#4046557 - 12/06/14 12:03 PM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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For the "DiD Campaign" in late 1916 I used "Reginal air activity: Light" so far (before WOFF 2.02 Expansion). That seemed about right for that time. In 1918 of course, the air activity was much denser; especially the Entente had many more aircraft and pilots available now.
But you can still adjust it a bit with setting it to "medium" or even "light", when you find it gets too much.
The "Encounters" setting seems to be more about the behaviour of the meeting flights. Do they attack; always? Or do they sometimes stay high and dry? Do they change tactics; do they fly home? Cause, you could also force the manager to make them fight every time (which IMHO wouldn't be "realistic").
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4046560 - 12/06/14 12:09 PM
Re: Workshop Settings: Question for the Dev's
[Re: Olham]
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DukeIronHand
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The "Encounters" setting seems to be more about the behaviour of the meeting flights. Do they attack; always? Or do they sometimes stay high and dry? Do they change tactics; do they fly home? Cause, you could also force the manager to make them fight every time (which IMHO wouldn't be "realistic").
Well that is interesting if true. Then I have to wonder about the relationship between "Encounters" and "AI Always Engages" We did fly by a group of DFW's,, and I thought for sure the AI flight leader would attack but he did not. In "his" defense they were probably at least a 1,000' higher than us so an engagement may have not been practical in "his" mind. I am not always so smart when I lead perhaps!
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#4046747 - 12/06/14 08:43 PM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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DukeIronHand
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I'm just guessing here but taking all things into account, as I understand them anyway, I would think that High would be the most realistic as a "Regional Air Setting" with the emphasis on the "Regional."
Last edited by DukeIronHand; 12/06/14 08:44 PM.
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#4047263 - 12/07/14 11:46 PM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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KodiakJac
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This is a real vague generalization, but if you are getting 1 kill for every 3 or 4 sorites you fly you are pretty close to the types of numbers the really hot aces like MVR posted over their WWI career. I think MVR had about 400 sorties for his 80 kills, and Rene Fonck about 350 sorties to get 75 kills (I'm sure someone else could provide the actual numbers, but that is what memory serves me).
So they were doing a whole lot of flying around on "no contact" missions and/or engagements without resolve in reality. Also, regarding marksmanship, I read where MVR said it took approximately 800 of his 1000 rounds for a typical victory since the planes were mostly empty space and unless you hit an engine or a pilot they would often fly off with just a bunch of holes in their plane or a few broken parts but still airworthy.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4047267 - 12/07/14 11:56 PM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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DukeIronHand
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You think MvR did 400 combat sorties as a single seat Flieger? I really have no clue but am curious now. I guess when you read the books they don't mention, or talk a lot about, "boring" no-contact combat sorties.
JFM? Any info on this?
EDIT: And as a part 2 MvR seemed more that willing to continue shooting into, generally speaking, fairly obvious planes that were going down to get a more "decisive" result. Presumably for confirmation purposes apparently. I think that helps explain his high ammo useage.
Last edited by DukeIronHand; 12/08/14 12:05 AM.
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#4048342 - 12/09/14 11:24 PM
Re: Workshop Settings: Question for the Dev's
[Re: 77_Scout]
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77_Scout
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I'd like to keep this simple ... which 'regional air activity' setting best recreates a historical amount of traffic/flights (low, medium, or high?).
Basically, in the area of my mission I'd like roughly the same number of planes to be in the air as would have been flying in real life. Which setting will get me closest to that goal? I can't discern it directly from WM's new post in the 'sticky' section, but reading between the lines I get the impression the answer to my question is 'high'?? I get the impression 'low' and 'medium' settings are provided for use with lower powered computers (??), but I could easily be misinterpreting what was said.
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#4048979 - 12/11/14 04:39 AM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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KodiakJac
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I found some Sorties/Victory data on some of the leading aces. I try to keep my sortie to victory ratio around 3 or 4 to 1 to try to keep things more realistic. But as you can see below it varied quite a bit from ace to ace:
Sorties/Victories
232-80 Manfred von Richthofen
609-75 Rene Fonck
311-72 Billy Bishop
145-44 Albert Ball
305-26 Eddie Rickenbacker
These guys spent a lot of time just flying around seeing nothing or dots they couldn't catch in real life. So I fiddle with the settings: If I don't have a fight for 3 or 4 sorties I amp it up. If I start getting fights every sortie I reduce the settings as it will vary on the region you are flying in and the time period.
Dogfighting is what you do "after" you drop your bombs and blow something up! Can you say "JABO!"
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#4049016 - 12/11/14 09:28 AM
Re: Workshop Settings: Question for the Dev's
[Re: KodiakJac]
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DukeIronHand
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I found some Sorties/Victory data on some of the leading aces. I try to keep my sortie to victory ratio around 3 or 4 to 1 to try to keep things more realistic. But as you can see below it varied quite a bit from ace to ace:
Sorties/Victories
232-80 Manfred von Richthofen
609-75 Rene Fonck
311-72 Billy Bishop
145-44 Albert Ball
305-26 Eddie Rickenbacker
These guys spent a lot of time just flying around seeing nothing or dots they couldn't catch in real life. So I fiddle with the settings: If I don't have a fight for 3 or 4 sorties I amp it up. If I start getting fights every sortie I reduce the settings as it will vary on the region you are flying in and the time period. Nice Bucksnort and thanks for the numbers. Very interesting. If I may ask where did they come from? Also interesting to me is Rickenbacker's relatively high sortie rate. I read his book and he mentions some no contact flights but he was also away from the front, twice I believe, for ear problems. Obviously a "busy beaver" when he was with the 94th.
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#4049021 - 12/11/14 10:06 AM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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Creaghorn
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N�rnberg Frankonia
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Honestly I don't believe the numbers are correct. I don't think that anyone who served longer periods to have less than 600 hours flight, which is IMO the better indicator anyway, than sorties. Rickenbacker in his couple weeks/months of combat having more sorties than MvrR? I doubt it. I think the numbers of Fonck rather reflect correct numbers. And of the 95% non-aces the victory/sorties rate is way lower of course anyway. E.G. Udet needed about 16 flighthours for each victory in average. Anyway, are you sure those numbers are the overall number of sorties, or maybe rather sorties with enemy contact, or where enemies were spotted?
If you set airactivity to medium or low, and also enemy engaging rate to realistic, then you won't need to skip days on purpose. You just fly your missions as they come and try to survive, not attacking everything you see, only attacking when the leader wants you to attack, and if you are the leader, not playing Frank Luke Gunho style. Of course without aids. If you survive long enough, your ratio will be about the one you are looking for.
Last edited by Creaghorn; 12/11/14 10:07 AM.
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#4049026 - 12/11/14 10:18 AM
Re: Workshop Settings: Question for the Dev's
[Re: DukeIronHand]
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Joined: Nov 2001
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Winding Man
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Jhb, South Africa
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We have been round and round this discussion so many times - we have had it both harder and easier than it is at the moment and still we had moaners.
We have added a myriad of settings to help each user get to his nirvana and as Creaghorn says - its quite possible with the current setup.
However what we cannot do is instill the reality of WAR into the player, that would make every man try to preserve what is most precious to him - his life and to return to ones loved ones intact. We cannot create the fatigue, the cold, the weariness that sets in when flying these primitive machines out to what was for many certain death....if not from the enemy then from failure of ones own machine or even pilot error.
In the end its but a game and the player can be as reckless as he wants.
So you can all analyse and compare stats and outcomes from WOFF with history... to death - what is missing is the high probability of YOUR DEATH and how you would behave if you really did fly in WW1....
And that you can only do yourselves and even then only to a limited degree because you all know you will not really die.
We did discuss having the option in workshops that if you die in WOFF your PC is reformatted....
WM
OBD Software
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#4049061 - 12/11/14 12:00 PM
Re: Workshop Settings: Question for the Dev's
[Re: Winding Man]
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Joined: Aug 2011
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Olham
Barmy Baron from Berlin
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Barmy Baron from Berlin
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So you can all analyse and compare stats and outcomes from WOFF with history... to death - what is missing is the high probability of YOUR DEATH and how you would behave if you really did fly in WW1....
And that you can only do yourselves and even then only to a limited degree because you all know you will not really die.
We did discuss having the option in workshops that if you die in WOFF your PC is reformatted....
Good one! Yeah, it's the hardest bit to imagine: how we would act, if we could really get hit, if we would half freeze to stone, if we suffered from a lack of oxygene, get a bullet through our hand, tigh, or face...
Vice-President of the BOC (Barmy OFFers Club) Member of the 'Albatros Aviators Club' - "We know how to die with Style!"
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#4049069 - 12/11/14 12:34 PM
Re: Workshop Settings: Question for the Dev's
[Re: Winding Man]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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High over the Front
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We have been round and round this discussion so many times - we have had it both harder and easier than it is at the moment and still we had moaners.
We have added a myriad of settings to help each user get to his nirvana and as Creaghorn says - its quite possible with the current setup.
However what we cannot do is instill the reality of WAR into the player, that would make every man try to preserve what is most precious to him - his life and to return to ones loved ones intact. We cannot create the fatigue, the cold, the weariness that sets in when flying these primitive machines out to what was for many certain death....if not from the enemy then from failure of ones own machine or even pilot error.
In the end its but a game and the player can be as reckless as he wants.
So you can all analyse and compare stats and outcomes from WOFF with history... to death - what is missing is the high probability of YOUR DEATH and how you would behave if you really did fly in WW1....
And that you can only do yourselves and even then only to a limited degree because you all know you will not really die.
We did discuss having the option in workshops that if you die in WOFF your PC is reformatted....
WM
Don't change a thing WM! WOFF is awsum as is sir.
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