I bet if Frontier had just been stating that they would use "always online" as a DRM early on, they might even have gotten quite some sympathy. No "honest" gamer wants to see an Indy developer lose money to pirates.
Now they've alienated a lot of backers by delivering these news way too late, and if it'd somehow indeed turn out that their reasoning is BS (via some third party crack), they might alienate a lot more by having been caught lying.
Especially if you are some "Indy" developer and are relying on crowd funding and investors, you need to act as transparent as possible. Or people will lose faith.
If all of this even was for DRM reasons. You still need an active account to get to play this game anyway, so you need to get on their servers at least once before starting a new session.
So based on what I have read so far on this game's design, I don't believe it would be very prone to pirating in any case - at least not in quantities that would hurt Frontier financially. Unless some pirate could fake an active account, I imagine it would be a pain in the arse to try to get the frequent updates that would be necessary for offline gaming.
But I would not neglect the fact that people who are constantly online are more prone to engage in micro-transaction (that whole "pay to win" nonsense).
Or, everything David Braben told us is true; then it was just the worst timing he could possibly choose. No PR pros anywhere near that company.
All that being said, here's what I'm going to do: I'll patiently wait for the release date, let it pass and then wait some more
; chances are very high that there could be server issues during the first couple of days. Then I will wait for press and customer reviews, and give the game some more time to mature.
Then I will consider buying it.