Hi all,
so after years of absence from military-themed PC games I have picked up APOS and the Operation Hooper DLC (inspired by the countless hours put into SABOW). I got to say that it is quite fun having so many different units at your disposition, and devising elaborate strategies and tactics. Oh, and the graphics are top-notch of course!
But my main gripe with the game is the friendly AI. I caught myself cursing at the screen a couple of times
.
E.g. 1: I sent my T-34 up a hill to engage a group of half-tracks and infantry. First of all the turret is facing the rear, tracking enemy infantry 200m away. No matter what I did, the turret wouldn’t face forward, in the direction of the enemy. And to make matters worse, the tank crew had all hatches open! Consequence: Grenade gets lobbed at the tank, hits the turret, commander KIA. Well done!
E.g 2 (see pic below): I let that T-34 sit there for a whole minute, to see what the crew would do. All attempts at prioritizing targets were met with a collective shrug of the shoulders. Not a single shot was fired at that infantry. I just ordered the T-34 to move on to the next objective (where it got shot to pieces, but that is a different story). The AI´s lack of spotting targets and engaging them, be it infantry or vehicles, is a reoccurring topic I have found, and quite an infuriating one at that.
E.g. 3: The case of the invincible half-tracks. My units spend between 3-6 tank grenades to disable a half-track. Part of it is because the gunners generally shoot too low, thereby missing the only vital part (the engine), and they also often aim for the rear crew compartment. The result is that my already "challenged" tank crews are fully committed to the destruction of a half-track, which becomes a "bullet-sponge", while ignoring the far-bigger threat in the form of a Panzer III that is slowly rolling into the picture, giving the latter the kill advantage.
What do more seasoned APOS players out there think?
ramas