I had this e-mail the other day and while most of us are aware of the latest Glide wrappers, I thought I'd post it here as a reminder and for anyone who doesn't know...

Quote:
Hello,
I saw your Hind page (I don't have a SimHQ account) but I am a founder of VOGONS (http://www.vogons.org) and you guys should pass the word along that you who have modern gaming systems and high-end video cards should be trying and using newer Glide wrappers than dgVoodoo 1.x and Zeckensack's Glide wrapper.

The latest and greatest Glide 2.x wrappers (within the last few years) are:
nGlide 1.03 (a 2014 release, requires DX9+) - http://www.zeus-software.com/downloads/nglide
dgVoodoo 2.4 (released today! DX11+, It has a few issues on newer ATI cards tho) - http://dege.freeweb.hu/
OpenGlide 0.09rc9 from May 2011 - part of Glidos - http://www.glidos.net
Also, there's the possibility of some more obscure wrappers that I hope to have tested some day.

That said, nothing like using older versions if they work for you! The final version of dgVoodoo 1.x series was 1.50Beta2 from 2007 (well technically 1.50Beta3 but no one has compiled that WIP version yet) which has both DirectX 7 and DirectX 9 renderers, and the final version of Zeckensack's OpenGL GlideWrapper is 0.84c (from 2005).

Wrapper technology marches onward as time goes on, This is a philosophy thing but this is a lot like MAME/MESS and other emulators: usiing wrapper terminology, do you use simply what works, or do you continue to improve accuracy, such as using shaders like leileilol's that offer similar-to-Voodoo filtering? Or do you target "better than real life" to handle huge resolutions and OMGWTF-anti aliasing and the like? Or continue improving accuracy down to the metal, like the Voodoo emulation in DOSBox and so on? Most gamers settle for "good enough", find what works for them, and never continue the quest. And, well, I can't speak for others but I'm never quite satisfied with the status quo... smile

For example, nGlide's compatibility list is rather monstrous: http://www.zeus-software.com/downloads/nglide/compatibility
There really hasn't ever been any other wrapper tested to that extent. It's packaged with a lot of Glide games on GOG.com by default, if I recall correctly, and it wraps to DX9, which most everyone should be using compatible cards by now. Unless you're using a retro rig like some others here, or required to use OpenGL on Linux or something...
As for dgVoodoo 2, the way it works is more "accurate" to the original Voodoo hardware but it starts getting hard to explain to people. Read the documentation, run some testing, and see what works for your community.

Cheers,
Stiletto