
Posts: 630
Sydney, Australia
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I'm waiting for a review of this product before I purchase it - usually I'm straight into buying add-ons but for some reason I'm hesitant with this one
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#4054335 - 12/22/14 03:15 AM
Re: Wow..it IS good...
[Re: SC/JG_Oesau]
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Joined: Jan 2001
Posts: 24,314
BeachAV8R
Lifer
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Lifer
Joined: Jan 2001
Posts: 24,314
KCLT
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I'm waiting for a review of this product before I purchase it - usually I'm straight into buying add-ons but for some reason I'm hesitant with this one Wish I could help you out. The nature of my print reviews is the looooong lead time to publication unfortunately. I'm sure some online reviews will be coming very soon though... BeachAV8R
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#4054341 - 12/22/14 03:58 AM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
Member
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Member
Joined: Aug 2007
Posts: 630
Sydney, Australia
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Thanks Beach - I knew I'd have to wait for the PC Pilot issue but hey, if you think it's worth it then I'll look at getting it
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#4054414 - 12/22/14 09:39 AM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Jan 2001
Posts: 24,314
BeachAV8R
Lifer
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Lifer
Joined: Jan 2001
Posts: 24,314
KCLT
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They seem to have been pretty exhaustive in their modeling. Fun stuff when you are tooling around in the A model and get careless with the throttle or maneuver too aggressively. Bang! Compressor stall... The difference between the early engine TF30 and the F110 engines are very evident in the sim with regards to reliability and ability to be coarser on the controls. So far I'm just flying it and like what I see. I haven't gotten into the weapons and sensors yet. BeachAV8R
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#4054681 - 12/22/14 09:23 PM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Mar 2007
Posts: 102
ronster
Member
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Member
Joined: Mar 2007
Posts: 102
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They seem to have been pretty exhaustive in their modeling. Fun stuff when you are tooling around in the A model and get careless with the throttle or maneuver too aggressively. Bang! Compressor stall... The difference between the early engine TF30 and the F110 engines are very evident in the sim with regards to reliability and ability to be coarser on the controls.
So far I'm just flying it and like what I see. I haven't gotten into the weapons and sensors yet.
BeachAV8R I gave into impetuosity and bought it at launch. You're spot on saying the A and B are two very different beasts, the A is almost annoying if you don't treat it with kid gloves. In fact i'd say its one of the most temperamental planes i've ever flown on FSX and i'm trying to stick to the B for now until I get used to the handling better. Not got as far as trying to do an unaided carrier trap yet though as even the B needs alot of attention at low speeds. Still feels a bit of a work in progress though. Came across a couple of minor bugs and the sound set needs refining IMHO. Its up there with the Superbug but not quite at that level of refinement just yet.
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#4054784 - 12/23/14 03:23 AM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Jan 2001
Posts: 24,314
BeachAV8R
Lifer
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Lifer
Joined: Jan 2001
Posts: 24,314
KCLT
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One kind of cool thing. If you get into a flat spin in this thing..well, you can pretty much write off recovery. I managed to get into one..lost the first engine (boom compressor stall)..shortly followed by the next one. So I'm falling flat and at that point I think even the hydro isn't working since both engines are out. I read online that some test pilot had come up with a scheme where manually sweeping the wings full aft would change the center of lift enough to allow the nose to drop. I used manual wing sweep to sweep them aft (don't know if that should be possible or not without engines/hydro), but sure enough, the nose dropped and the speed started to build. At around 380 knots (or something) I think the B model starts building up enough windmill for an airstart and maybe some hydro pressure? Anyway..I ran out of altitude before I could make a miraculous recovery, but it might be possible.
I was just impressed that they managed to model that change in lift the resulted in the nose down movement...
BeachAV8R
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#4054908 - 12/23/14 01:12 PM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Jun 2005
Posts: 16,082
- Ice
Veteran
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Veteran
Joined: Jun 2005
Posts: 16,082
Philippines / North East UK
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One kind of cool thing. If you get into a flat spin in this thing..well, you can pretty much write off recovery. Did you try to eject and did it kill your RIO?
- Ice
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#4055041 - 12/23/14 05:30 PM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Mar 2007
Posts: 102
ronster
Member
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Member
Joined: Mar 2007
Posts: 102
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One kind of cool thing. If you get into a flat spin in this thing..well, you can pretty much write off recovery. I managed to get into one..lost the first engine (boom compressor stall)..shortly followed by the next one. So I'm falling flat and at that point I think even the hydro isn't working since both engines are out. I read online that some test pilot had come up with a scheme where manually sweeping the wings full aft would change the center of lift enough to allow the nose to drop. I used manual wing sweep to sweep them aft (don't know if that should be possible or not without engines/hydro), but sure enough, the nose dropped and the speed started to build. At around 380 knots (or something) I think the B model starts building up enough windmill for an airstart and maybe some hydro pressure? Anyway..I ran out of altitude before I could make a miraculous recovery, but it might be possible.
I was just impressed that they managed to model that change in lift the resulted in the nose down movement...
BeachAV8R Useful to know, I ain't come even close to getting out of a spin yet.
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#4056304 - 12/26/14 08:53 PM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Nov 2006
Posts: 1,080
kestrel79
Member
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Member
Joined: Nov 2006
Posts: 1,080
Wisconsin, USA
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Damn, someone beat me to the Top Gun reference...well played.
Intel i5 2500k // Asus P8P67 // 16GB G.Skill RAM // RX480 8GB // 27" monitor // VKB Black Mamba Mk.III // Warthog Throttle // TFRP Pedals // W7
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#4056344 - 12/26/14 11:10 PM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Dec 2009
Posts: 3,462
AggressorBLUE
Check out my
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Check out my
Senior Member
Joined: Dec 2009
Posts: 3,462
Jerz
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One kind of cool thing. If you get into a flat spin in this thing..well, you can pretty much write off recovery. I managed to get into one..lost the first engine (boom compressor stall)..shortly followed by the next one. So I'm falling flat and at that point I think even the hydro isn't working since both engines are out. I read online that some test pilot had come up with a scheme where manually sweeping the wings full aft would change the center of lift enough to allow the nose to drop. I used manual wing sweep to sweep them aft (don't know if that should be possible or not without engines/hydro), but sure enough, the nose dropped and the speed started to build. At around 380 knots (or something) I think the B model starts building up enough windmill for an airstart and maybe some hydro pressure? Anyway..I ran out of altitude before I could make a miraculous recovery, but it might be possible.
I was just impressed that they managed to model that change in lift the resulted in the nose down movement...
BeachAV8R Dang! That's impressive, as my understanding is that FSX doesn't do flat spins very well. And yea, I' haven't had that experience in the F-14, but turning base in the super bug, I ran out of fuel. In my head, the thought process went something like "OK, I'm actually a bit high for the approach, i can maybe make it in, worst case I touch down short of the thresh hold an...Oh. Right. Hydraulics. Welp, this bird had a good run, time to bail..."
Last edited by AggressorBLUE; 12/26/14 11:11 PM.
My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo / GTX 1070/ 16 Gigs DDR3 RAM / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case Other Assets Deployed: HOTAS: Thrustmaster Warthog SN#22621/CH Throttle Quad/MFG Crosswind Pedals SN#0004 TrackIR TIR 5 w/ TrackClip Pro Simpit: Obutto R3VOLUTION
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#4060485 - 01/06/15 08:59 PM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Nov 2004
Posts: 17,632
SkateZilla
Skate Zilla Graphics
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Skate Zilla Graphics
Veteran
Joined: Nov 2004
Posts: 17,632
Virginia Beach, VA
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One kind of cool thing. If you get into a flat spin in this thing..well, you can pretty much write off recovery. I managed to get into one..lost the first engine (boom compressor stall)..shortly followed by the next one. So I'm falling flat and at that point I think even the hydro isn't working since both engines are out. I read online that some test pilot had come up with a scheme where manually sweeping the wings full aft would change the center of lift enough to allow the nose to drop. I used manual wing sweep to sweep them aft (don't know if that should be possible or not without engines/hydro), but sure enough, the nose dropped and the speed started to build. At around 380 knots (or something) I think the B model starts building up enough windmill for an airstart and maybe some hydro pressure? Anyway..I ran out of altitude before I could make a miraculous recovery, but it might be possible.
I was just impressed that they managed to model that change in lift the resulted in the nose down movement...
BeachAV8R Manual Override and put the wings into full sweep. But you need altitude. Shifts CoG back and all the lift and drag so it basically changes the aero dynamjcs to and arrowhead from a flat leaf. You should be able to hit the override without engines, gotta check manual.
Last edited by SkateZilla; 01/06/15 09:02 PM.
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#4062351 - 01/11/15 01:59 AM
Re: Wow..it IS good...
[Re: BeachAV8R]
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Joined: Jul 2003
Posts: 13,786
PFunk
SimHQ Redneck
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SimHQ Redneck
Veteran
Joined: Jul 2003
Posts: 13,786
N. Central Texas
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Is the VRS TacPack worth it?
"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke www.sixmanfootball.com
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#4062375 - 01/11/15 03:05 AM
Re: Wow..it IS good...
[Re: PFunk]
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Joined: Jan 2001
Posts: 24,314
BeachAV8R
Lifer
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Lifer
Joined: Jan 2001
Posts: 24,314
KCLT
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Is the VRS TacPack worth it? I think it is. It adds a ton of functionality to both the VRS Hornet and the Tomcat. Your missiles will actually go places and do things.. That said, it isn't DCS World, so I think the people that most benefit from it are players that play with other like minded people. It isn't too hard to imagine a dozen enthusiasts playing a Red Flag (or Top Gun) scenario over the desert using TacPack. It's like paintball for FSX... I would do some research, watch some videos, and figure out if it would be a good fit for the type of flying you do or not. Regards, BeachAV8R
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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