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#4038547 - 11/20/14 06:33 PM A case for English labels in games/sims...  
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Dart Offline
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I'm putting this here rather than in any one of the flight sim forums because it applies to just about all of them and other sims and games as well.

Having labels in cockpits in the original language is unrealistic, unless that is the language of the player.

Let's say that I am playing as a German pilot. We could presume that as a member of the German air forces I would be either A) a native German, or B) someone who can read and write German as part of my immigration and volunteering. As such a person no translation would be required for me to read every label and placard. The manufacturers would not label the cockpit in English or Russian or Japanese and expect me to memorize what they were based on some translated placard that I would have to study.

Or, let's say I was a Soviet in WWII and got a lend-lease aircraft. One of the first things I would do is have someone come up with some Russian language stickers and place them over the switch labels.

Yet for some reason this is a rare option (Black Shark is a notable exception, giving the option of an English language cockpit).


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

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#4038556 - 11/20/14 06:50 PM Re: A case for English labels in games/sims... [Re: Dart]  
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Raw Kryptonite Offline
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At some point you do need to make concessions for the player. At least some kind of toggle, although I know that's more work than it sounds. Or subtitles.


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#4038557 - 11/20/14 06:52 PM Re: A case for English labels in games/sims... [Re: Dart]  
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PanzerMeyer Offline
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For me personally, I always fly the Russian aircraft and helicopters in DCS World with Russian language cockpits. I do it because it's authentic to the hardware and because in DCS World you still get those little convenient pop up labels in English that tell you what the instrument or dial is. smile

Last edited by PanzerMeyer; 11/20/14 06:53 PM.

“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4038562 - 11/20/14 06:58 PM Re: A case for English labels in games/sims... [Re: Dart]  
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marko1231123 Offline
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I could be wrong but didn't the Soviets use English labels on there exported military hardware.
I agree with dart it may look authentic but its not very practical.

Last edited by marko1231123; 11/20/14 07:38 PM.
#4038564 - 11/20/14 07:02 PM Re: A case for English labels in games/sims... [Re: marko1231123]  
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Meatsheild Offline
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the way i like it - the visual model is as the original was, with tooltips in the game owners native language smile


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#4038565 - 11/20/14 07:04 PM Re: A case for English labels in games/sims... [Re: Dart]  
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PanzerMeyer Offline
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And besides, there's just something aesthetically cool and interesting about seeing Cyrillic letters in a cockpit.

You must think in Russian!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4038567 - 11/20/14 07:06 PM Re: A case for English labels in games/sims... [Re: Dart]  
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Peally Offline
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DCS did it with the Black Shark, and I agree, it makes complete sense. I don't care for English voice acting in shooters (like RO2) because it's largely just there for atmosphere in multiplayer, but for something extremely technical like DCS it's a need. The tool-tip popups are handy but an English cockpit option (not requirement) is even better.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4038617 - 11/20/14 09:20 PM Re: A case for English labels in games/sims... [Re: PanzerMeyer]  
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Originally Posted By: PanzerMeyer
And besides, there's just something aesthetically cool and interesting about seeing Cyrillic letters in a cockpit.

You must think in Russian!


I didn't buy it with Russian Rubles... I don't want to be puzzling out Cyrillic labels.

Yes, I am the classic, "ugly american". wink

#4038633 - 11/20/14 09:56 PM Re: A case for English labels in games/sims... [Re: Dart]  
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Pielstick Offline
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One of the benefits of having a Serbian wife is I can read cyrillic (and yes I know Serbian cyrillic is different to Russian cyrillic, but it's damn near close enough!)

Serbia is a great place to learn cyrillic... they use it interchangably with Latin letters so constantly switching between the two from one minute to the next accelerates the learning process.

#4038698 - 11/21/14 12:39 AM Re: A case for English labels in games/sims... [Re: Dart]  
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Peally Offline
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If my Black Shark has US MARINES written on the side the cockpit better be written in MURICAN DAMMIT wink


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4038706 - 11/21/14 12:49 AM Re: A case for English labels in games/sims... [Re: Dart]  
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KraziKanuK Offline
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A reason to learn another language.


There was only 16 squadrons of RAF fighters that used 100 octane during the BoB.
The Fw190A could not fly with the outer cannon removed.
There was no Fw190A-8s flying with the JGs in 1945.
#4038713 - 11/21/14 01:05 AM Re: A case for English labels in games/sims... [Re: Dart]  
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Peally Offline
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That's a little crazy for a flight sim.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4038719 - 11/21/14 01:25 AM Re: A case for English labels in games/sims... [Re: Dart]  
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KraziKanuK Offline
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Instrumentation should be in Imperial, not Metric.

English a/c should show boost in 'inches of Hg'.


There was only 16 squadrons of RAF fighters that used 100 octane during the BoB.
The Fw190A could not fly with the outer cannon removed.
There was no Fw190A-8s flying with the JGs in 1945.
#4038728 - 11/21/14 01:52 AM Re: A case for English labels in games/sims... [Re: KraziKanuK]  
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Nixer Offline
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Aloha Snackbar!

All you infidels will be reading in Arabic soon. neaner


Yep, it's kinda like the full real guy in IL2 who used to wear his store bought Luftwaffe Uniform while flying. hahaha

I don't read Russian, German or freakin Cryllic Babalonyian.

How many goats per minute does the latest Iranian Super Stealth aircraft climb?


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#4038732 - 11/21/14 02:03 AM Re: A case for English labels in games/sims... [Re: KraziKanuK]  
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Peally Offline
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Originally Posted By: KraziKanuK
Instrumentation should be in Imperial, not Metric.

English a/c should show boost in 'inches of Hg'.


Because that's the standard for US aircraft...


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4038736 - 11/21/14 02:09 AM Re: A case for English labels in games/sims... [Re: Dart]  
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TychosElk Offline
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I find having to figure out 'foreign' instruments part of the fun. Though I must admit that the DCS Mi-8 cockpit was a bit much for me (especially with no English manual yet nope) - I downloaded the English cockpit mod for that one.

#4038806 - 11/21/14 08:11 AM Re: A case for English labels in games/sims... [Re: Peally]  
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Johan217 Offline
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Originally Posted By: Peally
That's a little crazy for a flight sim.
Is it? I learned English so I could read SubLogic's FS2 manual cool


Undercarriage lever a bit sticky was it, Sir?
#4038808 - 11/21/14 08:20 AM Re: A case for English labels in games/sims... [Re: Dart]  
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FlatSpinMan Offline
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Heresy! Make flight sims accessible, even possibly enjoyable?

#4038817 - 11/21/14 09:51 AM Re: A case for English labels in games/sims... [Re: Peally]  
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KraziKanuK Offline
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Originally Posted By: Peally
Originally Posted By: KraziKanuK
Instrumentation should be in Imperial, not Metric.

English a/c should show boost in 'inches of Hg'.


Because that's the standard for US aircraft...


Then American a/c flown by British gamers should have the instrument changed to lb of boost.


There was only 16 squadrons of RAF fighters that used 100 octane during the BoB.
The Fw190A could not fly with the outer cannon removed.
There was no Fw190A-8s flying with the JGs in 1945.
#4038825 - 11/21/14 10:39 AM Re: A case for English labels in games/sims... [Re: Dart]  
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Para_Bellum Offline
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I like cockpit labels in the original language. And tooltips in English.


"...late afternoon the Air Tasking Order came in [and] we found the A-10 part and we said, "We are going where!? We are doing what!?"

Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm

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