#4028445 - 10/28/14 06:51 PM
CBBN Vehicle Pack... and a catch!
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Joined: Jan 2003
Posts: 28,506
Magnum
Lifer
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Lifer
Joined: Jan 2003
Posts: 28,506
Naples, Florida
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I was willing to buy, love the CM series... thou not happy about a vehicle pack, seems to much like everything else, buy a game for 50 bucks and pay for micro-management add-ons, don't get me wrong I'm OK with paying for full add-on's, just not micro-managing games. BUT THEN, unless I'm miss-understanding it, the last paragraph about activating the pack every time you want to use it... getting too cumbersome, and No Thanks Battlefront, thou I can be reading it wrong. http://www.battlefront.com/index.php?opt...&Itemid=575
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#4029188 - 10/30/14 05:15 AM
Re: CBBN Vehicle Pack... and a catch!
[Re: juri_js]
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Joined: Jun 2001
Posts: 11,234
LukeFF
Veteran
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Veteran
Joined: Jun 2001
Posts: 11,234
Redlands, California
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The lack of scenarios in the vehicle pack is indeed disappointing. In the CM forum I read something about 'Battle Packs', does anybody know what they will contain? I don't think anyone outside of Battlefront knows yet.
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#4029302 - 10/30/14 01:08 PM
Re: CBBN Vehicle Pack... and a catch!
[Re: Magnum]
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Joined: Dec 2000
Posts: 3,204
akdavis
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,204
Fort Worth, Texas
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Something that was said a few pages back is worth repeating.
For us, it would take about 2 months to make and test a dozen scenarios for a Vehicle Pack. The reason is that there's always development problems that stall scenario development and scenario work that stalls testing (if you're working the Editor you're only testing a subset of the game).
By putting out a Vehicle Pack now we expose the new content to a LOT more people than our testing team. Give that group 2 months and the number of scenarios available will dwarf what we could have produced in the same time. And all those scenarios are free.
So for those of you who want to play hand crafted scenarios instead of QBs or self made scenarios... just wait a couple of months and you'll have what you need. Or get it now, have some fun with it, and then in a couple of months get scenarios made by others. No matter what, with the content in people's hands there will be scenarios ready to go even without any shipping with the Vehicle Pack itself.
To answer another question, we plan on releasing various Packs of the following types:
1. Vehicle Packs -> primarily vehicles only, though some other weapons too. No scenarios or campaigns.
2. Forces Packs -> primarily specialized or new national forces, though perhaps some weapons too. No scenarios or campaigns.
3. Battle Packs -> only battles and campaigns, probably with an emphasis to support Vehicle and Forces Packs since previous releases should have plenty of scenarios and campaigns already.
Pricing is very flexible. Smaller Packs cost less, larger ones cost more, others are inbetween.
Note that we are not planning on very small Packs. No firm rules on that, but a small Vehicle Pack might be 10+ vehicles/weapons, a medium one 15+, and a large one 20+ with prices of $10, $15, and $20 respectively.
Steve I wouldn't call that micro, but certainly BFC is having to adapt their model to survive. This approach is 100x better than release and abandon. Note also they are switching to a system that will allow multiplayer compatibility regardless of content installed, meaning if you only own the base game updated to latest engine, you will still be able to play scenarios against others with module / pack content. Basically, if I understand it correctly, everyone will have the same content and modules/packs will have you pay to unlock content for single play. This should also make activation system less fiddly in the long run.
--AKD
"I hope and I need." -Oleg Maddox
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#4029670 - 10/31/14 12:50 AM
Re: CBBN Vehicle Pack... and a catch!
[Re: akdavis]
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Joined: Jun 2001
Posts: 11,234
LukeFF
Veteran
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Veteran
Joined: Jun 2001
Posts: 11,234
Redlands, California
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Note also they are switching to a system that will allow multiplayer compatibility regardless of content installed, meaning if you only own the base game updated to latest engine, you will still be able to play scenarios against others with module / pack content. Basically, if I understand it correctly, everyone will have the same content and modules/packs will have you pay to unlock content for single play. This should also make activation system less fiddly in the long run. I like this idea as well, as it will make for less hassle in setting up multiplayer games.
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#4032240 - 11/05/14 08:38 PM
Re: CBBN Vehicle Pack... and a catch!
[Re: Magnum]
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Joined: Jun 2001
Posts: 11,234
LukeFF
Veteran
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Veteran
Joined: Jun 2001
Posts: 11,234
Redlands, California
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Anyone have or know of any links to missions made for the new vehicle pack... it's such a pain they didn't come with any, and even hard to find in the editor. There’s at least one up on the Repository in the Commonwealth section at BF’s site.
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#4033505 - 11/08/14 02:44 PM
Re: CBBN Vehicle Pack... and a catch!
[Re: Magnum]
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Joined: Jun 2005
Posts: 8,231
Trooper117
Hotshot
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Hotshot
Joined: Jun 2005
Posts: 8,231
UK
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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