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#4032350 - 11/06/14 12:13 AM Pilgrimage...  
Joined: Jan 2001
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BeachAV8R Offline
Lifer
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Lifer

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The short description of this mission - your brother was murdered on the island of Altis. There is a good bit of back story to it, but essentially you are landing on the war torn island to retrieve your brother's body. He is laying in one of the hundreds of churches or chapels that are scattered across the island. It's up to you to search, find clues, and gather information to find him and bring him home.

I start out with a backpack and a small 9mm machine pistol at the insertion point. I need to find my brother and bring his body back to the boat to complete the mission.



The task is enormous. The island is enormous. Let's go...



I make my way down the coast to the south. The mission has supplies scattered throughout the island in small caches. You can loot the caches and sell whatever you don't want on the open market to build up cash to do other things like gather intelligence or purchase fuel or transportation.



The first building I come to I'm unsure how this mission is structured. Do I shoot everyone? Who are the enemy? Is someone hunting me? I cautiously advance...



I find my first loot box. Each one contains items ranging from totally unimportant (a baseball hat) to extremely useful (advanced rocket propelled grenades). The loot is randomized and limited so that the extremely good stuff is hard to find and persistence will lead to good equipment...



After finding a few more loot boxes I start to upgrade my equipment. Soon I find one with an M4 in it and seven additional magazines. You can carry additional equipment in your backpack or on your tactical vest, but the weight penalty will slow you down and fatigue you faster. I feel like I'm ready for battle once I get the M4 though...



As you walk you encounter people, some of whom you can converse with (they have blue circles over their head). Some might have useful information, but most don't. Thus far, nobody has shown any aggression toward me. If you talk to enough people, they can start helping you build a picture of where your brother's body might be by excluding certain places...





One down, two hundred + more to search...



I come to my first bigger village and am on alert as I enter the town...



As I work my way through the town investigating loot boxes and asking people questions, I hear a rumble coming from the south side of the town. A BMP rolls down the road and dismounted infantry sweep through behind it. I stay down and let them pass...



After lots of boxes, I find a weapon that I absolutely fall in love with: the MX 3GL with a kick ass optics system. Cha-ching!



I query one civilian and he offers to share some information with me if I do a contract for him. I'll do whatever it takes...



My map thus far reads like a diary. The red marks are places that have been discounted by local intel and I've made other notations on the map to show areas I've cleared or places where I found loot I couldn't carry, but might want to revisit...



I move into position on the big hill north of the target area and use the optics on the rifle to survey the scene. Finally I spot a pair of soldiers moving across the hill to the south. To this point I've played for a couple hours and haven't taken a single shot. The anticipation is palpable - as though I've been hunting a prey and I'm ready to squeeze the trigger. I fire. The bullet misses. I make an adjustment and fire a few more shots and walk the puffs of dirt onto the targets...







Whatever it takes...



The hit leads to valuable, no - extremely valuable information. It basically lets me know I need to be on the east side of the island. Unfortunately, I have no vehicle and no way to get there...



A few vehicles are scattered around the island in various states of repair. You have to hunt for them to find them and in my first hours of playing I never spot one and am forced to plod along on foot. Now that I know I have such a far distance to travel, finding a vehicle becomes my primary focus.

One of the guys I prod for information is an Ion guy from the VRANA corporation - which some might remember from Take On Helicopters...



In some locations, instead of loot there might be a laptop which can sometimes yield additional information. Most don't, but some do...



The loot boxes or other information are denoted by floating 3D symbols. I find a village that is loaded with loot and scurry about trying to judge what to sell, what to keep, and balancing that against what I can stuff in my pack...



I come across another character in my travels who offers me another contract. Hoping for another information "circle" that will overlap the last and further refine my search area, I readily take up the task. This one is another assassination and I work my way into position...



This time the target is a small squad of soldiers who are a bit more game than the last guy. They spread out under fire and it becomes a bit of a slog against them as I have to run down into the town and root them out. Thank God for save games!





I eventually take out the stragglers in the squad, but my reward is only cash and not information. I'm disappointed. As I pack up and head out of town my eye comes across something that stands out. A truck! A truck! I'm like Tom Hanks dancing on the beach after creating fire...a truck!!



She's seen better days, but I get in and it starts up. There is only a touch of fuel but I drive her back to the town I just cleared and find a gas station to fill her up...





A truck means I now have a place to store vast quantities of crap and I suddenly become a gear hoarder. I continue to sell most stuff I find, but some of the more cool or potentially useful items I shove in the back of the truck. According to the Pilgrimage Mission Guide there are a lot of ways to get more information and there are small tricks and side missions that might be worth completing to help you further your goal. The warring armies have bases and officers that can be of particular benefit if you have the ability to take them on. With my cool rifle and a load of gear in my truck, I decide to take a side trip toward one of the military locations that my questioning has revealed...



As I approach the military area, a forward observation post is parked in the crossroads. I'm able to back my truck away without them spotting me. In retrospect, I probably should have parked the truck off the road in the woods, but I hop out and move forward on foot to assess the situation. Lucky for me, the squad leader in the last skirmish had a pair of binoculars that I inherited...





The checkpoint only consists of a single vehicle with one troop inside manning the turret gun and one stationed outside of the vehicle. I come up with....a PLAN!



My spiffy new rocket launcher could do the job...



But I have a better plan. I spend ten minutes sneaking circling around to the back of the checkpoint through the woods and get on my belly, crawling up behind the checkpoint. I close to under a hundred meters, hold my breath, and take out the outside troop with a single shot to the head...



I jump to my feet as the turret swings but I cross the short distance and nestle up against the vehicle. The operator fires the gun as I get closer, but I manage to get under the stream of bullets before it swings enough toward me and it can't depress enough to hit me...




As I lay under the vehicle contemplating what to do..I hear a racket approaching from the south. Oh crap..if this is another vehicle I'm dead meat. A shadow flashes by on the ground nearby. A helicopter! They called in an attack helo..!



I sit as still as a mouse. The helo makes a few orbits and thankfully heads away to the south. Whew! Now what to do? I keep expecting the soldier in the vehicle to dismount to try to kill me, but he sticks to his literal gun and it swivels if I try to get out away from the vehicle. Finally, I just resort to brute force and stand next to the window and unload my .45 pistol at one of the side windows. I don't have a direct shot at the guy because he is above me, but somehow my bullets (ricochet?) and I manage to kill him...



Now - I have the Ferrari of vehicles! OMG - I'm in heaven. I've probably spent about 15 hours in game now and I feel like I've worked my way into this great position. There is a real sense of building something up and accumulating stuff and ownership through hard work. Though I've not played Day Z, I can start to appreciate the draw of it with gathering resources and stuff...but this all leads to a purpose - finding my brother, so it adds an end goal which is nice.



I drive my new MRAP back to where I left my truck. I've already grown attached to my beat up truck, but I have to leave it behind. I park the MRAP near the back of it and start transferring equipment into my new ride...



All I need is some music man!



I continue heading south toward the military base. I'm really digging the optics on my MRAPs turret since it allows me much better recon ability in the FLIR mode...



As I get close to the military base, I see this group of GRAD type vehicles. I keep my MRAP behind a hill and go rummaging around through my inventory box. I don't want to use my guided missiles against these targets so I find an old fashioned RPG that I looted and take a few rounds with me up to the hill...





Whoosh! My first shot is pitifully short, but I make the adjustment and the subsequent rounds are right on target...







In retrospect, this attack was probably not a good idea, and was born of confidence in my new equipment. I should have guessed what the consequences would be...



As the rockets rain down around me I see my vehicle take some hits. I scurry back, climb into the gunner position and lay into the helo as he comes around for another pass. I shoot until the turret runs out of ammo but I must get some hits on the chopper as his top rotor stops and he starts circling around lazily losing altitude. I grab a missile launcher and watch him come down....



He lands hard, but intact a few hundred meters away and the crew scurries out. I immediately take them under fire and take down one of the pilots...



Then I see something strange - this pilot is surrendering! Who knew!!?





I chose to interrogate the pilot about my brother. He has no information. Whatever it takes. I feel bad about it, but I'm still angry about the destruction to my brand new vehicle. I take the dark path in the moral fork in the road and pull the trigger...



Of consolation, a search of the pilot's body reveals hidden information and a bunch of other locations become red Xs, although they are outside of the zone I've been given information about already..but the pilot intel does reveal the location of more enemy force locations...



I walk over to the helo. Heck, if it isn't damaged, I can hop in the thing and be on the east side of the island in two minutes! I get in, but it is damaged and will not start. I have a toolkit, but apparently you have to be a mechanic to fix things and I'm a demolitions guy I think...



I look with disgust at my vehicle. It is full of great gear, but all of the tires are blown out and it won't budge. Craptastic. I could always reload to a save prior to me dropping the RPGs on the GRADs, but I take the bad with the good (except for outright dying) and figure that is the way the story is supposed to go..



As I move around I see a bit of red in my periphery and I get fatigued quickly. I was injured in the helo attack, but used a medkit to patch up but it didn't do the whole job. I have plenty of medkits, but I can't figure a way out to totally heal myself. According to the mission guide, if I can find one of the secret hideout locations I can stash gear in a fireplace and also go to sleep to heal myself. No luck on finding one of those yet though. I continue on foot toward the enemy base, lugging what gear I can. I mark my MRAP location on the map in case I can return to it later.

As I enter the town near the military compound I hear a bunch of rumbling in the streets. I advance cautiously and find a bit of a Jessica Lynch situation. This convoy of GRADs has gotten all twisted up in the tight roads and now they are jammed up and trying to reverse course. They have no escort and the truck drivers are easy pickings. I methodically kill them all. After each I climb in, turn off the engine, and eventually silence returns to the village. A very bloodthirsty few minutes...



I take to the high ground over the military compound and come across a little outpost and campground. Oddly, these guys are colored green on my map and not red, but they shoot at me anyway. I thought I might be able to somehow recruit them, but that was a mistake. I lob a grenade and take them out...



This looks like some sort of encampment where I can store stuff (?). It isn't until later that I read the guide and maybe this is the place I can rest and heal and store stuff? I don't know....



The enemy base below has roving patrols and maybe a couple dozen troops doing various things. I command tent is defended by fixed emplaced heavy guns. I see a pair of recon soldiers on the highway and take the opportunity to take them out since I don't want any marksmen making my life difficult later on during the assault...





My RPG shot kicks over the hornet's nest and the fight is on. I shoot from high on the hill and try to take out the enemy from afar, but eventually I have to move down into the streets to root out the rest of them. It becomes a close quarters affair. I run out of ammo for my beloved rifle and have to pick up weapons from fallen soldiers...



These guys surrender and I have myself another vehicle, although this one lacks the roof mounted turret gun. And look at all that stuff they dropped! Woot!





What happens next will remain a secret because I'm sure it violated some Geneva Accord regulations. Suffice it to say the men had no actionable intelligence on them...



I take the truck, hide it, and continue my advance on the enemy command tent. That battle gets up close and personal as well as grenades fly and much crawling and dodging ensues...



I take control of the .50 caliber and use it against them...



I penetrate the base, and after a bit of a cat and mouse with the enemy officer, I take him out and gather a bit more intelligence. I find I'm actually able to disable the tripod mounted .50 caliber and grenade launcher, and, being the hoarder I am, I pack them into one of the vehicles to take with me...



I've worked my way across the south side of the island. Now I'm determined to just head to the east side of the island so that I can start narrowing down further my brother's location. The road takes me past the airport, which is apparently an important base to perhaps take down because it can yield good information and maybe even troops or something that you can use?





I finally break out my good equipment because the airfield is abuzz with enemy activity...







The End.

Yeah. The End. Want to know why? Because I upgraded to the helo DLC and now my savegames don't work! Did I say any curse words about that? Quite a few. I invested probably 25 hours or so in building up the progress of this mission and now it's all gone. Stupid, stupid me. Unless someone has a secret to get it working, I'm stuck here and will have to start all over again. The mission is so much fun that I *will* start it over again and finish it up..but it is pretty demoralizing to get so invested in a story and have it abruptly come crashing down due to a technicality. If I could roll back to the previous version and complete the mission I would, but I can't.

Whatever the case, the mission is awesome and fun a single-player guy like me that likes sandbox missions with lots of persistent stuff on the map.

Rydygier made a great mission with a great design - I can't wait to re-run it and take it to its conclusion.

Mission here: LINK to SP Pilgrimage

Apologies for the cliffhanger...

BeachAV8R



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#4032360 - 11/06/14 12:27 AM Re: Pilgrimage... [Re: BeachAV8R]  
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Rambler Offline
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This is an awesome mission. I'm on my 3rd restart due to the stupid automatic updates, and now there's another update out right when I've isolated the area my brother's body is in >:(. I really wish we could turn auto update off in Steam. From what I can tell the only way to stop it is to pause the download. Really makes finishing these long missions and campaigns really frustrating for those of us who can't play the game 8 hours a day 7 days a week.

#4032368 - 11/06/14 12:57 AM Re: Pilgrimage... [Re: BeachAV8R]  
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BeachAV8R Offline
Lifer
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Lifer

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Yeah..is there any solution to the autoupdate thing? I don't even want to start it over if it's going to be ruined again..

BeachAV8R



#4032459 - 11/06/14 08:00 AM Re: Pilgrimage... [Re: BeachAV8R]  
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Force10 Offline
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Originally Posted By: BeachAV8R
Yeah..is there any solution to the autoupdate thing? I don't even want to start it over if it's going to be ruined again..

BeachAV8R


I would suggest running Steam in offline mode Beach. Make sure your game is up to date...run it once and make sure everything is kosher...then quit and go up to the "Steam" menu top left and select "Go offline". Steam will then restart and be in offline mode...every time you launch Steam it will prompt you to go online...just select to start in offline mode.

In my experience...this only works for a couple of weeks then steam will say you need to go online because it can't find your credentials on your computer. According to Valve, this is not intentional and they say it is now fixed so you can stay in offline mode indefinitely.

Don't trust the "don't update this game" pull down in the options...certain Steam platform updates reset this option and your game starts updating before you can stop it and you can't play until it finishes.

Just stay in offline mode to be safe! thumbsup


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#4032461 - 11/06/14 08:01 AM Re: Pilgrimage... [Re: BeachAV8R]  
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Force10 Offline
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Oh...by the way...awesome AAR and screenshots! I have been on the fence about Arma 3 but you're making it hard to resist!


Asus Z87 Sabertooth motherboard
Windows 7 64 bit Home edition
Intel I5 4670K @ 4.4 ghz
16 gig 1866mhz Corsair Vengence Pro memory
EVGA GTX 970 Superclocked 4gb Video Card
Intel 510 series 120gb SSD (boot drive)
Samsung 840 1TB SSD
Onboard Realtek sound
______________________________________________________

Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"



#4032462 - 11/06/14 08:02 AM Re: Pilgrimage... [Re: Force10]  
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BeachAV8R Offline
Lifer
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Originally Posted By: Force10
I would suggest running Steam in offline mode Beach. Make sure your game is up to date...run it once and make sure everything is kosher...then quit and go up to the "Steam" menu top left and select "Go offline". Steam will then restart and be in offline mode...every time you launch Steam it will prompt you to go online...just select to start in offline mode.

That's exactly what I ended up doing earlier tonight after looking for suggestions online. Seems to work just fine..

<snip from another post>

Ah..nuts.. I restarted tonight and just put Steam in offline mode for a week or so until I actually finish this mission. It's actually a good thing I restarted because I took the opportunity to insert the debug ability for the single player mission which allows me to use the Splendid Cam. I had been using it via some plug-in (VDBUG or something) and I didn't realize that entering into that mode was screwing up the capabilities of the mission. It made some of the available commands on the menus disappear..so I never knew I could fast travel by using my gas money, or set up a camp, rest, purchase information on the location of vehicles, etc.. Now it is all working right and I'm right back to having fun. Still haven't found a vehicle yet though. The info I bought was useless because they are clear on the other side of the map.

Stay tuned for the rest of the story.. I'm back!



BeachAV8R



#4032482 - 11/06/14 09:57 AM Re: Pilgrimage... [Re: BeachAV8R]  
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Lifer
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It is amazing what a good story and those visuals can do. Sounds like a game all in itself. Shame A3 is only on Steam.

#4032495 - 11/06/14 10:47 AM Re: Pilgrimage... [Re: BeachAV8R]  
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Looking forward to see more of it!!


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#4032647 - 11/06/14 04:49 PM Re: Pilgrimage... [Re: BeachAV8R]  
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Thanks for that Beach.

I have downloaded and am enjoying the game so far. Looking forward to more of your story


Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
#4032958 - 11/07/14 08:44 AM Re: Pilgrimage... [Re: BeachAV8R]  
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You can also repair and refuel your vehicle using your ff funds. In regards to the hideouts, once you clear a camp and establish it as your hideout, you'll be able to access the hideout options by walking up to the fire and scrolling through the menu. If you're injured, that's where you'll be able to find the option to rest 6 hours and heal yourself. However, you need to make sure you have a medkit on you when you go into your rest period in order to get back up to 100% health.

Two mods I highly recommend playing this mission with are bCombat and TPW Mods. bCombat vastly improves the AI, and TPW makes the single player experience much more immersive. Both are highly customizable via their configs. If you use them together, you'll have to make sure to deactivate TPW's AI mods in the config file so that it doesn't conflict with bCombat. It's easy to do.

Best of luck in your new adventure!

#4033030 - 11/07/14 02:00 PM Re: Pilgrimage... [Re: Rambler]  
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BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

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Originally Posted By: Rambler
You can also repair and refuel your vehicle using your ff funds. In regards to the hideouts, once you clear a camp and establish it as your hideout, you'll be able to access the hideout options by walking up to the fire and scrolling through the menu. If you're injured, that's where you'll be able to find the option to rest 6 hours and heal yourself. However, you need to make sure you have a medkit on you when you go into your rest period in order to get back up to 100% health.

Thanks - I finally did figure out that whole camp/hideout thing. It is nice to be able to fast travel back to it (provided you aren't in contact with the enemy). For some reason, through this second run through of this mission, the enemy is MUCH harder, seems much more aggressive, and more widespread that on the first. I played about ten hours or so after starting over from scratch and the loot, at least initially, is not as prevalent and the enemies are tough! I'm having a hard time keeping in ammunition (particularly of the right caliber). There must be some pretty good randomization going on or perhaps I just started on a particularly tough part of the map this time..because I'm getting my ass handed to me!

Originally Posted By: Rambler
Two mods I highly recommend playing this mission with are bCombat and TPW Mods. bCombat vastly improves the AI, and TPW makes the single player experience much more immersive. Both are highly customizable via their configs. If you use them together, you'll have to make sure to deactivate TPW's AI mods in the config file so that it doesn't conflict with bCombat. It's easy to do.

Thanks - I will definitely check those out.

I plan to write up this whole second mission..but I had to share this from last night's play:



Let's go see what kind of trouble we can get into!



Of course - the reality of having (temporary) possession of an armored unit was actually more thrilling in theory than reality...as I'll share later.. LOL..

BeachAV8R



#4033192 - 11/07/14 07:42 PM Re: Pilgrimage... [Re: BeachAV8R]  
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Looks like fun Beach! I have a question about Arma 3 in general: I have heard a lot of folks complain about the fatigue and gun sway being really over the top in A3...like your guy can't jog for 2 mins without getting really fatigued and holding the gun like he's really drunk.

Is that your experience or is it similar to Arma 2?


Thanks!


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#4033210 - 11/07/14 08:20 PM Re: Pilgrimage... [Re: BeachAV8R]  
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Lifer
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I'm probably not the most experienced guy when it comes to A3 observations because I've only played it in total maybe 30 or 40 hours, but I've got no complaints with the fatigue system. I'm 42 years old. If I put all that gear on and then ran 500 meters, I'd probably stroke out. It is interesting because your character's movements, speed, and endurance are all affected by the load he is carrying, and obviously whether he is injured or not. Hills and moving in unnatural positions (like being in a crouch) also cause fatigue if you use that stance for prolonged periods. In my opinion, I think A3 probably has it closer to reality than perhaps the complainers might. Do people jog a bunch of miles in full kit in training - yeah I guess they do. But your average soldier probably isn't doing that as often as the elite outfits. My Dad was in the Army for 24 years (retired Master Sergeant) and toward the end if he had been told to jog 5 miles with a pack on he would have made some phone calls and arranged for a truck or helicopter to get him there. He was like the magical guy that could procure things from out of nowhere.. LOL...

Sorry about the Dad story.

Anyway - I like the physics of the movement well enough. It isn't COD or BF4 or whatever..so maybe some gamers are frustrated they can't bunnyhop all over the place and sprint 100% of the time..

BeachAV8R



#4033228 - 11/07/14 08:54 PM Re: Pilgrimage... [Re: BeachAV8R]  
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Thanks for the reply...I have logged countless hours in Arma 2 so if it's similar it's sounds good to me.

Good luck on your Pilgrimage!


Asus Z87 Sabertooth motherboard
Windows 7 64 bit Home edition
Intel I5 4670K @ 4.4 ghz
16 gig 1866mhz Corsair Vengence Pro memory
EVGA GTX 970 Superclocked 4gb Video Card
Intel 510 series 120gb SSD (boot drive)
Samsung 840 1TB SSD
Onboard Realtek sound
______________________________________________________

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#4033251 - 11/07/14 09:54 PM Re: Pilgrimage... [Re: BeachAV8R]  
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Force like every game it's basically the old one only revamped in a good way. The fatigue system is pretty similar to the other arma games, the more gear and goofy positions the more tired you get.

I'm with Beach, if I ran around like I do in these games wearing that gear (which I've tried biggrin ) my shooting would get a negative impact as well, and I'm not out of shape or an old fart biggrin


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4033282 - 11/07/14 11:31 PM Re: Pilgrimage... [Re: Peally]  
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Lifer
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Originally Posted By: Peally
I'm with Beach, if I ran around like I do in these games wearing that gear (which I've tried biggrin ) my shooting would get a negative impact as well, and I'm not out of shape or an old fart biggrin

Sure would make a good You Tube side by side comparison wouldn't it? Who's gonna volunteer to go run a kilometer in full gear at an outdoor shooting range and then run up to the line and take some shots with a GoPro mounted to the rifle stock? <g>

BeachAV8R



#4033339 - 11/08/14 02:20 AM Re: Pilgrimage... [Re: BeachAV8R]  
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Arlington, VA
FWIW, in training, I've jogged a klick in kit and still been able to shoot fairly accurately. At a sprint, that drops to about 200m. In either case, it definitely takes more focus to shoot accurately. In real life, I can't remember running more than about 100m in a single movement. Typically it's much shorter distances.

Also, shooting "for real" I've found is much different than what most people will do in a game. I'm sure there is a real name for it, but I call it the "Paintball Effect". Basically, people are much more willing to stand their ground and shoot than they ever would in real life, because they know there is no lethal repercussion for being shot. (And that goes for both sides, human and AI.)


*Whitty, possibly insightful comment on todays world*
#4033340 - 11/08/14 02:27 AM Re: Pilgrimage... [Re: BeachAV8R]  
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BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
Re: Paintball Effect - Most definitely. We see it in the flight simulator genre too. All of us are a combination of Sylvester Stallone and Chuck Yeager when we get in our virtual cockpits <g>. That's how I find myself making multiple passes over the target and eventually getting my ass handed to me. In the real world, I'd be sucked so far down in that cockpit and be a definite subscriber to the "one pass, haul ass" logic.

Nothing like having unlimited saves and loads to make me a more effective shooter.. <g> But on a serious note, that's why the guys that fly the "One Life To Live" campaigns have my respect (if they die in the campaign, they start over from zero). It has a definite affect on strategy, how you fly, and gives a slight bit of that self preservation incentive. I've done it a few times, and coupled with using no external views or pause, it can dramatically ramp up the feeling of danger and consequence.

Funny short story - last night I was playing ARMA3 and I poked my head out from behind a wall to take a peek. Well, I got shot. The funny thing was..simultaneously, a stink bug that got in our house flew out from the window and hit me in the shoulder..I must have rocketed a foot out of my chair.

"I'm hit..I'm hit..where's my med kit..."

Funny stuff..

Anyway - that's good input about running relatively short distances (200 to 1000M) and being able to shoot. I don't know how ARMA handles cumulative fatigue, but I'm sure I've moved a dozen or more KM in one "day" (one daylight cycle), so I would expect to be exhausted carrying a rifle, grenades, NVGs, medkit, and an RPG strapped to my back. It would be interesting to go to one of the stadiums in ARMA and do some testing on the running track..LOL..

BeachAV8R



#4034270 - 11/10/14 09:19 PM Re: Pilgrimage... [Re: BeachAV8R]  
Joined: Jan 2010
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Peally Offline
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Peally  Offline
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Posts: 8,700
Wisconsin, USA
That's the thing, I've played missions in Arma where I'm carrying friggen anti tank mines and jogging for hours biggrin

I really need to buy a hat-cam. I want to try loading myself with rocks in a vest some day at the range and see how my sorry butt compares to Arma soldiers.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
#4034433 - 11/11/14 03:27 AM Re: Pilgrimage... [Re: Peally]  
Joined: Jan 2001
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BeachAV8R Offline
Lifer
BeachAV8R  Offline
Lifer

Joined: Jan 2001
Posts: 24,314
KCLT
Originally Posted By: Peally
I really need to buy a hat-cam. I want to try loading myself with rocks in a vest some day at the range and see how my sorry butt compares to Arma soldiers.

Yes. This must happen! LOL.. It would get a ton of hits from Arma fans... I actually have a place that I could do it, and I have an M4...but finding the motivation to do this.. Err...



#4034585 - 11/11/14 01:59 PM Re: Pilgrimage... [Re: BeachAV8R]  
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Peally Offline
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Peally  Offline
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Posts: 8,700
Wisconsin, USA
I have the motivation and the equipment, I just need to pull the trigger on a camera biggrin

Just bought a shot timer, might need to wait until a payday or two.


Scully: Victim died of multiple stab wounds.
Mulder: *throws her a file* Ever heard of the knife alien?
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