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#4050451 - 12/14/14 05:56 PM New damage model in the works  
Joined: Nov 2012
Posts: 616
JimBobb Offline
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JimBobb  Offline
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Joined: Nov 2012
Posts: 616
For 1.45



Inline advert (2nd and 3rd post)

#4050752 - 12/15/14 08:22 AM Re: New damage model in the works [Re: JimBobb]  
Joined: Jun 2005
Posts: 2,271
Sluggish Controls Offline
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Sluggish Controls  Offline
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Joined: Jun 2005
Posts: 2,271
Hong Kong
Can Devs fix the frame rate first ?

Cheers,
Slug


"Major Burns isn't saying much of anything, Sir. I think he's formulating the answer..." - Radar - M*A*S*H
#4051835 - 12/17/14 01:17 AM Re: New damage model in the works [Re: JimBobb]  
Joined: Jul 2006
Posts: 862
mugwump Offline
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mugwump  Offline
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Joined: Jul 2006
Posts: 862
Vancouver, Canuckistan
I really don't care for the random mix of nationalities in the realistic battles that they have now. I'm out until they get things sorted and have teams based on nationality again.


S = k ln W
#4051906 - 12/17/14 07:08 AM Re: New damage model in the works [Re: Sluggish Controls]  
Joined: Oct 2007
Posts: 320
KublaKhan Offline
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KublaKhan  Offline
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Joined: Oct 2007
Posts: 320
KY - USA
Originally Posted By: Sluggish Controls
Can Devs fix the frame rate first ?

Cheers,
Slug


I wished they'd fix the ping issue. Shortly after 1.43 my ping spiked to 100+ (normally 110-120), before 1.43 I was at 60-70.


"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting." - Sun-Tzu

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