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#4043312 - 11/29/14 10:30 PM Re: Patch To V2.02 - WIP [Re: Robert_Wiggins]  
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Trooper117 Offline
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Originally Posted By: Robert_Wiggins

At the risk of offending someone I would suggest implementing all mod through JSGME to avoid such issue of clobbering or accidentLly deleting files


When you find a way to run sweetFX with JSGME please let me know...

#4043315 - 11/29/14 10:37 PM Re: Patch To V2.02 - WIP [Re: Winding Man]  
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There's no need. As I said before, there's an Enable / Disable button right in SweetFX. Doesn't get too much easier than that.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4043364 - 11/30/14 12:55 AM Re: Patch To V2.02 - WIP [Re: Winding Man]  
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(takes deep breath)... ok, I'm going to try it out. But I hate not using JSGME...

#4043831 - 12/01/14 10:09 AM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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Winding Man Offline
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List updated asof 1/12/14:

Contents and Fixes WOFF Release Ver 2.02 4234 (Not released - still in test)

1) AI bombing is now less accurate and depends on pilot skill and altitude

2) QC Engagements - the AI now make attacking move decisions more quickly at the start of the mission

3) Player/Bombardier Control switching into and out of autopilot mode no longer results in craft heading off in a straight 'bombing' line

4) Fix for bad AI behaviour when player takes control of the aircraft during a bomb run and later returns control to the AI - the craft will no longer remain indefinitely on a straight line bombing run.

5) Fix for bad AI aircraft handling during turn before bomb run that could result in a bomb being dropped incorrectly.

6) QC Locations and Flight type options revised for Bombers.

7) Aris Cloud textures now included in WOFF2.0 - thanks to ArisFuser

8) The Official Microsoft Direct X 9 Redistributable Pack now included in Toolbox\DX9Redist - users still have to install the pack themselves

9) Reduced sound volume of aircraft diving on fire/damaged.

10) Fixed a bug whereby the players Observer hours and flight count were not incrementing.

11) Various aircraft model improvements

12) Fixed a database issue with Defence Flight Dover squadron (July 1917 specific) as a workaround use any other HD squad.

13) Mission Results Details page will no longer close on spacebar or escape buttons to more easily allow 'DiD' screen capture by 3rd Party apps

14) Fixed a database error in Jasta 24 (8 Jan 1917 specific)

15) Fixed a loadout issue with flares in the DH2 series of machines.

16) Improved rear gunner performance - note this will make attacking 2 seaters with fighter craft a lot more risky too

HTH


WM


OBD Software
#4043852 - 12/01/14 12:10 PM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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16) Improved rear gunner performance - note this will make attacking 2 seaters with fighter craft a lot more risky too

Well, things are about to get a lot more interesting, aren't they? Great pre-release patch notes Winder. Thanks for keeping us up to date on your latest magic. It looks great!


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4043857 - 12/01/14 12:40 PM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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Jesus... I think at the moment it's damn risky attacking a 2 seater as it stands.

#4043867 - 12/01/14 01:19 PM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Trooper117]  
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Originally Posted By: Trooper117
Jesus... I think at the moment it's damn risky attacking a 2 seater as it stands.


Better start working on those cloaking skins!!


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#4043967 - 12/01/14 04:29 PM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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I'm very happy about number 16. There were many times when my gunners were too passive and that cost us our lives. And combined with lower accuracy for main and rear guns that I always set this will be very cool! Eagerly waiting for this to happen.


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#4044058 - 12/01/14 07:51 PM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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Quote:
11) Various aircraft model improvements


Would it be too much asking to know which ones exactly?

#4044087 - 12/01/14 08:57 PM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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When it's out will be in the release notes.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4044199 - 12/02/14 12:28 AM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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Will 2.02 continue the tradition of the old 1.0 patches of being all inclusive?
I.E., will 2.02 contain 2.01 and so on into the future for all 2.XX patches?

#4044311 - 12/02/14 07:25 AM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: DukeIronHand]  
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Winding Man Offline
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Originally Posted By: DukeIronHand
Will 2.02 continue the tradition of the old 1.0 patches of being all inclusive?
I.E., will 2.02 contain 2.01 and so on into the future for all 2.XX patches?


Yes indeed.

Also guys remember you will still be able to 'tune' rear gunner accuracy in workshops so users can bump it up or down according to preference.

WM


OBD Software
#4044323 - 12/02/14 10:18 AM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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Since you brought it up about the rear gunner.
Not that I have a lot of 2.01 experience yet. Oddly I am on a business trip now that involves gun shooting -hehe.

Was/is accuracy the problem? It seems once they open up their shooting is fine.
I had thought the issue was just to make "him" more "lively and active"?
If you can detail the fix yet....

#4044324 - 12/02/14 10:32 AM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: DukeIronHand]  
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Winding Man Offline
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Originally Posted By: DukeIronHand
Since you brought it up about the rear gunner.
Not that I have a lot of 2.01 experience yet. Oddly I am on a business trip now that involves gun shooting -hehe.

Was/is accuracy the problem? It seems once they open up their shooting is fine.
I had thought the issue was just to make "him" more "lively and active"?
If you can detail the fix yet....


If you read the item 16) its about performance - and with better performance comes more hits on attacking aircraft - so users can reduce accuracy in workshops if desired - but may I suggest you wait and see what the difference is ONCE the patch is actually out?

We have never stated that we are making the rear gunners more accurate.

Its the same old story stop trying to guess and read into everything - we can always stop posting what the changes are until we release?


WM


OBD Software
#4044325 - 12/02/14 10:33 AM Re: WOFF EXPANSION Patch To V2.02 - WIP [Re: Winding Man]  
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Polovski Offline
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WM means although we have livened them up, if you find now they are too fierce for your liking (every one has perfernces depending on how they fly/attack etc) you can still tweak accuracy to customise some.


Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
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