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#4051361 - 12/16/14 09:54 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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Some rough seas that I finally got to play on.

















Inline advert (2nd and 3rd post)

#4051741 - 12/16/14 09:05 PM Re: NAVAL ACTION - Pre-Order up. [Re: trindade]  
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Destraex Offline
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Originally Posted By: trindade
Actually, this game doesn't need any edits, he's magic by itself! smile








Nice.

#4051743 - 12/16/14 09:12 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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Coming soon... now this picture is not mine but the devs.... anybody know what this is?

Last edited by Destraex; 12/16/14 09:12 PM.
#4051866 - 12/17/14 02:36 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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FlyingMonkey Offline
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Down under in Adelaide
Originally Posted By: Destraex
I am aussie. If you ever want a game ping me on steam...
Join naval action MP steam group


That's great! I am not having nearly enough time to play currently (only have played 3 times so far), but on the long term I certainly intend to play Naval Action a lot, especially when it will come to the open world gameplay.

#4051885 - 12/17/14 04:34 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Smithcorp Offline
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Oz
It's a hundred-gunner! Santissima (spelling?)?

#4051905 - 12/17/14 07:03 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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That's the one. A quote from admin. Somebody was asking about pennants at some point.

"current flags are placed on ships randomly. By early access all banners and ensigns will be removed, and players will have to start earning them. "

#4052084 - 12/17/14 04:14 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Lasstmichdurch Offline
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Germany, Frankfurt
I have now tested it a few times and it is pretty fun...but...it could be more fun if i hit something...
Every 6-8 Minutes i cause a damage for 2,3 or 4% which can be easily repaired from enemy until i hit next time...
Missed i something to adjust range of the cannons or to aim in any way better?
Imo in AC IV this was pretty solved also for dummies/ old_simmer like me...:)


Give me one ping Vasili, only one ping...
#4052154 - 12/17/14 05:23 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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sharpe26 Offline
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Maastricht, Holland
Long range (if you can call it that) shooting seems to do minimal damage. your best option is to get closer. Also, the ai has only 3 repairs ( just like you do) if you damage them from long range 3 times at distance and then unleash a close range broadside into them, you ll have won half the battle, or so I feel.


I'm a crappy pilot, but one hell of a shot.
#4053651 - 12/20/14 01:56 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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The new snow. The Nuestra Señora de la Santísima Trinidad is now also in game also but I do not have enough points for it to show you guys.




Last edited by Destraex; 12/20/14 01:57 PM.
#4055717 - 12/24/14 11:29 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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These little gunboats as they were called. Were used in calm seas for harbour defence in the west. Fleets of them would swarm out and hit frigates at all sorts of odd angles confounding the larger ships broadside. By the time you got back you would have missed out. I need to go and ask on the forums if heavy seas will swamp this one.

Last edited by Destraex; 12/24/14 11:37 PM.
#4055877 - 12/25/14 08:46 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Ratcatcher Offline
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North Yorkshire, UK
The gun boat is an interesting addition. It should add some different tactics to gameplay.

Currently really enjoying the game, have just graduated to a Brig, at last a "proper" ship that can inflict some ranged damaged smile

BTW.... Merry Christmas everyone!!!

Last edited by Ratcatcher; 12/25/14 08:58 AM.
#4055885 - 12/25/14 10:26 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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sharpe26 Offline
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Maastricht, Holland
and speaking of 'proper' ships...





I'm a crappy pilot, but one hell of a shot.
#4055904 - 12/25/14 12:18 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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The Bellona 74 gun!!! I have not even got a surprise yet. Got demoted to the Snow when that came out.
The gunboat will indeed be interesting for harbour defence.

#4055906 - 12/25/14 12:37 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Ratcatcher Offline
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North Yorkshire, UK
Wow, she's a beaut!

#4055911 - 12/25/14 01:36 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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trindade Offline
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Portugal
..and deadly! I want one!!! pitchafit

#4056422 - 12/27/14 06:49 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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#4056759 - 12/28/14 05:41 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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From a dev post in the forums.... consider that every ball is tracked when fired when reading the below;

Ballistics and Damage model 4.0


To make the gameplay feel real and provide more tactical depth: we will be gradually moving to the final damage model, which has passed several iterations before. To find out how previous systems worked please refer to the Damage 2.0 and Damage 3.0 posts on forums. The new system is in development. Testing of this new model will start by spring of 2015 or earlier.

Key new features

Penetration classes
Penetration exists now, but needs to be expanded for faster development and additions of new features. It also needs to be improved to allow for more customization of ships and weaponry. Cannons and ships will have a penetration class that will determine the ability to go through the armor. We believe that will provide more tactical diversity to combat. Ship armor will not be unified any longer. There will be weak spots to be exploited. Heavy planking at the waterline will make ship of the line more effective against lower level ships.

Angles and ricochets
Hitting a ship at narrow angle will ricochet from the ship hull. Longer guns with higher cannonball velocity will have better chances to penetrate at angles. This will make positioning very important. This feature is completely new and gameplay might change significantly and will require testing.

Exact colliders and positioning of internal modules
We are moving to the exact collision models that fully represent the shape of the hull. Same will be done with important internal modules. To blow up a bow magazine or break a frontal pump you will need to shoot at the front part of the ship.



Pass through shots
Gun ports will be implemented in the damage collider models. If the cannon ball does not hit anything it will pass through the ship and could hit the next target


Crew damage
Crew damage will also change significantly as crew will no longer be a unified mass of people. Crew will be located deck-by-deck creating the situations where you destroyed everyone on the top deck leaving intact gun crews on the gundeck. This system also will allow for potential expansions of detailed crew management if the need arise.

Ballistics changes
We were very unsatisfied with the ballistics of carronades and frog like double shot and have reworked the formulas to allow better customization of cannons and fast additions of new features. Reload penalties will be added to certain types of shot. New system could also allow for types of powder charge type weight if this feature is be needed. Gun sights experiments will continue and we will test a couple of implementations of the sights next year.

Carronades will receive long overdue love and will be a formidable close range choice of weaponry.



Feel free to provide suggestions, feedback, and improvement ideas.

#4057468 - 12/30/14 12:24 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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Destraex  Offline
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#4057473 - 12/30/14 12:35 AM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Destraex Offline
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Lets have some fun.

It is our yearly tradition to try to give our customers what they want, at least once a year.
http://forum.game-la...ip-winter-2014/
Last year you have chosen HMS Ontario as first choice, Santisima Trinidad as second and wild card was chosen by us (Ingermanland). We hope you like Ontario and Santisima.

Lets do the same this year.
pick the ships
vote
make
deliver

1600-1830 hard limit
1690-1790 preferred


format
name
specs
drawing
link to tech drawings
but discussions are also welcome

as a result we will pick 3 vessels
2 player selected
1 wild card
http://forum.game-labs.net/index.php?/topic/2498-player-selected-ship-2015/#entry51018

#4057855 - 12/30/14 10:55 PM Re: NAVAL ACTION - Pre-Order up. [Re: Destraex]  
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Cherkasov54 Offline
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Dundee, Scotland
Having lots of fun with this!

S!


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