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#4041492 - 11/26/14 01:26 PM Searchlights flickering  
Joined: Dec 2013
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Rover_27 Offline
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Rover_27  Offline
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Joined: Dec 2013
Posts: 424
Russia
Hello. I didn't want to litter the first impressions thread with what I think is a bug report but I don't see any dedicated bug thread. So, here it comes.

First, I'm truly enchanted by what you guys did with night-time missions. Thank you one more time.
Hopefully, you're hunting bugs already, so please note that I always have the same flickering effect when some oblique searchlight goes out of sight.
Probably, words are not enough, so here's a short vid:



Hope this helps


i5 2320, 3.3 GHz
GTX 560Ti, 4 GB graphics memory
8 GB RAM
Windows 7 64x
#4041503 - 11/26/14 01:40 PM Re: Searchlights flickering [Re: Rover_27]  
Joined: May 2012
Posts: 997
HumanDrone Offline
Just shoot me...
HumanDrone  Offline
Just shoot me...
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Posts: 997
Near Pittsburgh, PA USA
Interesting. I've tinkered with ray tracing and visibility a little and my little pea-brain can't come up with any consistent factor or factors that would cause that! Glad that it seems to be a relatively minor issue...


Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields BH&H2 (more gorgeous than ever!)
Proud BOC inductee 4/30/12!
#4041516 - 11/26/14 01:53 PM Re: Searchlights flickering [Re: Rover_27]  
Joined: Nov 2001
Posts: 1,485
Winding Man Offline
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Winding Man  Offline
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Joined: Nov 2001
Posts: 1,485
Jhb, South Africa
Originally Posted By: Rover_27
Hello. I didn't want to litter the first impressions thread with what I think is a bug report but I don't see any dedicated bug thread. So, here it comes.

First, I'm truly enchanted by what you guys did with night-time missions. Thank you one more time.
Hopefully, you're hunting bugs already, so please note that I always have the same flickering effect when some oblique searchlight goes out of sight.
Probably, words are not enough, so here's a short vid:



Hope this helps



Like anything in life it can be improved but its due to a factor of 'screen culling' - because the base object is out of view the light beam is removed.

We are aware of it and no its not top of the list by anymeans.

I guess nothing is perfect.....

WM


OBD Software
#4041550 - 11/26/14 02:49 PM Re: Searchlights flickering [Re: Rover_27]  
Joined: May 2012
Posts: 997
HumanDrone Offline
Just shoot me...
HumanDrone  Offline
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Posts: 997
Near Pittsburgh, PA USA
Well, no, it isn't perfect but this is most mighty darn good, and a huge jump in realism and immersion!

Yep, somewhere in the code the decision has to be made as to what's in the scene and what isn't; threshold issues are often a pain in the Patooty, especially since digital logic can only lead to "on" or "off". Do we have a smiley holding sign saying "This ain't analog computing!" no matter how smooth you've made it look!

I think the general consensus is that you've created a masterpiece; we're just picking the fly crap out of the pepper!

#4041565 - 11/26/14 03:12 PM Re: Searchlights flickering [Re: Rover_27]  
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OvStachel Offline
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Posts: 860
Long Island, NY
I have to agree... I read this and fell out of my chair. As with any game, and they all do it, there are things what simply have to be accepted because of constraints of the program, codes, dll's.. whatever.

I for one love the lights, and the effect they give. Every game I've ever played has issues that you just have to write off to it being a computer game/sim. The flickering search lights is one of them.

Waaaayyyy low on the list Winder.. in fact, do it after you and the boys take a long needed rest after producing such cosmic masterpiece as this!

All the best,

OvS


The Black Baron of Boistrancourt returns!!

I'd rather die fighting, than live for nothing. - Gen. G.S. Patton
#4041579 - 11/26/14 03:40 PM Re: Searchlights flickering [Re: Rover_27]  
Joined: May 2012
Posts: 997
HumanDrone Offline
Just shoot me...
HumanDrone  Offline
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Posts: 997
Near Pittsburgh, PA USA
Well, I think Rover_27 is just trying to be helpful - we're all agreed that 2.0 has raised the bar to Olympian heights. And at that, working with absolutely ancient core code (CFS3)! That's a wonder in itself.

I noticed he seemed to be using a TrackIR; with your head position changing just slightly, I can imagine effects like this - as a matter of fact, I'm kinda surprised there aren't more of them. Kudos to the team! The complexity all of this must be a real head-spinner at times! dizzy


Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX1080Ti/ 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor / 1050W Power
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/Wings Over Flanders Fields BH&H2 (more gorgeous than ever!)
Proud BOC inductee 4/30/12!
#4041603 - 11/26/14 04:05 PM Re: Searchlights flickering [Re: Rover_27]  
Joined: Mar 2003
Posts: 8,138
Polovski Offline
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Posts: 8,138
yeah Humandrome without some cool work from AnKor, RexH, WM and all - what you see would not work half as well.

Cloud shadows use some clever techniques for example when not in view etc but it's very difficult to make all things off screen continue to affect the world you see on the screen at all times with no penalties.



Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4041670 - 11/26/14 05:43 PM Re: Searchlights flickering [Re: Polovski]  
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OldHat Offline
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Originally Posted By: Polovski

Cloud shadows use some clever techniques for example when not in view etc but it's very difficult to make all things off screen continue to affect the world you see on the screen at all times with no penalties.



Culling is present in even big name games like skyrim, BF4, etc. and usually not worth the effort to reduce.

#4041720 - 11/26/14 07:12 PM Re: Searchlights flickering [Re: Rover_27]  
Joined: Jan 2009
Posts: 4,433
Hellshade Online content
Hellshade
Hellshade  Online Content
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Joined: Jan 2009
Posts: 4,433
Florida
Well we all know that no engine is perfect. WOFF has clouds and searchlights that occasionally flicker in and out. RoF has 2d tree sprites that you can actually watch rotate as you fly past them. On an individual tree it might not be so noticeable but when you fly past a forest and every tree rotates the same exact way at the same speed, it definitely catches your attention. But that's just the current state of the technology in use. Definitely looking forward to whatever OBD has planned for us next.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4041728 - 11/26/14 07:25 PM Re: Searchlights flickering [Re: Rover_27]  
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vonBaur Offline
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And here I thought it was due to cheap searchlights bought because of budget cutbacks by the British Home Defence.

Last edited by vonBaur; 11/26/14 07:42 PM.

SALUTE TO ALL!
#4042026 - 11/27/14 05:14 AM Re: Searchlights flickering [Re: Rover_27]  
Joined: May 2014
Posts: 674
CatKnight Offline
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CatKnight  Offline
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Joined: May 2014
Posts: 674
Cleveland, OH, US
Originally Posted By: Rover_27
Hello. I didn't want to litter the first impressions thread with what I think is a bug report but I don't see any dedicated bug thread. So, here it comes.

First, I'm truly enchanted by what you guys did with night-time missions. Thank you one more time.
Hopefully, you're hunting bugs already, so please note that I always have the same flickering effect when some oblique searchlight goes out of sight.
Probably, words are not enough, so here's a short vid:



Hope this helps




Rover, that's not flickering. They're signalling you!

"DID YOU BRING HOME THE BRISKET?"


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