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#4034072 - 11/10/14 12:49 PM Panzer Elite Control Issue  
Joined: Mar 2005
Posts: 239
RANSs9 Offline
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RANSs9  Offline
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Joined: Mar 2005
Posts: 239
Having heard all the good opinions about the game I purchased a copy of Panzer Elite Special Edition (published Nordic Games/JoWood). Okay it may look abit more basic than Steel Fury but the gameplay looked great.
Unfortunately I have had some serious control issues which have remained todate unsolvable despite attempts searching on various forums. When using the keyboard to drive forward it keeps veering to the left; when attempting to raise the gun using the keyboard commands it keeps dropping back down. I can't seem to get the game to recognisethe joystick. The mouse seems to work okay except from the same issuesdriving and attempting to elevate the gun.
I've recalibrated all the controls which work fine om similar elderly games (BOB2 F4 GPL) with no joy even tried reassigning keyboard commands but no joy.
I am worried it's"one of those things" that can't be rectified and the game doesn't suit the computer but if there was a work around ?!?
Any advice greatly received TIM

Windows 7 64 bit(uptodate)
thrustmaster pro joystick / pedals
i5-2500 3.3GHz
8 GB RAM

Inline advert (2nd and 3rd post)

#4034152 - 11/10/14 04:17 PM Re: Panzer Elite Control Issue [Re: RANSs9]  
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Brit44 'Aldo' Offline
Every Human is Unique
Brit44 'Aldo'  Offline
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By your discription, the game thinks you have the joystick installed and it is pushed up and left.

Is the joystick device 0 for Win7 controlers?
Have you tried adjusting PE's center joystick slider?
Have you tried assigning the key commands for joystick direction and joystick gun?
Do you have DirectX 9 installed or are you using DirectX 10?

#4034288 - 11/10/14 09:41 PM Re: Panzer Elite Control Issue [Re: RANSs9]  
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RANSs9 Offline
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Many thanks by tweaking joystick slider and re-assigining the other none usable joystick commands it's now working !!!

Thanks TIM

#4034296 - 11/10/14 09:59 PM Re: Panzer Elite Control Issue [Re: RANSs9]  
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Slomo Offline
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I prefer to play with keyboard and mouse, but recently I tried to use my joystick ( Logitech Wingman). I was having much the same problem as you are describing.

I had to unplug my joystick as it was conflicting with the keyboard/mouse commands. After unplugging it the keyboard/mouse worked correctly.

I found the joystick to be less accurate than the mouse for panning the view and aiming the gun anyway.


Edit:

Ooops! smile I see I was just a bit late posting and that you have found a workaround. Perhaps that would work on my system too. Please ignore my comments.

Last edited by Slomo; 11/10/14 10:03 PM.
#4034473 - 11/11/14 05:01 AM Re: Panzer Elite Control Issue [Re: RANSs9]  
Joined: Jan 2006
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Brit44 'Aldo' Offline
Every Human is Unique
Brit44 'Aldo'  Offline
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Quote:
Many thanks by tweaking joystick slider and re-assigining the other none usable joystick commands it's now working !!!


Is the joystick working or were you able to stop the drift in mouse/keyboard commands. I did a little research and all of PE is presently using DX6 for joystick input.


TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
#4034502 - 11/11/14 07:12 AM Re: Panzer Elite Control Issue [Re: RANSs9]  
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RANSs9 Offline
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Joined: Mar 2005
Posts: 239
I stopped the veering to the left on movement by moving the in game joystick slider (wasn't quite sure what it was there to do) to the right which cancelled out the uncommanded movement. This still left me with a gun that wouldn't elevate. I then reassigned gun elevation / lateral movement from (I think) axis 3 and 4 of the joystick to right and left mouse button (not quite sure why?)
This has left me with a working keyboard control which for me is fine in a WW2 tanksim. The joystick I reserve for Steel Beasts modern more dynamoc firing enviroment.

TIM

(I have Direct X 9 installed)

#4067982 - 01/23/15 12:39 AM Re: Panzer Elite Control Issue [Re: RANSs9]  
Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo' Offline
Every Human is Unique
Brit44 'Aldo'  Offline
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Posts: 1,506
I stumbled across the cause of this today. The problem is not the joystick, in fact my tank started drifting left after turning left, traveling at 0.2 kph, and I do not have a joystick installed.

The game engine uses in-line assembly and bit shifts to multiply and divide. Using this type of math, you can have an error as high as 0.5. The error is rounded down. When the value is positive it is not a problem since 0 can be reached. If the value is negative, you can end up with -1 being the closest you can get to 0.

Original code
// tankMovingDir=rrCoordMul( tankMovingDir , tankRadiusMod );
// tankMovingDir=rrCoordMul( tankMovingDir , rrToCoord(systemSpeed) );

New code
tankMovingDir=(rrCoord)((((tankMovingDir * tankRadiusMod)/65536.0)*(systemSpeed*65536.0))/65536.0);

I have added this fix to the hull direction in latest test code for the terrain following physics. If someone has this problem and can replicate the problem using PE-x or PP2-x, I would appreciate confirmation if the drifting left after turning left is cured.

http://home.comcast.net/~ab707/pex/beta/test14.zip

If it is fixed, I need to do the same for:
maxTurmStep=rrCoordMul( userInterfaceAngelPerSec, rrToCoord(systemSpeed) );
and
maxKannonStep=rrCoordMul( userInterfaceAngelPerSec, rrToCoord(systemSpeed) );

On a separate subject, I just finished reading US Army FM_17-12_Tank_Gunnery_1943.pdf. If you have not read it you should.

Edit: If you have the problem using PESE, try lowering your in game FPS.

Last edited by Brit44 'Aldo'; 01/23/15 12:53 AM. Reason: fix for PESE 1.2

TPA who TWI
"The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."

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