#4044701 - 12/03/14 02:04 AM
Re: Observer/Gunner question
[Re: busdriver]
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Joined: Sep 2009
Posts: 2,921
vonBaur
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 2,921
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Let me amend that last sentence..."modified" rather than "corrected".
SALUTE TO ALL!
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#4044887 - 12/03/14 02:35 PM
Re: Observer/Gunner question
[Re: busdriver]
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Joined: Jul 2009
Posts: 1,267
JimAttrill
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Member
Joined: Jul 2009
Posts: 1,267
Johannesburg, South Africa
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And don't forget there were some gunner 'aces' especially in Brisfits. It must have been dangerous to take them on because often the pilot and the gunner were both aces. I believe the top scoring gunner had a score of 15 but don't quote me. Here is a link - the top-scoring gunner had 39 victories! [url=http://jpgleize.perso.neuf.fr/aces/ww1brobs.htm][/url] http://jpgleize.perso.neuf.fr/aces/ww1brobs.htm
LG 27" 27mp65 monitor; EVGA GTX970 GPU; AMD Ryzen 3500 CPU; Corsair 750w PSU; MSI X470 mobo
RAF 1966-73 Cpl Engine Fitter (Retd.) Trenchard brat 206th Entry DBA and systems programmer 1981-2005. Now retired since 2014
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#4046435 - 12/06/14 04:16 AM
Re: Observer/Gunner question
[Re: busdriver]
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Joined: Jun 2011
Posts: 293
busdriver
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Member
Joined: Jun 2011
Posts: 293
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LOL I surrender. The latest iteration of enemy gunner marksmanship is killing me ALL...THE...TIME. Time for me to rethink the notion of trying to kill a two-seater. Got into a fight with Rumpler over Alsace, we started out in a two circle fight (he turned right and I turned right at the merge making our flight paths looks like a figure 8 if viewed from above). After two passes like this I decided to make it a one circle fight and lead turn over the top of him as he passed me nose low on my left. The [Rumpler] gunner put a couple bullet holes in the fabric of my N17 as I was crossing their high six. Since I didn't see smoke trails I checked my own six just to be sure I hadn't managed to trap a bandit back there. It took me a couple of potatoes (you know...one potato, two potato...ah there he is) to reacquire a Tally. The Rumpler was headed downhill, maneuvering in a right turn back underneath me, I continued my left hand turn spiraling down above him. I circled once and as we got to opposite sides of the circle, he leveled out, and I'm now back in his four o'clock high. I'm just inside 300 yards pulling my nose toward him, imagine my chagrin, "thwup thwup thwup thwup...uggggghhhhh" heavy breathing and a red screen out of control from 270+ yards. I'll let you know how I do with Rear Guns: Less Acc selected.
Last edited by busdriver; 12/06/14 04:49 AM. Reason: my bandit was a Rumpler
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#4046495 - 12/06/14 06:39 AM
Re: Observer/Gunner question
[Re: Wolfstriked]
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Joined: Mar 2012
Posts: 642
Nefaro
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Member
Joined: Mar 2012
Posts: 642
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LOL that made me laugh dude! Rumplers,Rolands,GOTHA's WE ARE UNDER ATTACK!!Sorry I have a few beers in me....
As for advice you need to stay moving.When you are flying towards enemy do not just fly towards them but jink and dive and roll and forget about pointing your nose at them and firing away and instead think of it as getting just a few bullets into them and rolling away to live another day.Right after my attack I then dive and then climb and then dive in a matter of what feels like a second. They also regularly hit me when I'm maneuvering at a high angle off. If I'm not in a complete blind spot, I just expect to take a few bullets and hope that it's not to the face. While a few bullet holes is to be expected, the AI gunners do tend to hit your pilot very quickly when they open up. In contrast, I have a helluva time killing a crewman. I've been having a campaign hit rate average of 19-20 percent lately. Does my shooting suck that much?
(For Tech Reference) i7-4770k Intel Processor @3.5Ghz, 16GB System RAM, GTX760 2GB video, 250GB SSD, 1TB HDD (with Win7-64 on it).
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#4046519 - 12/06/14 08:55 AM
Re: Observer/Gunner question
[Re: Wolfstriked]
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Joined: Jun 2011
Posts: 293
busdriver
Member
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Member
Joined: Jun 2011
Posts: 293
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As for advice you need to stay moving.When you are flying towards enemy do not just fly towards them but jink and dive and roll and forget about pointing your nose at them and firing away and instead think of it as getting just a few bullets into them and rolling away to live another day.Right after my attack I then dive and then climb and then dive in a matter of what feels like a second. I guess I didn't draw a very clear word picture. When I was gunned I was not straight and level, I was in approx 125 degrees of left bank slicing down toward the bandit. I was moving my N17 around the sky the entire time. Like Nefaro these gunners are cleaning my clock. [Edit: the following observation uses the word "you" in the generic sense and not one individual. It is meant to convey the basics of a RL guns jink and not a criticism of an individual's techniques. I apologize to Wolfstriked for the confusion.] And if I may offer an observation. A common error of RL fighter pilots learning to perform their gun defense AKA their "guns jink" is not allowing enough time for their airplane to move in one plane of motion before trying a different move. Think of it this way. If you rapidly try to dive then climb and then dive in a second, you are simply "stirring the stick" as we'd say. You think you're making yourself a difficult target, but really the airplane hasn't traveled very far through the air. Viewed from the attackers cockpit, your airplane might be rotating about an axis, but it remains in the same relative position. At a nominal 100 MPH in a WWI fighter in a turning fight, you're only traveling about 150 FPS (just using round numbers). Rapidly pumping the stick 3 times a second might displace you 50 feet out of plane. The take away...or not....when performing your guns defense set and hold the stick for "one or two potatoes" before going to your next move. That worked really well in the Phantom and the Viper, of course YMMV.
Last edited by busdriver; 12/06/14 06:22 PM.
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#4047583 - 12/08/14 05:02 PM
Re: Observer/Gunner question
[Re: busdriver]
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Joined: Sep 2009
Posts: 2,921
vonBaur
Senior Member
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Senior Member
Joined: Sep 2009
Posts: 2,921
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Of course everyone's different, Wolfstriked. But I think you would quickly realize that your only defense in that situation would be to kill your opponent before he can kill you and therefore focus even more intently on your aim. Therein may lie the difference between those who survived and those who didn't. A healthy dose of luck notwithstanding.
SALUTE TO ALL!
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#4047613 - 12/08/14 05:44 PM
Re: Observer/Gunner question
[Re: busdriver]
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Joined: Mar 2003
Posts: 8,148
Polovski
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Hotshot
Joined: Mar 2003
Posts: 8,148
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This is also the problem, we have many variables, so snap judgements are often not the whole picture. 2 seater craft types have their own difficulties for gunners (arc objects, wires in the way etc ), to the gunner's skill (novice, vet, ace), player's own pilot skill. Also your attacking potential and survival potential for success will depend on your number of guns, your craft durability (especially when shot from the front) , how many of you are attacking, how well you change relative direction and so on. This is not to mention the other variables in WOFF, gunner accuracy etc.
The workshop settings are so each person can tailor it a bit for their pref/skill/wishes.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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